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[CS:GO] Friendly Fire > Killshot Reverse 2.0.0 [2018.05.19]


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Obyboby
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Old 05-12-2018 , 09:26   Re: [CS:GO] [KSR] Friendly Fire Killshot Reverse 1.5.1 [26.04.2015]
Reply With Quote #31

Quote:
Originally Posted by Neuro Toxin View Post
Ok, I've added this plugin to GitHub.

This is current master.

Below is the convar's for configs:

Code:
killshotreverse_enable			1		// Enable/Disable the plugin from editing damage values.
killshotreverse_dmgratio		0.25		// The ratio of damage to apply back to the attacker.
killshotreverse_disablealldamage	0		// Disable all damage between all players.
killshotreverse_disablefalldamage	0		// Disables fall damage for players.
killshotreverse_reversealldamage	0		// Reverses all damage to attacking player.
killshotreverse_disableknifedamage	1		// Disabled friendly fire for knife damage.
killshotreverse_rounddisabletimer	20.0		// Disable friendly fire for the first x seconds of each round.
Note: I havn't test this properly yet. Let me know if there are any issues.
It works BUT:
after the time has expired, a player is still protected from friendly fire damage.
It means that if after 20 seconds (according to the cvar you posted) I shoot a team mate, the damage is reflected to me but he's not actually taking any damage.
They should take the damage, and it should be MIRRORED to me.
If i attack a mate and the damage is 10 hp, we should both get 10 hp removed from our health (this assuming the damage ratio is 1.0 ofc)
But it's not happening right now. it's like if friendly fire is just reflected to the attacker but not taken by the victim.
Was the plugin supposed to work like this?
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Neuro Toxin
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Old 05-12-2018 , 20:37   Re: [CS:GO] [KSR] Friendly Fire Killshot Reverse 1.5.1 [26.04.2015]
Reply With Quote #32

That's how the plugin should work as it reverses damage from team mates that will kill them.

- Damage to team mates that wont kill them will not be changed
- Damage to team mates that will kill them will be blocked and applied to the attacker

I would be happy to work with you to add some more convars to achieve the result you are seeking.

Code:
killshotreverse_enable			1		// Enable/Disable the plugin from editing damage values.
killshotreverse_dmgratio		0.25		// The ratio of damage to apply back to the attacker.
killshotreverse_disablealldamage	0		// Disable all damage between all players.
killshotreverse_disablefalldamage	0		// Disables fall damage for players.
killshotreverse_reversealldamage	0		// Reverses all damage to attacking player.
killshotreverse_disableknifedamage	1		// Disabled friendly fire for knife damage.
killshotreverse_rounddisabletimer	20.0		// Disable friendly fire for the first x seconds of each round.
killshotreverse_blockvictimdamage	1		// Victims wont receive damage from friendly fire killshots
killshotreverse_blockkillshotsonly	1		// Allows all friendly fire damage to be reversed
So: killshotreverse_blockvictimdamage being set to 0 would mirror damage (both attacker and victim receive damage)
And: killshotreverse_blockkillshotsonly being set to 0 would mirror all friendly fire damage, not just killshots.
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Obyboby
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Old 05-13-2018 , 13:04   Re: [CS:GO] [KSR] Friendly Fire Killshot Reverse 1.5.1 [26.04.2015]
Reply With Quote #33

Quote:
Originally Posted by Neuro Toxin View Post
That's how the plugin should work as it reverses damage from team mates that will kill them.

- Damage to team mates that wont kill them will not be changed
- Damage to team mates that will kill them will be blocked and applied to the attacker

I would be happy to work with you to add some more convars to achieve the result you are seeking.

Code:
killshotreverse_enable			1		// Enable/Disable the plugin from editing damage values.
killshotreverse_dmgratio		0.25		// The ratio of damage to apply back to the attacker.
killshotreverse_disablealldamage	0		// Disable all damage between all players.
killshotreverse_disablefalldamage	0		// Disables fall damage for players.
killshotreverse_reversealldamage	0		// Reverses all damage to attacking player.
killshotreverse_disableknifedamage	1		// Disabled friendly fire for knife damage.
killshotreverse_rounddisabletimer	20.0		// Disable friendly fire for the first x seconds of each round.
killshotreverse_blockvictimdamage	1		// Victims wont receive damage from friendly fire killshots
killshotreverse_blockkillshotsonly	1		// Allows all friendly fire damage to be reversed
So: killshotreverse_blockvictimdamage being set to 0 would mirror damage (both attacker and victim receive damage)
And: killshotreverse_blockkillshotsonly being set to 0 would mirror all friendly fire damage, not just killshots.
Cool! So have you already pushed the update? Let me see the github page
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Neuro Toxin
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Old 05-13-2018 , 15:19   Re: [CS:GO] [KSR] Friendly Fire Killshot Reverse 1.5.1 [26.04.2015]
Reply With Quote #34

Quote:
Originally Posted by Obyboby View Post
Cool! So have you already pushed the update? Let me see the github page
I have not.

If what I've purposed sounds about right give me a couple of days.
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Neuro Toxin
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Old 05-13-2018 , 21:16   Re: [CS:GO] [KSR] Friendly Fire Killshot Reverse 1.5.1 [26.04.2015]
Reply With Quote #35

I've committed the updates to GitHub.

This is current master.

