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FF2 Koishi's Bosses [BeepMan Updated!]


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93SHADoW
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Old 12-24-2014 , 15:21   Re: SHADoW93's Bosses & Subplugins
Reply With Quote #91

Quote:
Originally Posted by friagram View Post
I made the mann brothers a while ago, based off of the zombie/cart models, you can get them here
Aweseome!
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93SHADoW
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Old 12-24-2014 , 22:47   Re: SHADoW93's Bosses & Subplugins
Reply With Quote #92

For tonight's update:

Female Scout & Major Crits/Major Crits Jr:
  • Now equipped with a grappling hook (Female scout had just returned from a Mannpower mission and somehow Major Crits managed to obtain one for himself and his smaller counterpart)
  • Reduced Femscout's +175% jump height to +75% jump height (does not apply when scattergun rage is active)

Although the grapple hook on both bosses are just a test to see if it's viable as an alternative to a teleport or super jump charge, it is functional with both bosses, regardless if the server convar has it enabled or not, since it's really just another regular weapon like any other.



PHP Code:
    "weapon1"
    
{
        
"name"                "tf_weapon_grapplinghook"
        "index"                "1152"
        "show"                "1"
        "attributes"        "241 ; 0 ; 280 ; 26 ; 547 ; 0 ; 199 ; 0 ; 712 ; 1"
    

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Last edited by 93SHADoW; 12-25-2014 at 14:55.
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Old 12-26-2014 , 00:28   Re: SHADoW93's Bosses & Subplugins
Reply With Quote #93

And Blitzkrieg BETA 1.80 is up, finally:

Changes:
  • Random mode now default difficulty. You can change this to your preferred difficulty level though
  • Panic Attack users now gain custom Panic Attack
    (WHILE ACTIVE: +75 max move speed while active, +33% clip size, +50% Blast, Fire & Crit damage vulnerability, When medic healing you is killed, you gain minicrits for 15 seconds, Minicrits become crits)
  • All flareguns replaced with a mighty detonator
    (Deals crits vs burning players, no random crit, increased flare jump
    height, -25% damage penalty, +75% explosive damage vulnerability)
  • All sandviches replaced with fast-regen sandvich
    (+50% faster regen rate)
  • All soldier buffs gain +50 max HP, +150% longer duration
  • Blitzkrieg now has 2 melee weapons:
    -Medic mode: Ubersaw
    -Soldier mode: Market Gardener
    -Both can crit if blast jumping
  • Blitzkrieg can now start in Medic mode or Soldier mode randomly
  • Weapon inheritance bug that plagued older versions now GONE FOR GOOD!
  • Blitzkrieg and his abilities now function properly regardless of boss team.
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Last edited by 93SHADoW; 12-26-2014 at 02:33.
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Old 12-31-2014 , 18:40   Re: SHADoW93's Bosses
Reply With Quote #94

2014 end-of-year subplugin changes:
  • shadow93_bosses & shadow93_abilities now both version 1.10!
  • shadow93_bosses
    • Fixed Hatsune Miku's thriller taunt not affecting all players in range
    • Fixed anti-trigger hurt not properly teleporting boss to random player + stunning boss upon a trigger_hurt event (needed for Femscout)
    • Removed unnecessary duplicate code for clone spawn events
    • Using cleaner code to set boss team properly for abilities to work on either team
    • Cleaned up Female Heavy's multi-rage code
  • shadow93_abilities
    • Fixed rage_taunt_slide not actually "prevent taunting"
    • Using cleaner code to set boss team properly for abilities to work on either team
    • Added a more customizable version of Miku's thriller taunt rage.
      PHP Code:
          "abilityX"
          
      {
              
      "name"            "rage_thriller_taunt"
              "arg1"            "0"    
      // # of dances (0 = 1, 1 = 2, 2 = 3, 3 = 4)
              
      "arg2"            "0 "    // Affect ubered players? (1=yes, 0=no)
              
