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[TF2] VSH Advanced 0.1.4 (10 JUN 2015)


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nergal
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Join Date: Apr 2012
Old 06-02-2015 , 19:45   Re: [TF2] VSH Advanced 0.1.1 Beta (02 JUN 2015)
Reply With Quote #11

cheers
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xXDeathreusXx
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Join Date: Mar 2013
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Old 06-02-2015 , 22:27   Re: [TF2] VSH Advanced 0.1.1 Beta (02 JUN 2015)
Reply With Quote #12

I'll look into the core and reconfigure Vagineer, HHHJr and CBS to be functional so that it's more then just Saxton for this build

That is, if I can get over being a lazy bastard, I still have several FF2 abilities that I need to work on
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Sir Tin
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Old 06-02-2015 , 22:28   Re: [TF2] VSH Advanced 0.1.1 Beta (02 JUN 2015)
Reply With Quote #13

This is only a Suggestion, but could someone create maybe a boss maker for this. Because I have little hard coding knowledge. I like the idea of this plugin, I agree that it would be great.
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El Diablo War3Evo
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Join Date: Jun 2013
Old 06-03-2015 , 07:31   Re: [TF2] VSH Advanced 0.1.1 Beta (02 JUN 2015)
Reply With Quote #14

Quote:
Originally Posted by xXDeathreusXx View Post
I'll look into the core and reconfigure Vagineer, HHHJr and CBS to be functional so that it's more then just Saxton for this build

That is, if I can get over being a lazy bastard, I still have several FF2 abilities that I need to work on
As far as this "new" setup of code, I plan to stick with this format similar to SDKHooks, where you register the functions you want to use.

Soon, I'll have it working so that your plug-in will "know" when to unhook itself and rehook itself. Currently doing this the way I had it in saxtonhale caused some issues.

Like the new "model engine", I plan to move the "constant timers" from sending out OnEvents as they seem to cause issues. I plan to try and see if i can handle more stuff inside the VSHA engine. The "model engine" has helped greatly in handling the boss models and keeping them from errors.

I really want to try and eliminate as many timers as I can, as they tend to be the reason for many issues.
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Last edited by El Diablo War3Evo; 06-03-2015 at 07:36.
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El Diablo War3Evo
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Join Date: Jun 2013
Old 06-04-2015 , 11:45   Re: [TF2] VSH Advanced 0.1.2 Beta (04 JUN 2015)
Reply With Quote #15

I updated the code again for both Miku and Saxton Hale. Fixes quit a bit of their stuff.

Anyone using this plugin happen to need translations added, let me know and I'll put it on the next version up.


I would say that version 0.1.3 is looking to be the least bug free version yet.. and I might just jump it to version 0.2.

KEEP WATCH... I will be releasing 0.1.3 (I'll probably rename it to 0.2) tonight!

version 0.2 will be the most stable version released yet!


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Last edited by El Diablo War3Evo; 06-05-2015 at 15:38.
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El Diablo War3Evo
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Old 06-05-2015 , 21:14   Re: [TF2] VSH Advanced 0.1.3 (05 JUN 2015)
Reply With Quote #16

I decided to stick with the numbering system that I have setup.

VSHA engine version 0.1.3 is pretty stable, and is removed from being "beta", but don't get an idea that the developing part isn't done. There are so many features to add, the list is long and time is short. Expect updates to be quick and almost daily.



(edited later)
-- may end up moving this back to beta.. after live testing, it still seems to have bugs ..
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Last edited by El Diablo War3Evo; 06-05-2015 at 22:20.
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El Diablo War3Evo
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Old 06-10-2015 , 02:07   Re: [TF2] VSH Advanced 0.1.4 (10 JUN 2015)
Reply With Quote #17

0.1.4 update focused on making VSHA stable. Please let me know if you happen to have errors with VSHA engine. Thanks.

We just play tested this engine, and it looks and feels much more stable. It is FAST!

I'm going to continue to work on making FF2 compatibility sub-plugin loader work.
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Last edited by El Diablo War3Evo; 06-10-2015 at 02:13.
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El Diablo War3Evo
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Old 06-11-2015 , 04:58   Re: [TF2] VSH Advanced 0.1.4 (10 JUN 2015)
Reply With Quote #18

We now have a Jenkins Build link of the latest commits.
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El Diablo War3Evo
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Old 11-15-2015 , 08:29   Re: [TF2] VSH Advanced 0.1.4 (10 JUN 2015)
Reply With Quote #19

Jenkins Build link is currently offline and not sure when I'll put it back up. I will resume development starting today. I've not uploaded any new release yet, but will do so soon.
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chungchangching
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Join Date: Dec 2015
Old 12-10-2015 , 03:16   Re: [TF2] VSH Advanced 0.1.4 (10 JUN 2015)
Reply With Quote #20

ALL OF MY YES i need this gamemode
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