Raised This Month: $135 Target: $400
 33% 

[L4D2] New Ammo Packs


Post New Thread Reply   
 
Thread Tools Display Modes
edwinvega86
Member
Join Date: Feb 2016
Old 11-20-2016 , 04:38   Re: [L4D2] Different Ammo Packs
Reply With Quote #11

When all survivors die in matrix time is not reset, you could make cvar for the admin to stop the matrix effect like [L4D2] Matrix Time (V1.3)https://forums.alliedmods.net/showthread.php?t=147874. sorry for my bad English
edwinvega86 is offline
cravenge
Veteran Member
Join Date: Nov 2015
Location: ♫ Harmony ♫
Old 11-20-2016 , 04:51   Re: [L4D2] Different Ammo Packs
Reply With Quote #12

Quote:
Originally Posted by edwinvega86 View Post
When all survivors die in matrix time is not reset, you could make cvar for the admin to stop the matrix effect like [L4D2] Matrix Time (V1.3)https://forums.alliedmods.net/showthread.php?t=147874. sorry for my bad English
Will be in the next update soon. Just finished testing the fireworks box.
__________________

"Juunen go no watashi e, ima wa shiawase de shou ka?"
cravenge is offline
Krufftys Killers
Senior Member
Join Date: Jan 2014
Old 11-22-2016 , 09:05   Re: [L4D2] Different Ammo Packs
Reply With Quote #13

L 11/22/2016 - 00:03:02: SourceMod error session started
L 11/22/2016 - 00:03:02: Info (map "c2m3_coaster") (file "errors_20161122.log")
L 11/22/2016 - 00:03:02: Error log file session closed.
L 11/22/2016 - 00:03:20: SourceMod error session started
L 11/22/2016 - 00:03:20: Info (map "c2m3_coaster") (file "errors_20161122.log")
L 11/22/2016 - 00:03:20: [SM] Exception reported: Entity 1 (1) is invalid
L 11/22/2016 - 00:03:20: [SM] Blaming: different_ammo_packs-l4d2.smx
Krufftys Killers is offline
Dominatez
Member
Join Date: Oct 2009
Location: Birmingham, UK
Old 11-28-2016 , 15:42   Re: [L4D2] Different Ammo Packs
Reply With Quote #14

I have this appearing.

[SM] Native "KillTimer" reported: Invalid timer handle 70aa045a (error 1)
[SM] Displaying call stack trace for plugin "different_ammo_packs-l4d2.smx":
[SM] [0] Line 239, different_ammo_packs-l4d2.sp::OnRoundStart()

[SM] Native "GetEntPropVector" reported: Entity 4 (4) is invalid
[SM] Displaying call stack trace for plugin "different_ammo_packs-l4d2.smx":
[SM] [0] Line 828, different_ammo_packs-l4d2.sp:isplayFireworks()

Any ideas ?
Dominatez is offline
KIRINYO
Junior Member
Join Date: May 2016
Old 11-28-2016 , 16:32   Re: [L4D2] Different Ammo Packs
Reply With Quote #15

Pppppppppppplllllllllleeeeeeeaaaaaaaaasssssss ssse check http://core-ss.org/forum/threads/280/
KIRINYO is offline
cravenge
Veteran Member
Join Date: Nov 2015
Location: ♫ Harmony ♫
Old 11-29-2016 , 06:16   Re: [L4D2] Different Ammo Packs
Reply With Quote #16

Quote:
Originally Posted by KIRINYO View Post
Pppppppppppplllllllllleeeeeeeaaaaaaaaasssssss ssse check http://core-ss.org/forum/threads/280/
Honestly, this plugin doesn't have anything to do with the link you posted. In fact, it was coded from scratch and the idea behind it was when I played from servers with these neat boxes.

If you look at the source of this plugin and from the link, it's completely different and I can tell you mine is better.

