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Boss creation - Model


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Sir Tin
Junior Member
Join Date: May 2014
Old 04-28-2015 , 19:04   Boss creation - Model
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Would someone be able to tell me how they would attach Hats, weapons, Miscs to said player model?

Last edited by Sir Tin; 04-28-2015 at 19:06.
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friagram
Veteran Member
Join Date: Sep 2012
Location: Silicon Valley
Old 04-28-2015 , 23:35   Re: Boss creation - Model
Reply With Quote #2

Just include the model irn the qc and it will be bonemerged
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Scoot Sauce
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Join Date: Feb 2015
Location: vsh_2fortdesk_v8
Old 04-29-2015 , 17:02   Re: Boss creation - Model
Reply With Quote #3

Quote:
Originally Posted by friagram View Post
Just include the model irn the qc and it will be bonemerged
?
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Sir Tin
Junior Member
Join Date: May 2014
Old 05-04-2015 , 17:39   Re: Boss creation - Model
Reply With Quote #4

Quote:
Originally Posted by friagram View Post
Just include the model irn the qc and it will be bonemerged
Bump cause that made no sense. I would like it explained if possible.
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nope.avi
Senior Member
Join Date: Jan 2012
Location: Australia
Old 05-07-2015 , 06:20   Re: Boss creation - Model
Reply With Quote #5

Quote:
Originally Posted by Sir Tin View Post
Bump cause that made no sense. I would like it explained if possible.
Most of us here figured it out ourselves to make our own bosses and some earn money doing so.
We wouldn't want to just go around telling people and losing our revenue.

I don't want to sound selfish but honestly to many of us boss makers modeling is something we have taken the time to learn ourselves to which we have and on behalf of everyone, please do your own research.

Google ftw
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I quit the FF2 business, I can only provide some assistance and feedback. I was previously a 3D modeler, texture artist and boss maker.
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friagram
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Join Date: Sep 2012
Location: Silicon Valley
Old 05-08-2015 , 20:57   Re: Boss creation - Model
Reply With Quote #6

The valve developer wiki has an entire section for compiling models for source
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xXDeathreusXx
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Join Date: Mar 2013
Location: pPlayer->GetOrigin();
Old 05-10-2015 , 21:29   Re: Boss creation - Model
Reply With Quote #7

Quote:
Originally Posted by friagram View Post
The valve developer wiki has an entire section for compiling models for source
It's a shame I can't decompile models
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Last edited by xXDeathreusXx; 05-10-2015 at 21:29.
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93SHADoW
AlliedModders Donor
Join Date: Jul 2014
Location: Houston, TX
Old 05-10-2015 , 23:07   Re: Boss creation - Model
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Quote:
Originally Posted by xXDeathreusXx View Post
It's a shame I can't decompile models
crowbar?
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xXDeathreusXx
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Old 05-11-2015 , 00:02   Re: Boss creation - Model
Reply With Quote #9

Quote:
Originally Posted by SHADoW NiNE TR3S View Post
crowbar?
I'll try it
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