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VGUI Display Image


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leandro442
Junior Member
Join Date: Sep 2013
Location: Portugal
Old 12-03-2021 , 13:27   VGUI Display Image
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good afternoon everyone! i've been looking at ways to display image in csgo! and a few days ago I found out on the cyber shock server among us, they emit an image across the screen and this image has a kind of "triggers" that you can move items in the image with the mouse cursor, and it's something It's amazing after thinking and researching a lot, the only way to do that is through the vgui I'm not even seeing another way and I've already had to try to make ways to create the vgui panel and I didn't get anything and I come here to ask for help to see if anyone knows or can you help me
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backwards
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Join Date: Feb 2014
Location: USA
Old 12-04-2021 , 18:38   Re: VGUI Display Image
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Can you create a video showing what vgui menu display you are talking about?
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leandro442
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Join Date: Sep 2013
Location: Portugal
Old 12-05-2021 , 17:16   Re: VGUI Display Image
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yes I have https://youtu.be/4yLhCfuklsc
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backwards
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Old 12-05-2021 , 17:28   Re: VGUI Display Image
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https://www.youtube.com/watch?v=fI6JIzh3y_A

Yes it's a model moving in front of the players face to mimic a GUI. They just get mouse[0] and mouse[1] in the usercmd to keep track of the direction the mouse is moving. The mouse is another model drawn in the world infront of the menu and moves based on that input. Then you can do math to find out where the mouse would be ontop of the gui element based on the players current view angles.
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8guawong
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Join Date: Dec 2013
Location: BlackMarke7
Old 12-06-2021 , 04:28   Re: VGUI Display Image
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Quote:
Originally Posted by backwards View Post
https://www.youtube.com/watch?v=fI6JIzh3y_A

Yes it's a model moving in front of the players face to mimic a GUI. They just get mouse[0] and mouse[1] in the usercmd to keep track of the direction the mouse is moving. The mouse is another model drawn in the world infront of the menu and moves based on that input. Then you can do math to find out where the mouse would be ontop of the gui element based on the players current view angles.
that looks awesome
possible to post a snippet or something?
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