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[L4D/L4D2] Infected Bots Control (1.0.0)


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jamalsheref2
Senior Member
Join Date: May 2017
Old 12-31-2023 , 19:57   Re: [L4D/L4D2] Infected Bots Control (1.0.0)
Reply With Quote #1741

Quote:
Originally Posted by Mi.Cura View Post
That's not what I meant, I know there are people who play versus.
I just said that this plugin has problems in versus mode, as reported here.

But I don't see reports of Coop mode...

Simple...
Yea true this plugin should have its own separation plugin for vs because it's very bad and unbalanced. Infected spawn early even if you set it high and when you put like 1 boomer or smoker or something like that they still respawn after death. The 1.8.3 version is 100 times better but has some bugs that should be fixed. They spawns infected normal just like how the director would.

Last edited by jamalsheref2; 01-01-2024 at 20:14.
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pel1944
Junior Member
Join Date: Jan 2012
Old 01-26-2024 , 08:15   Re: [L4D/L4D2] Infected Bots Control (1.0.0)
Reply With Quote #1742

L 01/26/2024 - 14:14:14: Info (map "l4d_airport01_greenhouse") (file "C:\Ded_Server\left_4_dead\left4dead\addons\s ourcemod\logs\errors_20240126.log")
L 01/26/2024 - 14:14:14: [SM] Exception reported: Unable to find NextBotCreatePlayerBot<Boomer> signature in gamedata file.
L 01/26/2024 - 14:14:14: [SM] Blaming: l4dinfectedbots.smx
L 01/26/2024 - 14:14:14: [SM] Call stack trace:
L 01/26/2024 - 14:14:14: [SM] [0] SetFailState
L 01/26/2024 - 14:14:14: [SM] [1] Line 5841, d:\Github\Private-Work\L4D2-插件\scripting_1.11\l4dinfectedbots.sp:repL4D 1CreateBotCalls
L 01/26/2024 - 14:14:14: [SM] [2] Line 5681, d:\Github\Private-Work\L4D2-插件\scripting_1.11\l4dinfectedbots.sp:repSDK Call
L 01/26/2024 - 14:14:14: [SM] [3] Line 5636, d:\Github\Private-Work\L4D2-插件\scripting_1.11\l4dinfectedbots.sp::GetGame Data
L 01/26/2024 - 14:14:14: [SM] [4] Line 973, d:\Github\Private-Work\L4D2-插件\scripting_1.11\l4dinfectedbots.sp::OnPlugi nStart
L 01/26/2024 - 14:14:14: [SM] Unable to load plugin "l4dinfectedbots.smx": Error detected in plugin startup (see error logs)
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HarryPotter
Veteran Member
Join Date: Sep 2017
Location: Taiwan, Asia
Old 01-27-2024 , 07:27   Re: [L4D/L4D2] Infected Bots Control (1.0.0)
Reply With Quote #1743

Quote:
Originally Posted by pel1944 View Post
L 01/26/2024 - 14:14:14: Info (map "l4d_airport01_greenhouse") (file "C:\Ded_Server\left_4_dead\left4dead\addons\s ourcemod\logs\errors_20240126.log")
L 01/26/2024 - 14:14:14: [SM] Exception reported: Unable to find NextBotCreatePlayerBot<Boomer> signature in gamedata file.
L 01/26/2024 - 14:14:14: [SM] Blaming: l4dinfectedbots.smx
L 01/26/2024 - 14:14:14: [SM] Call stack trace:
L 01/26/2024 - 14:14:14: [SM] [0] SetFailState
L 01/26/2024 - 14:14:14: [SM] [1] Line 5841, d:\Github\Private-Work\L4D2-插件\scripting_1.11\l4dinfectedbots.sp:repL4D 1CreateBotCalls
L 01/26/2024 - 14:14:14: [SM] [2] Line 5681, d:\Github\Private-Work\L4D2-插件\scripting_1.11\l4dinfectedbots.sp:repSDK Call
L 01/26/2024 - 14:14:14: [SM] [3] Line 5636, d:\Github\Private-Work\L4D2-插件\scripting_1.11\l4dinfectedbots.sp::GetGame Data
L 01/26/2024 - 14:14:14: [SM] [4] Line 973, d:\Github\Private-Work\L4D2-插件\scripting_1.11\l4dinfectedbots.sp::OnPlugi nStart
L 01/26/2024 - 14:14:14: [SM] Unable to load plugin "l4dinfectedbots.smx": Error detected in plugin startup (see error logs)
updated
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pel1944
Junior Member
Join Date: Jan 2012
Old 01-27-2024 , 08:48   Re: [L4D/L4D2] Infected Bots Control (1.0.0)
Reply With Quote #1744

It worked. Thank you
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liquidplasma
Junior Member
Join Date: May 2023
Old 02-07-2024 , 11:11   Re: [L4D/L4D2] Infected Bots Control (1.0.0)
Reply With Quote #1745

Is it possible for players to spawn regardless of l4d_infectedbots_max_specials setting?
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HarryPotter
Veteran Member
Join Date: Sep 2017
Location: Taiwan, Asia
Old 02-08-2024 , 13:03   Re: [L4D/L4D2] Infected Bots Control (1.0.0)
Reply With Quote #1746

[L4D/L4D2] Infected Bots Control Impoved Version 2.9.0 (2024/02)

* Change another method to spawn human infected in coop/realism/survival instead of FakeClientCommand
* Add Data config to control spawn timers, spawn limit, tank limit, witch limit, common infected limit.....
* Update Cvars
* Update Commands
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NekoYa4r
Junior Member
Join Date: Mar 2020
Old 02-08-2024 , 21:12   Re: [L4D/L4D2] Infected Bots Control (1.0.0)
Reply With Quote #1747

Quote:
Originally Posted by HarryPotter View Post
[L4D/L4D2] Infected Bots Control Impoved Version 2.9.0 (2024/02)

* Change another method to spawn human infected in coop/realism/survival instead of FakeClientCommand
* Add Data config to control spawn timers, spawn limit, tank limit, witch limit, common infected limit.....
* Update Cvars
* Update Commands
Will "tank_limit" affect director tank spawn in this new version ?
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HarryPotter
Veteran Member
Join Date: Sep 2017
Location: Taiwan, Asia
Old 02-09-2024 , 08:09   Re: [L4D/L4D2] Infected Bots Control (1.0.0)
Reply With Quote #1748

Quote:
Originally Posted by NekoYa4r View Post
Will "tank_limit" affect director tank spawn in this new version ?
No
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jamalsheref2
Senior Member
Join Date: May 2017
Old 02-12-2024 , 17:04   Re: [L4D/L4D2] Infected Bots Control (1.0.0)
Reply With Quote #1749

Bug report when playing coop in l4d1 the director still spawn its special infected I had to force the director respawn time cars to 9999999 in order to stop it.
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NekoYa4r
Junior Member
Join Date: Mar 2020
Old 02-13-2024 , 10:28   Re: [L4D/L4D2] Infected Bots Control (1.0.0)
Reply With Quote #1750

Quote:
Originally Posted by HarryPotter View Post
[L4D/L4D2] Infected Bots Control Impoved Version 2.9.0 (2024/02)

* Change another method to spawn human infected in coop/realism/survival instead of FakeClientCommand
* Add data configuration to control spawn timers, spawn limit, tank limit, witch limit, common infected limit, etc.
* Update Cvars
* Update Commands
How can I quickly change the SI limit in the middle of the game? In the previous version, I could use cvar in cfg, but now it has been moved to the data file.
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Sorry for my bad english

Last edited by NekoYa4r; 02-13-2024 at 10:34.
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