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[CS:GO] Zombie Plague 1.2.1 (Updated 01-Mar-2023)


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EMINEM_FB
Senior Member
Join Date: Dec 2010
Location: Czech republic
Old 01-17-2017 , 10:36   Re: [CS:GO] Release: Zombie Plague 6.6
Reply With Quote #81

Quote:
Originally Posted by estyloso View Post
i dont really mind recompiling everything. but i just dont know how. cant even make the .sp into .smx as it gives me an error (fatal error 182: cannot read from file: "zombieplague"). could you please help me? i would really appreciate it!
Okay here is tutorial...

Quote:
1. Download windows sourcemod here http://www.sourcemod.net/downloads.php?branch=stable
2. After you download windows sourcemod open it and go to addons/sourcemod/ and find scripting folder and put it somewhere on your PC (for example desktop).
3. Download Zombie Plague https://yadi.sk/d/0r-gBH75343dfn
4. After you download Zombie Plague open it and go to zp6.6/addons/sourcemod/scripting and copy all files what there is and paste this files in to scripting folder what you take from windows sourcemod.
5. Open scripting folder what you take from windows sourcemod and now take you .sp file and drop it to compile.exe
6. Now in folder what you take from windows sourcemod is created compiled folder where you have compiled .smx
Have a nice day
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Last edited by EMINEM_FB; 01-17-2017 at 10:39.
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estyloso
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Join Date: Jan 2017
Old 01-17-2017 , 13:12   Re: [CS:GO] Release: Zombie Plague 6.6
Reply With Quote #82

Quote:
Originally Posted by eaz View Post
put zombieplague.inc in include folder.
Quote:
Originally Posted by EMINEM_FB View Post
Okay here is tutorial...



Have a nice day
thx m8's yeah i needed to put zombieplague.inc in include folder to compile. thx for the anwser both of you
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estyloso
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Join Date: Jan 2017
Old 01-19-2017 , 00:07   Re: [CS:GO] Release: Zombie Plague 6.6
Reply With Quote #83

Does somebody know how can i change the max rounds? so after that amount of rounds the server makes a map vote? i know it sounds like a silly question but i already tried changing mp_maxrounds on server.cfg, gamemode_competitive_server.cfg (which im using). the server itself says 5 rounds left... but after those 5 rounds it still going... so please help.
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estyloso
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Join Date: Jan 2017
Old 01-19-2017 , 20:30   Re: [CS:GO] Release: Zombie Plague 6.6
Reply With Quote #84

Quote:
Originally Posted by estyloso View Post
Does somebody know how can i change the max rounds? so after that amount of rounds the server makes a map vote? i know it sounds like a silly question but i already tried changing mp_maxrounds on server.cfg, gamemode_competitive_server.cfg (which im using). the server itself says 5 rounds left... but after those 5 rounds it still going... so please help.
so i installed nextmap/mapchooser into the server and sometimes when the ct's (humans) wins a round is actually discounted. although it doesnt happend when the T's wins. i tried using an autoexec to see if that would help and altough it does change the max rounds after those rounds the map doesnt change. so i got tired and tried setting a max time for the map and it does works! although its not what i wanted it does the job. hopefuly somebody knows how to set up the max rounds...
i wrote this coz maybe somebody is having the same problem...

tl;dr : use mp_timelimit coz mp_maxrounds apparently doesnt work.
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EMINEM_FB
Senior Member
Join Date: Dec 2010
Location: Czech republic
Old 01-20-2017 , 12:48   Re: [CS:GO] Release: Zombie Plague 6.6
Reply With Quote #85

Quote:
Originally Posted by estyloso View Post
so i installed nextmap/mapchooser into the server and sometimes when the ct's (humans) wins a round is actually discounted. although it doesnt happend when the T's wins. i tried using an autoexec to see if that would help and altough it does change the max rounds after those rounds the map doesnt change. so i got tired and tried setting a max time for the map and it does works! although its not what i wanted it does the job. hopefuly somebody knows how to set up the max rounds...
i wrote this coz maybe somebody is having the same problem...

tl;dr : use mp_timelimit coz mp_maxrounds apparently doesnt work.
-----------------------------------------------------------------------------------------------

Hello

You can use this plugin for exec csgo/cfg/server.cfg file every change map Then all commands what will you have in csgo/cfg/server.cfg will be loaded every map start

https://github.com/eminem0091/CSGO-Auto-exec-server.cfg

-----------------------------------------------------------------------------------------------

Btw this commands works

"mp_maxrounds" = "15" ( def. "0" ) min. 0.0 - max number of rounds to play before server changes maps

"mp_timelimit" = "5" - game time per map in minutes. (If you use "0" map will not change)

-----------------------------------------------------------------------------------------------

Quote:
when the ct's (humans) wins a round is actually discounted
What values you have on this cvars ? game_mode and game_type
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Me1
New Member
Join Date: Jan 2017
Old 01-21-2017 , 17:13   Re: [CS:GO] Release: Zombie Plague 6.6
Reply With Quote #86

I don't know if its bug in your opinion,
but it would be nice if plugin handled correctly no reward for damage, now it results in infinite loop
damage.cpp:406
Code:
void DamageOnClientBonus(CBasePlayer* cBaseAttacker, float damageAmount)
{
    // Increment total damage
    cBaseAttacker->m_nDamageFilter += RoundFloat(damageAmount);

    // Counting bonuses
    int nBonus = cBaseAttacker->m_bZombie ? GetConVarInt(gCvarList[CVAR_ZOMBIE_DAMAGE_REWARD]) : cBaseAttacker->m_bSurvivor ? GetConVarInt(gCvarList[CVAR_SURVIVOR_DAMAGE_REWARD]) : GetConVarInt(gCvarList[CVAR_HUMAN_DAMAGE_REWARD]);
    
    // Reward ammo packs for the applied damage

    if(!nBonus) 
        return;

    new ammopacks = cBaseAttacker->m_nDamageFilter / nBonus;
    cBaseAttacker->m_nAmmoPacks += ammopacks;
    cBaseAttacker->m_nDamageFilter -= ammopacks*nBonus;

}
BTW: I really enjoyed viewing code written by you , first class ;)

Last edited by Me1; 01-21-2017 at 17:32.
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Froliqueee
New Member
Join Date: Jan 2017
Location: Russian, Samara
Old 01-22-2017 , 15:45   Re: [CS:GO] Release: Zombie Plague 6.6
Reply With Quote #87

Nikita, brat, i love you. Napishi mne pl z
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ZASTRELIS
Veteran Member
Join Date: Nov 2010
Location: Siberia, Irkutsk
Old 01-26-2017 , 03:08   Re: [CS:GO] Release: Zombie Plague 6.6
Reply With Quote #88

Quote:
L 01/26/2017 - 121:41: [SM] Exception reported: SetEntityRenderColor not supported by this mod
L 01/26/2017 - 121:41: [SM] Blaming: zbm3_extraitem_lasermines.smx
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emialcaraz
Member
Join Date: Oct 2016
Location: Argentina
Old 01-29-2017 , 09:13   Re: [CS:GO] Release: Zombie Plague 6.6
Reply With Quote #89

Hello!
Which code i need modify to make an extra menu option?
How can i make a weapon for zombies with one shoot? I give the weapon for them but they drop it.
Thanks a lot!

Last edited by emialcaraz; 01-29-2017 at 09:13.
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emialcaraz
Member
Join Date: Oct 2016
Location: Argentina
Old 02-01-2017 , 14:20   Re: [CS:GO] Release: Zombie Plague 6.6
Reply With Quote #90

BUG: settings on weapon_revolver don't change the knockback and the damage
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