Quote:
Originally Posted by Krufftys Killers View Post
L 11/22/2016 - 00:03:02: SourceMod error session started
L 11/22/2016 - 00:03:02: Info (map "c2m3_coaster") (file "errors_20161122.log")
L 11/22/2016 - 00:03:02: Error log file session closed.
L 11/22/2016 - 00:03:20: SourceMod error session started
L 11/22/2016 - 00:03:20: Info (map "c2m3_coaster") (file "errors_20161122.log")
L 11/22/2016 - 00:03:20: [SM] Exception reported: Entity 1 (1) is invalid
L 11/22/2016 - 00:03:20: [SM] Blaming: different_ammo_packs-l4d2.smx
Quote:
Originally Posted by Dominatez View Post
I have this appearing.

[SM] Native "KillTimer" reported: Invalid timer handle 70aa045a (error 1)
[SM] Displaying call stack trace for plugin "different_ammo_packs-l4d2.smx":
[SM] [0] Line 239, different_ammo_packs-l4d2.sp::OnRoundStart()

[SM] Native "GetEntPropVector" reported: Entity 4 (4) is invalid
[SM] Displaying call stack trace for plugin "different_ammo_packs-l4d2.smx":
[SM] [0] Line 828, different_ammo_packs-l4d2.sp:isplayFireworks()

Any ideas ?
Already fixed them. Please wait for an update because I'm adding more box types.
__________________

"Juunen go no watashi e, ima wa shiawase de shou ka?"

Last edited by cravenge; 11-29-2016 at 06:35.
cravenge is offline
Dominatez
Member
Join Date: Oct 2009
Location: Birmingham, UK
Old 12-03-2016 , 15:23   Re: [L4D2] Different Ammo Packs
Reply With Quote #17

Now it is throwing this up.

[SM] Displaying call stack trace for plugin "different_ammo_packs-l4d2.smx":
[SM] [0] Line 1136, different_ammo_packs-l4d2.sp::AttachParticle()
[SM] [1] Line 772, different_ammo_packs-l4d2.sp::StartJingleEffects()

Any ideas Cravenge ? And this is a beautiful plugin.

Thank you
Dominatez is offline
cravenge
Veteran Member
Join Date: Nov 2015
Location: ♫ Harmony ♫
Old 12-04-2016 , 07:15   Re: [L4D2] Different Ammo Packs
Reply With Quote #18

Quote:
Originally Posted by Dominatez View Post
Now it is throwing this up.

[SM] Displaying call stack trace for plugin "different_ammo_packs-l4d2.smx":
[SM] [0] Line 1136, different_ammo_packs-l4d2.sp::AttachParticle()
[SM] [1] Line 772, different_ammo_packs-l4d2.sp::StartJingleEffects()

Any ideas Cravenge ? And this is a beautiful plugin.

Thank you
I'm on it and you're welcome.
__________________

"Juunen go no watashi e, ima wa shiawase de shou ka?"
cravenge is offline
cravenge
Veteran Member
Join Date: Nov 2015
Location: ♫ Harmony ♫
Old 12-09-2016 , 20:28   Re: [L4D2] Different Ammo Packs
Reply With Quote #19

Notification
: As most of you aren't aware of, I made an L4D1 version of this plugin and turns out pretty good so far.
: In order for it to work, I made a cvar which gives a possibility that changes first aid kits into upgrade packs (model only, currently I use ERROR models)
: If someone can port the upgrade pack models from L4D2 to L4D1, it will be a big help.
__________________

"Juunen go no watashi e, ima wa shiawase de shou ka?"

Last edited by cravenge; 12-09-2016 at 20:29.
cravenge is offline
kochiurun119
Senior Member
Join Date: Sep 2014
Old 12-12-2016 , 10:34   Re: [L4D2] Different Ammo Packs
Reply With Quote #20

I can't give upgaredepack_incendiary , how to use it with plugin?
kochiurun119 is offline
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 06:47.


Powered by vBulletin®
Copyright ©2000 - 2018, vBulletin Solutions, Inc.
Theme made by Freecode