delete:
Code:
sv_mincmdrate 64
sv_minupdaterate 64
and add the following:
Code:
sm_cvar fps_max 0
sm_cvar g_ai_threadedgraphbuild 1
sm_cvar g_ragdoll_important_maxcount 1
sm_cvar g_ragdoll_maxcount 1
sm_cvar heartbeat
sm_cvar host_framerate 0
sm_cvar host_sleep 0
sm_cvar host_syncfps 0
sm_cvar host_threaded_sound 1
sm_cvar host_thread_mode 2
sm_cvar mod_dont_load_vertices 1
sm_cvar mod_load_anims_async 1
sm_cvar mod_load_mesh_async 1
sm_cvar mod_load_vcollide_async 1
sm_cvar net_compresspackets 1
sm_cvar net_earliertempents 1
sm_cvar net_maxcleartime 0.001
sm_cvar net_queued_packet_thread 1
sm_cvar net_splitrate 2
sm_cvar occlusion_test_async 1
sm_cvar phys_enable_experimental_optimizations 1
sm_cvar prop_active_gib_limit 1
sm_cvar prop_active_gib_max_fade_time 1
sm_cvar pvs_min_player_distance 1
sm_cvar sv_alternateticks 1
sm_cvar sv_client_cmdrate_difference 20
sm_cvar sv_clockcorrection_msecs 20
sm_cvar sv_creationtickcheck 0
sm_cvar sv_delta_entity_full_buffer_size 262144
sm_cvar sv_disable_motd 0
sm_cvar sv_enable_delta_packing 1
sm_cvar sv_forcepreload 1
sm_cvar sv_force_transmit_ents 0
sm_cvar sv_force_transmit_players 0
sm_cvar sv_hibernate_ms 0
sm_cvar sv_hibernate_ms_vgui 0
sm_cvar sv_hibernate_postgame_delay 0
sm_cvar sv_hibernate_when_empty 0
sm_cvar sv_maxunlag 0.1
sm_cvar sv_multiplayer_maxtempentities 1
sm_cvar sv_occlude_players 0
sm_cvar sv_playerperfhistorycount 1
sm_cvar sv_parallel_packentities 0
sm_cvar sv_parallel_sendsnapshot 0
sm_cvar sv_server_verify_blood_on_player 0
sm_cvar sv_stats 0
sm_cvar sv_threaded_init 1
sm_cvar sv_turbophysics 0
sm_cvar throttle_expensive_ai 1
sm_cvar sv_voicecodec vaudio_celt
sm_cvar vprof_server_thread 1
restart the server.
make sure that these settings are not overwrited by other .cfg files.
let us know how it works.