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[ L4D2 ] Fortspawn 2 v2.0.7


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Spirit_12
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Join Date: Dec 2012
Location: Toronto, CA
Old 09-23-2016 , 14:14   Re: [ L4D2 ] Fortspawn 2 v2.0.7
Reply With Quote #51

No need to compile it with sourcemod 1.6. I just compiled it with 1.8 after updating the depreciated natives, but didn't have a database ready to test it.
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overly.adequate
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Join Date: Jun 2018
Old 06-12-2018 , 17:12   Re: [ L4D2 ] Fortspawn 2 v2.0.7
Reply With Quote #52

So, does this not work anymore? I'm pretty sure i pasted the files in all the right areas , and the game is in -insecure, but it acts like the plugin just doesn't exist, what is going on?
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ZBzibing
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Join Date: Dec 2012
Old 11-25-2020 , 03:57   Re: [ L4D2 ] Fortspawn 2 v2.0.7
Reply With Quote #53

不知道这个插件是否可以实现积分购买物品.不仅仅是武器和药品,比如铁丝网,楼梯,箱子等可以建 设的东西.我一直想实现求生的生存模式中进行物品建造,进行防守
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Spirit_12
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Old 11-25-2020 , 18:39   Re: [ L4D2 ] Fortspawn 2 v2.0.7
Reply With Quote #54

Quote:
Originally Posted by ZBzibing View Post
不知道这个插件是否可以实现积分购买物品.不仅仅是武器和药品,比如铁丝网,楼梯,箱子等可以建 设的东西.我一直想实现求生的生存模式中进行物品建造,进行防守
English please.
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ZBzibing
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Join Date: Dec 2012
Old 12-30-2020 , 01:35   Re: [ L4D2 ] Fortspawn 2 v2.0.7
Reply With Quote #55

Quote:
Originally Posted by Spirit_12 View Post
English please.
If the building can be purchased through the points store and used in survival mode for defense, a new play method will be added
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ZBzibing
Senior Member
Join Date: Dec 2012
Old 01-16-2021 , 11:21   Re: [ L4D2 ] Fortspawn 2 v2.0.7
Reply With Quote #56

Hope to support in L4D1

Errors:
readyup.smx (Ready Up): Game Not Supported
rum_dynamicslots.smx ([RUM][Server Mgmt] Dynamic Slots): Native "ReadyUp_NtvConfigProcessing" was not found
rum_friendlyfire.smx ([RUM][Server Mgmt] Friendly Fire): Native "ReadyUp_NtvConfigProcessing" was not found
rum_locksaferoom.smx ([RUM][Anti-Rushing] Locked Saferoom Door): Native "ReadyUp_NtvConfigProcessing" was not found
rum_playerplus.smx ([RUM][Server Mgmt] Player Plus 2): Native "ReadyUp_GetGameMode" was not found
rum_restrictdistance.smx ([RUM][Anti-Rushing] Restrict Distance): Native "ReadyUp_GetGameMode" was not found
rum_rotation.smx ([RUM][Server Mgmt] Campaign Rotation): Native "ReadyUp_NtvConfigProcessing" was not found
rum_teammanager.smx ([RUM][Team Mgmt] Team Manager): Native "ReadyUp_GetGameMode" was not found
rum_votemap.smx ([RUM][Server Mgmt] Vote Map): Native "ReadyUp_NtvCallModule" was not found
ZB\fortspawn2.smx (Fort Spawn 2): Could not find required plugin "readyup"
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Spirit_12
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Join Date: Dec 2012
Location: Toronto, CA
Old 01-16-2021 , 21:08   Re: [ L4D2 ] Fortspawn 2 v2.0.7
Reply With Quote #57

You need to get readyup working first as that's a requirement for fortspawner.
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