      "arg3"            "600"    // Range (if 0, will use ragedist value instead)
              
      "plugin_name"    "shadow93_abilities"
          

    • Added the anti-trigger_hurt spam code from shadow93_bosses as a passive ability.
      PHP Code:
          "abilityX"
          
      {
              
      "name" "save_me"
              "plugin_name"    "shadow93_abilities"
          


How the anti-trigger_hurt spam works:

Normally, this is a problem if certain bosses lack a charged superjump or a charged teleport, as they have no way to escape pits (V.S. Saxton hale in the other hand has saxton_spawn_teleport.cfg to teleport Hale to spawn upon a trigger_hurt event), unless their rage has rage_instant_teleport but it would cost them a significant amount of HP.

This will teleport the boss to a random player while stunned for 4 seconds for game balance. Essentially prevent bosses from getting stuck in trigger_hurt locations (e.g. environmental hazards). Useful to counter pyros constantly airblasting the boss to the hazard locations.

Originally done for Femscout as she lacks a charged superjump or charged teleport, nor is able to teleport on-rage. Can be used on any boss lacking a charged superjump or charged teleport.
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Last edited by 93SHADoW; 01-04-2015 at 11:18.
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Old 01-04-2015 , 23:33   Re: SHADoW93's Bosses
Reply With Quote #95

Gave Blitzkrieg a new update for 2015, as BETA 1.81 as there was another hotfix needed for the weapon handling again:
  • Upon doing !halehp, /halehp, !hale_hp, /hale_hp, !ff2hp, /ff2hp, !ff2_hp or /ff2_hp, it will display Blitzkrieg's current difficulty level as long as he is the active boss.
  • Engineer PDA's now grant up to 3 x dispenser range, increased sentry firing speed, 30% faster build speed, 10 metal regen per 5 seconds and up to 25% sentry damage bonus
  • Whitelisted Liberty launcher. now part of custom weapons.
  • Increased ragedamage from 1000 to 2000
  • Now prints Blitzkrieg's difficulty level in chat, a hint text and as a game_text_tf message
  • Weapon stats will print to chat for the respective users of the particular modded weapon
  • Killfeed from Blitz rocket launchers now changed to a flaming skull, and from Blitz's melees as a sawblade.
  • Fixed another case where custom weapons were not being given to all clients owning said weapon.
  • Environmental damage will teleport Blitzkrieg to a random player and increase his RAGE by 25%! Pyros be careful!

Now the one below is a hotfix for Femscout due to attribute 354 being the culprit of a potentially disabling bug. No need to do any config changes as this is just a drop-in subplugin update.

shadow93_bosses
  • Removed attribute 354 (Stun players wielding same weapon) from scattergun rage as it was identified to be the culprit of a bug which would cause her to get stunned from environmental fire damage or bleed, which can potentially render her unable to attack.
  • Removed 200% Jump height attribute from scattergun rage
  • Femscout can now jump up to 20x while scattergun is active
  • Femscout's scatterguns now have a community sparkle effect
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Last edited by 93SHADoW; 01-05-2015 at 00:38.
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Old 01-07-2015 , 01:55   Re: SHADoW93's Bosses
Reply With Quote #96

