Raised This Month: $ Target: $400
 0% 

Polymorph: Mod Manager


Post New Thread Reply   
 
Thread Tools Display Modes
helderpostiga1
Member
Join Date: Nov 2007
Old 01-28-2010 , 16:05   Re: Polymorph: Mod Manager
Reply With Quote #81

I hope this answers your question

plugins.ini
Code:
polymorph.amxx
poly_rtv.amxx

; Admin Base - Always one has to be activated
admin.amxx        ; admin base (required for any admin-related)
;admin_sql.amxx        ; admin base - SQL version (comment admin.amxx)

; Basic
admincmd.amxx        ; basic admin console commands
adminhelp.amxx        ; help command for admin console commands
adminslots.amxx        ; slot reservation
multilingual.amxx    ; Multi-Lingual management

; Menus
menufront.amxx        ; front-end for admin menus
cmdmenu.amxx        ; command menu (speech, settings)
plmenu.amxx        ; players menu (kick, ban, client cmds.)
;telemenu.amxx        ; teleport menu (Fun Module required!)
mapsmenu.amxx        ; maps menu (vote, changelevel)
pluginmenu.amxx        ; Menus for commands/cvars organized by plugin

; Chat / Messages
adminchat.amxx        ; console chat commands
;antiflood.amxx        ; prevent clients from chat-flooding the server
;scrollmsg.amxx        ; displays a scrolling message
;imessage.amxx        ; displays information messages
adminvote.amxx        ; vote commands

; Map related
nextmap.amxx        ; displays next map in mapcycle
;mapchooser.amxx        ; allows to vote for next map
timeleft.amxx        ; displays time left on map

; Configuration
;pausecfg.amxx        ; allows to pause and unpause some plugins
statscfg.amxx        ; allows to manage stats plugins via menu and commands

; Counter-Strike
;restmenu.amxx        ; restrict weapons menu
statsx.amxx        ; stats on death or round end (CSX Module required!)
;miscstats.amxx        ; bunch of events announcement for Counter-Strike
;stats_logging.amxx    ; weapons stats logging (CSX Module required!)

; Enable to use AMX Mod plugins
;amxmod_compat.amxx    ; AMX Mod backwards compatibility layer

; Custom - Add 3rd party plugins here
speclist.amxx
amx_super.amxx
amx_super_menu.amxx
amx_super_nospeed.amxx
gamenamechanger.amxx
high_ping_kicker.amxx
voteban.amxx
weather.amxx
1_GunGame.ini (polymorph folder)
Code:
; Mod Cofiguration
; Comments here.

[mod]
name "GunGame"
mapsfile GunGame_Maps.ini

[cfg]
amx_gamename "Playing GunGame"

[plugins]
gungame.amxx
poly_mapchooser.amxx
(And i have Normal mod too, that is only the plugins in plugins.ini, no more)

I hope you can help me.

Cheers,
HelKing
helderpostiga1 is offline
fysiks
Veteran Member
Join Date: Sep 2007
Location: Flatland, USA
Old 01-28-2010 , 18:17   Re: Polymorph: Mod Manager
Reply With Quote #82

Quote:
Originally Posted by helderpostiga1 View Post
when (for example) the round ends, it doesn't even show the message nor the timer at 00:00.
I don't have any timer display in my plugin.

Quote:
Originally Posted by helderpostiga1 View Post
I hope this answers your question

plugins.ini
Code:
polymorph.amxx
poly_rtv.amxx

; Admin Base - Always one has to be activated
admin.amxx        ; admin base (required for any admin-related)
;admin_sql.amxx        ; admin base - SQL version (comment admin.amxx)

; Basic
admincmd.amxx        ; basic admin console commands
adminhelp.amxx        ; help command for admin console commands
adminslots.amxx        ; slot reservation
multilingual.amxx    ; Multi-Lingual management

; Menus
menufront.amxx        ; front-end for admin menus
cmdmenu.amxx        ; command menu (speech, settings)
plmenu.amxx        ; players menu (kick, ban, client cmds.)
;telemenu.amxx        ; teleport menu (Fun Module required!)
mapsmenu.amxx        ; maps menu (vote, changelevel)
pluginmenu.amxx        ; Menus for commands/cvars organized by plugin

; Chat / Messages
adminchat.amxx        ; console chat commands
;antiflood.amxx        ; prevent clients from chat-flooding the server
;scrollmsg.amxx        ; displays a scrolling message
;imessage.amxx        ; displays information messages
adminvote.amxx        ; vote commands

; Map related
nextmap.amxx        ; displays next map in mapcycle
;mapchooser.amxx        ; allows to vote for next map
timeleft.amxx        ; displays time left on map

; Configuration
;pausecfg.amxx        ; allows to pause and unpause some plugins
statscfg.amxx        ; allows to manage stats plugins via menu and commands

; Counter-Strike
;restmenu.amxx        ; restrict weapons menu
statsx.amxx        ; stats on death or round end (CSX Module required!)
;miscstats.amxx        ; bunch of events announcement for Counter-Strike
;stats_logging.amxx    ; weapons stats logging (CSX Module required!)

