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[Any] Dev Zones (with natives for developers)


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Totenfluch
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Join Date: Jan 2012
Location: Germany
Old 03-04-2018 , 12:39   Re: [Any] Dev Zones (with natives for developers)
Reply With Quote #131

Quote:
Originally Posted by plock View Post
Native Zone_IsClientInZone not working. I tried to verify:

if (Zone_IsClientInZone(client, "AntiCampAll", false, false))

but I changed the name of the thirdparty to AntiCampAll and didn't use a team anticamp, just a general and it was working, but if a client is inside a zone and he teleports away from it, it doesn't detect that he left it, then I wanted to verify, before slaying, if he is inside the same zone.
New Syntax, stripped really bad code, changed spanishpawn to english and added some natives as well as fixed the old ones or made them make more sense.

https://github.com/Totenfluch/T-RP-v...pg_devzones.sp

https://github.com/Totenfluch/T-RP-v...g_devzones.inc
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Franc1sco
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Join Date: Oct 2010
Location: Spain (Madrid)
Old 03-04-2018 , 15:19   Re: [Any] Dev Zones (with natives for developers)
Reply With Quote #132

@Totenfluch

You are welcome to do a pull request.
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Last edited by Franc1sco; 03-04-2018 at 15:30.
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Franc1sco
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Join Date: Oct 2010
Location: Spain (Madrid)
Old 03-04-2018 , 18:42   Re: [Any] Dev Zones (with natives for developers)
Reply With Quote #133

Version 3.0 - Available on first page.

-Fixes, code changes and new syntax.
-Added new natives and fixed Zone_IsClientInZone native.
-Workshop support.

Thanks to Totenfluch
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Last edited by Franc1sco; 03-04-2018 at 18:43.
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zwetch
Member
Join Date: Aug 2015
Location: South Africa
Old 04-05-2018 , 08:35   Re: [Any] Dev Zones (with natives for developers)
Reply With Quote #134

Anticamp zone kills players even if they have left the zone... (I'm on csgo) Other zones work.

Last edited by zwetch; 04-05-2018 at 08:40.
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Qes
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Join Date: Jul 2014
Old 04-07-2018 , 04:38   Re: [Any] Dev Zones (with natives for developers)
Reply With Quote #135

Hello,
I have a big problem with zone on map de_nuketown.
https://steamcommunity.com/sharedfil.../?id=125764861

TT spawn is 'crooked' spawn and i and I can not set the zone on it :/
Screen shot https://imgur.com/a/nfa1Q
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Allower
Member
Join Date: Sep 2013
Location: SourceEngine
Old 05-16-2018 , 16:16   Re: [Any] Dev Zones (with natives for developers)
Reply With Quote #136

Hello, Franc1sco

NoEntry zone will continue push you after spawn in next round! But, you're not in that zone... And you stop pushed only if enemy killed you before new round starts...

Can you slove this problem with TriggerPush? Like resets TriggerPush on new round?

Please...

Game CS:GO
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Last edited by Allower; 05-16-2018 at 16:16. Reason: Game CS:GO
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