Changes 07 Jan 2015:
  • Added Vriska Serket:
    • Has Black Rose as main weapon
    • HP formula (((600+n)*n)^1.04)/2
    • Rage damage 2500
    • Has 2 lives (technically 1st life is her "alive" as she is her "dead" self on the second "life")
    • No Super Jump! Has 100% increased jump height (jump height is 2x of normal jump height)
    • Will mind control any spies that backstab her to cover themselves in jarate
    • Any minicrits she deals becomes crits
    • -70% Damage penalty vs players
    • Backstabs are silent kills
    • All players connected to medigun beams affected
    • 100% crits vs Wet players
    • Team shine specialized killstreak kit
    • Any trigger_hurt location will teleport her to a random player
    • Rage is a medium distance delirium (mind rape?) + long distance jarate (mind control: makes anyone within range cover themselves in jarate) + sentry stun for 10 seconds
    • Death effect is a 10 second serverwide stun
    • Originally was going to have chat spam (would appear on-chat) as a passive ability but was scrapped at the last minute.
  • Added Terezi Pyrope:
    • Has Crossing Guard as main weapon (Originally was going to be Disciplinary Action)
    • HP formula ((600+n)*n)^1.04
    • Rage damage 2300
    • Normal superjump: 3 sec cooldown
    • Hits will reveal cloaked, disguised spies
    • 100% crits vs disguised spies & stunned players
    • 5 second bleed on-hir
    • -30% damage from ranged sources
    • All players connected to medigun beams affected
    • -60% damage vs players
    • Team shine specialized killstreak kit
    • Any trigger_hurt location will teleport her to a random player
    • Rage is a basic long distance stun.
    • Originally was to be semi-blinded but with larger HP formula.
  • Female Scout (or the speed queen)


As always, downloads are on first page
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Last edited by 93SHADoW; 01-07-2015 at 16:17.
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RavensBro
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Old 01-07-2015 , 21:36   Re: SHADoW93's Bosses
Reply With Quote #97

L 01/07/2015 - 17:12:27: [SM] Displaying call stack trace for plugin "freaks\s93_blitzkrieg.ff2":
L 01/07/2015 - 17:12:27: [SM] [0] Line 1464, C:\tf2-server\tf2\tf\addons\sourcemod\scripting\s93_ blitzkrieg.sp::OnRoundStart()
L 01/07/2015 - 17:14:00: [SM] Native "GetEventInt" reported: Invalid game event handle 0 (error 4)
L 01/07/2015 - 17:14:00: [SM] Displaying call stack trace for plugin "freaks\s93_blitzkrieg.ff2":
L 01/07/2015 - 17:14:00: [SM] [0] Line 1464, C:\tf2-server\tf2\tf\addons\sourcemod\scripting\s93_ blitzkrieg.sp::OnRoundStart()
L 01/07/2015 - 17:16:14: [SM] Native "GetEventInt" reported: Invalid game event handle 0 (error 4)
L 01/07/2015 - 17:16:14: [SM] Displaying call stack trace for plugin "freaks\s93_blitzkrieg.ff2":
L 01/07/2015 - 17:16:14: [SM] [0] Line 1464, C:\tf2-server\tf2\tf\addons\sourcemod\scripting\s93_ blitzkrieg.sp::OnRoundStart()
L 01/07/2015 - 17:16:54: [SM] Native "GetEventInt" reported: Invalid game event handle 0 (error 4)
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Old 01-09-2015 , 16:52   Re: SHADoW93's Bosses
Reply With Quote #98

Code:
L 01/09/2015 - 22:45:54: [SM] Native "GetEventInt" reported: Invalid game event handle 0 (error 4)
L 01/09/2015 - 22:45:54: [SM] Displaying call stack trace for plugin "freaks/shadow93_abilities.ff2":
L 01/09/2015 - 22:45:54: [SM]   [0]  Line 489, C:\tf2-server\tf2\tf\addons\sourcemod\scripting\shadow93_abilities.sp::RoundStart()
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93SHADoW
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Old 01-10-2015 , 02:34   Re: SHADoW93's Bosses
Reply With Quote #99

Alright, reverted the change that was causing the SM errors. Download on 1st post as usual (Blitzkrieg, shadow93_abilities & shadow93_bosses).
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Last edited by 93SHADoW; 01-10-2015 at 02:49.
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Research
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Old 01-10-2015 , 22:26   Re: SHADoW93's Bosses
Reply With Quote #100

Miku eye color turn to purple in game play but when I check in model viewer, eye color is fine.
Does anyone have the same error as me?
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