; Enable to use AMX Mod plugins
;amxmod_compat.amxx    ; AMX Mod backwards compatibility layer

; Custom - Add 3rd party plugins here
speclist.amxx
amx_super.amxx
amx_super_menu.amxx
amx_super_nospeed.amxx
gamenamechanger.amxx
high_ping_kicker.amxx
voteban.amxx
weather.amxx
1_GunGame.ini (polymorph folder)
Code:
; Mod Cofiguration
; Comments here.

[mod]
name "GunGame"
mapsfile GunGame_Maps.ini

[cfg]
amx_gamename "Playing GunGame"

[plugins]
gungame.amxx
poly_mapchooser.amxx
The first thing that I notice is that you need to rename the plugins poly_mapchooser.amxx to mapchooser.amxx (overwrite the original) for gungame to work. Gungame uses the mapchooser.amxx by name so this is a must.

About the lag . . . I don't see anything related to Polymorph that could cause it. I see that you have amx_super and amx_super_nospead but I think I read once that those should never be used together because they are the same thing with different options. I might be wrong but you might want to make sure (I don't know if that is the same situation with amx_super_menu).
__________________
fysiks is offline
YamiKaitou
Has a lovely bunch of coconuts
Join Date: Apr 2006
Location: Texas
Old 01-28-2010 , 22:09   Re: Polymorph: Mod Manager
Reply With Quote #83

Quote:
Originally Posted by fysiks View Post
About the lag . . . I don't see anything related to Polymorph that could cause it. I see that you have amx_super and amx_super_nospead but I think I read once that those should never be used together because they are the same thing with different options. I might be wrong but you might want to make sure (I don't know if that is the same situation with amx_super_menu).
amx_super_nospeed is just amx_super without the amx_speed command. amx_super_menu is just a wrapper plugin, it just executes the commands in the clients console
__________________
ProjectYami Laboratories

I do not browse the forums regularly anymore. If you need me for anything (asking questions or anything else), then PM me (be descriptive in your PM, message containing only a link to a thread will be ignored).
YamiKaitou is offline
fysiks
Veteran Member
Join Date: Sep 2007
Location: Flatland, USA
Old 01-28-2010 , 22:58   Re: Polymorph: Mod Manager
Reply With Quote #84

Quote:
Originally Posted by YamiKaitou View Post
amx_super_nospeed is just amx_super without the amx_speed command. amx_super_menu is just a wrapper plugin, it just executes the commands in the clients console
Ok, that's what I thought. Could this cause the "lag" that he is experiencing?
__________________

Last edited by fysiks; 01-28-2010 at 23:01.
fysiks is offline
bmann_420
AMX_Super Pooper
Join Date: Jan 2005
Location: [SuperCentral.co]
Old 02-02-2010 , 11:59   Re: Polymorph: Mod Manager
Reply With Quote #85

Possibly, but I have seen many people do this before with no issues tho :/ so yea never know. But by the way, our server has been running flawlessly with 6 mods so far. Along with using 1 mod, that is all map specific plugins only with no issues.
__________________
bmann_420 is offline
supergreg
Senior Member
Join Date: Jul 2007
Location: Oslo, Norway
Old 02-02-2010 , 13:02   Re: Polymorph: Mod Manager
Reply With Quote #86

Cool! Feel free to post an example config - it helps both for setup syntax but also as an idea of which mods can be used make a good server ;)
supergreg is offline
Old 02-02-2010, 13:13
bmann_420
This message has been deleted by YamiKaitou. Reason: dp
bmann_420
AMX_Super Pooper
Join Date: Jan 2005
Location: [SuperCentral.co]
Old 02-02-2010 , 13:13   Re: Polymorph: Mod Manager
Reply With Quote #87

http://forums.supercentral.net/index...ndpost&p=13359

Since its already posted. . And I'm on the phone.

I havnt updated it yet with csdm, but those are all 5 mods besides csdm. The sports bar has no plugins in them, but their are 8 maps, all with map configs to run particular plugins. ( since the sports bar = basketball, soccer & football)
__________________

Last edited by bmann_420; 02-02-2010 at 13:18.
bmann_420 is offline
The Art of War
Veteran Member
Join Date: Dec 2009
Location: Sweden Rock Festival
Old 02-03-2010 , 02:09   Re: Polymorph: Mod Manager
Reply With Quote #88

Holy shit man! This looks to be to good to be true. Awesome!
But I have a question: Can i run a single server with PolyMod and use GG and Deahtrun mods? (Thought Deathrun isnt really a mod xD) AMXX(THX )
__________________
The Art of War is offline
bmann_420
AMX_Super Pooper
Join Date: Jan 2005
Location: [SuperCentral.co]
Old 02-03-2010 , 02:14   Re: Polymorph: Mod Manager
Reply With Quote #89

If you'll look at that link i just posted or read through a few of these posts, youll see that wont be a problem.
__________________
bmann_420 is offline
The Art of War
Veteran Member
Join Date: Dec 2009
Location: Sweden Rock Festival
Old 02-03-2010 , 11:11   Re: Polymorph: Mod Manager
Reply With Quote #90

Ok, ill give that a closer look, i didnt understood it all cuz i didnt looked very much
And GG mod? xD Thx!
__________________
The Art of War is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 05:18.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode