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[ANY] Entity Utilities (v1.18 07/06/2018)


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PinHeaDi
Senior Member
Join Date: Jul 2013
Location: Bulgaria
Old 05-16-2018 , 14:23   Re: [ANY] Entity Utilities (v1.0 16/05/2018)
Reply With Quote #11

Yeah, I figure that up. But with this it waaaay more easy to get the exact position of the entity, so still this is a superb plugin, good job.
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Mr_panica
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Join Date: Jan 2017
Location: Russia, Saint-Petersburg
Old 05-16-2018 , 15:46   Re: [ANY] Entity Utilities (v1.0 16/05/2018)
Reply With Quote #12

Is this not for Team Fortress 2? I get an error: "[SM] Plugin entityutilities.smx failed to load: Required extension "cstrike" file("games/game.cstrike.ext") not running."
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Rachnus
Senior Member
Join Date: Jun 2016
Location: Funland
Old 05-16-2018 , 16:15   Re: [ANY] Entity Utilities (v1.0 16/05/2018)
Reply With Quote #13

Quote:
Originally Posted by Mr_panica View Post
Is this not for Team Fortress 2? I get an error: "[SM] Plugin entityutilities.smx failed to load: Required extension "cstrike" file("games/game.cstrike.ext") not running."
My bad, I'll fix it within an half an hour
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Rachnus
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Old 05-16-2018 , 17:32   Re: [ANY] Entity Utilities (v1.0 16/05/2018)
Reply With Quote #14

Quote:
Originally Posted by Mr_panica View Post
Is this not for Team Fortress 2? I get an error: "[SM] Plugin entityutilities.smx failed to load: Required extension "cstrike" file("games/game.cstrike.ext") not running."
Took a little longer, got stuck on a bug, but should be working now for any game.
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Arkarr
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Location: Just behind my PC screen
Old 05-17-2018 , 03:59   Re: [ANY] Entity Utilities (v1.12 17/05/2018)
Reply With Quote #15

I was wondering, we can check for projectiles colliding with models to fix the hitbox not scalling problem ?
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Rachnus
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Join Date: Jun 2016
Location: Funland
Old 05-17-2018 , 12:30   Re: [ANY] Entity Utilities (v1.13 17/05/2018)
Reply With Quote #16

Quote:
Originally Posted by Obyboby View Post
LOL THAT HUGE CHICKEN
I'm downloading it even just for that feature LOL.
Thanks dev!
Quote:
Originally Posted by Rachnus View Post
chicken command has already been requested, so might even add that for instant big chicken cuz why not
Script system has been added, theres a chicken script in the config by default, to spawn one: sm_ent_script bigass_chicken
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Obyboby
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Join Date: Sep 2013
Old 05-17-2018 , 12:46   Re: [ANY] Entity Utilities (v1.13 17/05/2018)
Reply With Quote #17

The console is spammed with errors after spawning a mega chicken.

PHP Code:
tipPos NaN
tipVel NaN
tipPos NaN
tipVel NaN
tipVel NaN
tipPos NaN
tipVel NaN
tipPos NaN
tipVel NaN
tipPos NaN
tipVel NaN
tipPos NaN
tipVel NaN
tipPos NaN
tipVel NaN
tipPos NaN
tipVel NaN
tipPos NaN
tipVel NaN
tipPos NaN
tipVel NaN
tipPos NaN
tipVel NaN
tipPos NaN
tipVel NaN
tipPos NaN
tipVel NaN
tipPos NaN
tipVel NaN
tipPos NaN
tipVel NaN
tipPos NaN
tipVel NaN
tipPos NaN
tipVel NaN
tipPos NaN
tipVel NaN
tipPos NaN
tipVel NaN
tipPos NaN
tipVel NaN
tipPos NaN
tipVel NaN
tipPos NaN
tipVel NaN
tipPos NaN
tipVel NaN
tipPos NaN
tipVel NaN
tipPos NaN
tipVel NaN 

Also how would I go about spawning a scaled watermelon?

PHP Code:
    "watermelon"
    
{
        
"1" "sm_ent_create watermelon01"
        "2" "sm_ent_keyvalue modelscale 50"
        "3" "sm_ent_spawn"
    

Didn't work. Console says
PHP Code:
[EUCould not spawn entity 'watermelon01'
[EUSelect an entity with sm_ent_select
[EUSelect an entity with sm_ent_select
[EUScript 'watermelon' executed 
I got "watermelon01" from propslist.txt

I did try dumping the props/classes lists but only the first command worked. the rest crashed the server and I don't think any file was generated
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Last edited by Obyboby; 05-17-2018 at 12:59.
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Rachnus
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Old 05-17-2018 , 13:00   Re: [ANY] Entity Utilities (v1.13 17/05/2018)
Reply With Quote #18

This spawns a watermelon. Cannot change the scale of it though

PHP Code:
"watermelon"
{
    
"1" "sm_ent_create prop_physics"
    "2" "sm_ent_keyvalue model models\props_junk\watermelon01.mdl"
    "3" "sm_ent_spawn"

And resizing chicken spams that console error, no idea why
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Last edited by Rachnus; 05-17-2018 at 13:00.
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Obyboby
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Old 05-17-2018 , 15:26   Re: [ANY] Entity Utilities (v1.13 17/05/2018)
Reply With Quote #19

Quote:
Originally Posted by Rachnus View Post
This spawns a watermelon. Cannot change the scale of it though

PHP Code:
"watermelon"
{
    
"1" "sm_ent_create prop_physics"
    "2" "sm_ent_keyvalue model models\props_junk\watermelon01.mdl"
    "3" "sm_ent_spawn"

And resizing chicken spams that console error, no idea why
PHP Code:
    "bigmelon"
    
{
        
"1" "sm_ent_create prop_physics"
        "2" "sm_ent_keyvalue model models\props_junk\watermelon01.mdl"
        "3" "sm_ent_keyvalue modelscale 50"
        "4" "sm_ent_spawn"
    

Watermelons don't support scaling?
Also they can't be broken as regular watermelons (for example those on cs_italy) but you cannot push them around. Also a player got stuck when I spawned a melon near him.
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Last edited by Obyboby; 05-17-2018 at 15:26.
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Rachnus
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Join Date: Jun 2016
Location: Funland
Old 05-17-2018 , 15:38   Re: [ANY] Entity Utilities (v1.13 17/05/2018)
Reply With Quote #20

Quote:
Originally Posted by Obyboby View Post
PHP Code:
    "bigmelon"
    
{
        
"1" "sm_ent_create prop_physics"
        "2" "sm_ent_keyvalue model models\props_junk\watermelon01.mdl"
        "3" "sm_ent_keyvalue modelscale 50"
        "4" "sm_ent_spawn"
    

Watermelons don't support scaling?
Also they can't be broken as regular watermelons (for example those on cs_italy) but you cannot push them around. Also a player got stuck when I spawned a melon near him.
Dont think prop_physics entities support scaling, not sure. I tested the watermelon script I sent and it worked just fine like a regular watermelon, could break it and move it.
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