Below is the config I believe you want.
Code:
killshotreverse_enable			1		// Enable/Disable the plugin from editing damage values.
killshotreverse_dmgratio		0.25		// The ratio of damage to apply back to the attacker.
killshotreverse_disablealldamage	0		// Disable all damage between all players.
killshotreverse_disablefalldamage	0		// Disables fall damage for players.
killshotreverse_reversealldamage	0		// Reverses all damage to attacking player.
killshotreverse_disableknifedamage	1		// Disabled friendly fire for knife damage.
killshotreverse_rounddisabletimer	20.0		// Disable friendly fire for the first x seconds of each round.
killshotreverse_blockvictimdamage	0		// Victims wont receive damage from friendly fire killshots
killshotreverse_blockkillshotsonly	0		// Allows all friendly fire damage to be reversed
This is untested. Let me know if it does not behave as you expect.
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Last edited by Neuro Toxin; 05-13-2018 at 22:14.
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Obyboby
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Old 05-14-2018 , 14:06   Re: [CS:GO] [KSR] Friendly Fire Killshot Reverse 1.5.1 [26.04.2015]
Reply With Quote #36

Quote:
Originally Posted by Neuro Toxin View Post
I've committed the updates to GitHub.

This is current master.

Below is the config I believe you want.
Code:
killshotreverse_enable			1		// Enable/Disable the plugin from editing damage values.
killshotreverse_dmgratio		0.25		// The ratio of damage to apply back to the attacker.
killshotreverse_disablealldamage	0		// Disable all damage between all players.
killshotreverse_disablefalldamage	0		// Disables fall damage for players.
killshotreverse_reversealldamage	0		// Reverses all damage to attacking player.
killshotreverse_disableknifedamage	1		// Disabled friendly fire for knife damage.
killshotreverse_rounddisabletimer	20.0		// Disable friendly fire for the first x seconds of each round.
killshotreverse_blockvictimdamage	0		// Victims wont receive damage from friendly fire killshots
killshotreverse_blockkillshotsonly	0		// Allows all friendly fire damage to be reversed
This is untested. Let me know if it does not behave as you expect.
Something's wrong. Victim is still immune to damage.

EDIT: they're not immune, I'm confused tho. Gotta test more
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Last edited by Obyboby; 05-14-2018 at 14:16.
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Neuro Toxin
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Old 05-15-2018 , 05:05   Re: [CS:GO] [KSR] Friendly Fire Killshot Reverse 1.5.1 [26.04.2015]
Reply With Quote #37

You are right.

There was a logic error. I've patched it and done some testing.

I've committed the updates to GitHub.

This is current master.

Below is the config I believe you want.

Code:
killshotreverse_enable			1		// Enable/Disable the plugin from editing damage values.
killshotreverse_dmgratio		0.25		// The ratio of damage to apply back to the attacker.
killshotreverse_disablealldamage	0		// Disable all damage between all players.
killshotreverse_disablefalldamage	0		// Disables fall damage for players.
killshotreverse_reversealldamage	0		// Reverses all damage to attacking player.
killshotreverse_disableknifedamage	1		// Disabled friendly fire for knife damage.
killshotreverse_rounddisabletimer	20.0		// Disable friendly fire for the first x seconds of each round.
killshotreverse_blockvictimdamage	0		// Victims wont receive damage from friendly fire killshots
killshotreverse_blockkillshotsonly	0		// Allows all friendly fire damage to be reversed
Please let me know if this what you expect so I can update the main post
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Obyboby
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Old 05-15-2018 , 13:03   Re: [CS:GO] [KSR] Friendly Fire Killshot Reverse 1.5.1 [26.04.2015]
Reply With Quote #38

Quote:
Originally Posted by Neuro Toxin View Post
You are right.

There was a logic error. I've patched it and done some testing.

I've committed the updates to GitHub.

This is current master.

Below is the config I believe you want.

Code:
killshotreverse_enable			1		// Enable/Disable the plugin from editing damage values.
killshotreverse_dmgratio		0.25		// The ratio of damage to apply back to the attacker.
killshotreverse_disablealldamage	0		// Disable all damage between all players.
killshotreverse_disablefalldamage	0		// Disables fall damage for players.
killshotreverse_reversealldamage	0		// Reverses all damage to attacking player.
killshotreverse_disableknifedamage	1		// Disabled friendly fire for knife damage.
killshotreverse_rounddisabletimer	20.0		// Disable friendly fire for the first x seconds of each round.
killshotreverse_blockvictimdamage	0		// Victims wont receive damage from friendly fire killshots
killshotreverse_blockkillshotsonly	0		// Allows all friendly fire damage to be reversed
Please let me know if this what you expect so I can update the main post
From a quick test it seems to be working perfectly. I will report back if I found any issues.

THANK YOU!!!

EDIT: I'm just getting this in the chat from time to time

PHP Code:
Plugin_Continue 1 
Not sure if it's from your plugin?
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Last edited by Obyboby; 05-15-2018 at 13:05.
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Neuro Toxin
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Old 05-15-2018 , 17:26   Re: [CS:GO] [KSR] Friendly Fire Killshot Reverse 1.5.1 [26.04.2015]
Reply With Quote #39

Quote:
Originally Posted by Obyboby View Post
EDIT: I'm just getting this in the chat from time to time

PHP Code:
Plugin_Continue 1 
Not sure if it's from your plugin?
Dammit. That is a lingering debug msg. Ill patch it out shortly.

I noticed you probably want killshotreverse_reversealldamage set to 1 also.
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Neuro Toxin
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Old 05-15-2018 , 20:49   Re: [CS:GO] [KSR] Friendly Fire Killshot Reverse 1.5.1 [26.04.2015]
Reply With Quote #40

Quote:
Originally Posted by Neuro Toxin View Post
Dammit. That is a lingering debug msg. Ill patch it out shortly.

I noticed you probably want killshotreverse_reversealldamage set to 1 also.
LOL.

I forgot to sync the version where I removed the debug messages.

This is current master.
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