Raised This Month: $51 Target: $400
 12% 

ZP 5.0 Betas/Updates


Post New Thread Closed Thread   
 
Thread Tools Display Modes
SouthWindd
Junior Member
Join Date: Aug 2011
Old 09-12-2011 , 08:31   Re: Zombie Plague 5.0 Beta 4
#461

Quote:
Originally Posted by .:cs.stambeto:. View Post
Soon there will be a beta 5.
No it won't
SouthWindd is offline
mazder88
Junior Member
Join Date: Jan 2011
Old 09-12-2011 , 16:21   Re: Zombie Plague 5.0 Beta 4
#462

Hello I did as it should be clear wgrałęm wgrałem zm4.3 then all bets from 1 to 4, and shows me this error
L 09/12/2011 - 10:20:49 p.m.: Invalid cellvector handle provided (63:0:0)
L 09/12/2011 - 10:20:49 p.m.: [AMXX] Run time error 10 (plugin "zombie_plague40.amxx") (native "ArrayGetCell") - debug not enabled!
L 09/12/2011 - 10:20:49 p.m.: [AMXX] To enable debug mode, add "debug" after the plugin name in plugins.ini (without quotes).
mazder88 is offline
WaLkMaN
Senior Member
Join Date: Oct 2010
Location: Varna, Bulgaria
Old 09-12-2011 , 17:01   Re: Zombie Plague 5.0 Beta 4
#463

Quote:
Originally Posted by mazder88 View Post
Hello I did as it should be clear wgrałęm wgrałem zm4.3 then all bets from 1 to 4, and shows me this error
L 09/12/2011 - 10:20:49 p.m.: Invalid cellvector handle provided (63:0:0)
L 09/12/2011 - 10:20:49 p.m.: [AMXX] Run time error 10 (plugin "zombie_plague40.amxx") (native "ArrayGetCell") - debug not enabled!
L 09/12/2011 - 10:20:49 p.m.: [AMXX] To enable debug mode, add "debug" after the plugin name in plugins.ini (without quotes).
Quote:
Originally Posted by MeRcyLeZZ View Post
Known bug: If you are getting Invalid Array Handle errors, look here.
WaLkMaN is offline
F0RCE
Senior Member
Join Date: Oct 2010
Old 09-12-2011 , 18:03   Re: Zombie Plague 5.0 Beta 4
#464

I hope to see FINAL version as soon as possible

Ppl will start to create human classes and everything will go as it should ;P

Take Your time guys, and give us something that can even surpass immortal Zombie 4.3 :]
F0RCE is offline
artos
Senior Member
Join Date: Mar 2010
Old 09-13-2011 , 08:27   Re: Zombie Plague 5.0 Beta 4
#465

===BUG REPORT===

#1.
Sometime when new round starts, one player stay still as zombie even if gamemode did not start yet.

#2.
If we turn on HE grenade, humans can kill themselves with it. (Friendly fire problem)

If i find anything else, i'll post here.
__________________
artos is offline
Send a message via Skype™ to artos
XINLEI
me too
Join Date: Jun 2011
Location: Colombian Coffee storage
Old 09-13-2011 , 09:01   Re: Zombie Plague 5.0 Beta 4
#466

Quote:
Originally Posted by artos View Post
If we turn on HE grenade, humans can kill themselves with it. (Friendly fire problem)
Please Don't block it, just add a Cvar for this and the frost nade.
XINLEI is offline
MeRcyLeZZ
Veteran Member
Join Date: Dec 2007
Old 09-13-2011 , 21:21   Re: Zombie Plague 5.0 Beta 4
#467

Quote:
Originally Posted by F0RCE View Post
I hope to see FINAL version as soon as possible
Well right now beta 4 seems like a stable version to use, and pretty much all of the features from old ZP are already implemented. So I might just release that as ZP 5.0, and continue further development (like extended classes system and such) in ZP 5.1

Quote:
Originally Posted by artos View Post
===BUG REPORT===
#1.
Sometime when new round starts, one player stay still as zombie even if gamemode did not start yet.
#2.
If we turn on HE grenade, humans can kill themselves with it. (Friendly fire problem)
#1. I don't see how this could happen, unless you are using custom game modes or plugins...
#2. So block the damage from your own HE grenades? Try this:
Attached Files
File Type: sma Get Plugin or Get Source (block_he_damage_self.sma - 594 views - 594 Bytes)
__________________
MeRcyLeZZ is offline
DooMka
Junior Member
Join Date: Dec 2010
Old 09-13-2011 , 23:13   Re: Zombie Plague 5.0 Beta 4
#468

Hello!
Sorry, but I came up with the translation server probelma money:

PHP Code:
[Огонь]
NAME = Огонь
COST 100

[Заморозка]
NAME = Заморозка
COST 200

[Магнум \r[AWP]]
NAME = Магнум \r[AWP]

[Магнум \r[AWP]]
COST 1000

[Пулемет \r[M249]]
NAME = Пулемет \r[M249]

[Пулемет \r[M249]]
COST 4000 




If the finish zombieplague.ini "COSTS" the prices in the money at gun AWP and do not change, but they are too cheap in dollars = (

PHP Code:
[Extra ItemsWeapons and their costs]
NAMES = Огонь , Заморозка , Магнум \r[AWP] , Пулемет \r[M249]
ITEMS weapon_hegrenade weapon_flashbang weapon_awp weapon_m249
COSTS 
100 200 1000 4000 

Last edited by DooMka; 09-13-2011 at 23:22.
DooMka is offline
abdul-rehman
Veteran Member
Join Date: Jan 2010
Location: Khi, Pakistan
Old 09-14-2011 , 10:44   Re: Zombie Plague 5.0 Beta 4
#469

@MeRcyLeZZ:
I think instead of setting a player's fov with the fov message, i think we should use Conner's method

Quote:
Originally Posted by ConnorMcLeod View Post
Should set pdata m_iFOV instead of sending the message

Code:
#define XO_PLAYER      5 #define m_iFOV      363 SetUserFov(id, iFOV) {     set_pdata_int(id, m_iFOV, iFOV, XO_PLAYER)     set_pev(id, pev_fov, iFOV) }
That would be 2 native calls instead of 3
__________________

My Plugins For ZP

Inactive due to College and Studies
abdul-rehman is offline
Send a message via Yahoo to abdul-rehman Send a message via Skype™ to abdul-rehman
luki1412
Veteran Member
Join Date: Oct 2008
Location: OnPluginStart()
Old 09-14-2011 , 13:16   Re: Zombie Plague 5.0 Beta 4
#470

1.Flares still sometimes dont emit light.
2.When Survivor mode started and player connected, he was human instead of zombie...
3.Human hp changes for classes are useless, 'cause they will be infected with one hit...

A suggestion:
Can you add option to show flashlight status in spectate mode?
( for ex. Class: Human HP: 100 Flashlight: ON)
__________________
luki1412 is offline
Closed Thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 21:08.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode