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[CS:GO] Friendly Fire > Killshot Reverse 2.0.0 [2018.05.19]


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Neuro Toxin
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Old 01-01-2015 , 03:16   Re: [CS:GO] [KSR] Friendly Fire Killshot Reverse 1.5 [14.10.2014]
Reply With Quote #21

Have you tried it with CSS?

It might work.

If it doesn't post the error logs.
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Neuro Toxin
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Old 04-25-2015 , 21:28   Re: [CS:GO] [KSR] Friendly Fire Killshot Reverse 1.5.1 [26.04.2015]
Reply With Quote #22

Version 1.5.1
Recompiled using Sourcemod 1.7.1 compiler
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VJScope
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Old 12-11-2015 , 08:01   Re: [CS:GO] [KSR] Friendly Fire Killshot Reverse 1.5.1 [26.04.2015]
Reply With Quote #23

This plugin doesn't work. It doesn't prevent damage to teammates and it doesn't always mirror the damage done to teammates. I tried every combination of these cvars, had the latest SM and MM and only basic SM plugins.
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gizmic
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Old 12-11-2015 , 09:09   Re: [CS:GO] [KSR] Friendly Fire Killshot Reverse 1.5.1 [26.04.2015]
Reply With Quote #24

is it possible to have a timer with this like for the first 30secs
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Neuro Toxin
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Old 12-12-2015 , 19:18   Re: [CS:GO] [KSR] Friendly Fire Killshot Reverse 1.5.1 [26.04.2015]
Reply With Quote #25

With killshotreverse_reversealldamage set to 0.

Only damage that will Kill your team mate is reversed.

With killshotreverse_reversealldamage set to 1.

All team damage is reversed.

When damage is reversed the amount of damage is based on killshotreverse_dmgratio.

The default setting of 0.25 means a quarter of the orginal damage is applied back to the attacker.
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Obyboby
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Old 05-09-2018 , 08:50   Re: [CS:GO] [KSR] Friendly Fire Killshot Reverse 1.5.1 [26.04.2015]
Reply With Quote #26

Hello, does this have a timer that will disable the check after a certain time?
I would like to use it on a fun competitive server, and it should only work for a small amount of time after the round has started. Something that I could configure from the CFG.
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Neuro Toxin
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Old 05-10-2018 , 04:12   Re: [CS:GO] [KSR] Friendly Fire Killshot Reverse 1.5.1 [26.04.2015]
Reply With Quote #27

Quote:
Originally Posted by Obyboby View Post
Hello, does this have a timer that will disable the check after a certain time?
I would like to use it on a fun competitive server, and it should only work for a small amount of time after the round has started. Something that I could configure from the CFG.
Current there is no timer support.

To confirm you are requesting that plugin is only effective for {convar} seconds at the start of each round?
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Obyboby
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Old 05-10-2018 , 09:35   Re: [CS:GO] [KSR] Friendly Fire Killshot Reverse 1.5.1 [26.04.2015]
Reply With Quote #28

Quote:
Originally Posted by Neuro Toxin View Post
Current there is no timer support.

To confirm you are requesting that plugin is only effective for {convar} seconds at the start of each round?
Yes, that would be awesome.
I would be using it just to stop those idiots who join just to kill everyone in spawn at the beginning of the round. During the rest of the round, regular friendly fire should be on.
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Neuro Toxin
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Old 05-11-2018 , 05:28   Re: [CS:GO] [KSR] Friendly Fire Killshot Reverse 1.5.1 [26.04.2015]
Reply With Quote #29

Fortunately, I already added support for this in a unreleased version. Please give me a day or two to get it up for you.

If you don't see anything in a few days feel free to bump your request.
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Last edited by Neuro Toxin; 05-11-2018 at 05:32.
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Neuro Toxin
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Old 05-12-2018 , 01:59   Re: [CS:GO] [KSR] Friendly Fire Killshot Reverse 1.5.1 [26.04.2015]
Reply With Quote #30

Ok, I've added this plugin to GitHub.

This is current master.

Below is the convar's for configs:

Code:
killshotreverse_enable			1		// Enable/Disable the plugin from editing damage values.
killshotreverse_dmgratio		0.25		// The ratio of damage to apply back to the attacker.
killshotreverse_disablealldamage	0		// Disable all damage between all players.
killshotreverse_disablefalldamage	0		// Disables fall damage for players.
killshotreverse_reversealldamage	0		// Reverses all damage to attacking player.
killshotreverse_disableknifedamage	1		// Disabled friendly fire for knife damage.
killshotreverse_rounddisabletimer	20.0		// Disable friendly fire for the first x seconds of each round.
Note: I havn't test this properly yet. Let me know if there are any issues.
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Last edited by Neuro Toxin; 05-12-2018 at 01:59.
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