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[TF2] Custom Boss Spawner (v.5.0.2) [11/13/2016]


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PC Gamer
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Join Date: Mar 2014
Old 10-23-2019 , 03:20   Re: [TF2] Custom Boss Spawner (v.5.0.2) [11/13/2016]
Reply With Quote #351

WarriorDan007... My best guess is that you didn't manually add those maps to the /configs/bossspawner_maps.cfg

I ended up adding the map name and bogus positions to the bossspawner_maps.cfg file. Then I'd load the map and use the !getcoords command. Once I got the coordinates I'd go back and edit the bossspawner_maps.cfg file with the real coordinates. Then any time that particular map loads it will use the right coordinates and enable the plugin.

I've attached my bossspawner_maps.cfg file in case you want to use it. Be sure to remove map names from the file if you don't want the boss spawner plugin enabled for that map.
Attached Files
File Type: cfg bossspawner_maps.cfg (3.7 KB, 144 views)
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WarriorDan007
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Join Date: Apr 2014
Location: United States
Old 10-24-2019 , 15:06   Re: [TF2] Custom Boss Spawner (v.5.0.2) [11/13/2016]
Reply With Quote #352

Quote:
Originally Posted by PC Gamer View Post
WarriorDan007... My best guess is that you didn't manually add those maps to the /configs/bossspawner_maps.cfg

I ended up adding the map name and bogus positions to the bossspawner_maps.cfg file. Then I'd load the map and use the !getcoords command. Once I got the coordinates I'd go back and edit the bossspawner_maps.cfg file with the real coordinates. Then any time that particular map loads it will use the right coordinates and enable the plugin.

I've attached my bossspawner_maps.cfg file in case you want to use it. Be sure to remove map names from the file if you don't want the boss spawner plugin enabled for that map.
I've never tried this method, usually most maps allow me to !getcoords normally, but I'll try your way, thanks!
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WarriorDan007
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Join Date: Apr 2014
Location: United States
Old 10-24-2019 , 23:19   Re: [TF2] Custom Boss Spawner (v.5.0.2) [11/13/2016]
Reply With Quote #353

Quote:
Originally Posted by PC Gamer View Post
WarriorDan007... My best guess is that you didn't manually add those maps to the /configs/bossspawner_maps.cfg

I ended up adding the map name and bogus positions to the bossspawner_maps.cfg file. Then I'd load the map and use the !getcoords command. Once I got the coordinates I'd go back and edit the bossspawner_maps.cfg file with the real coordinates. Then any time that particular map loads it will use the right coordinates and enable the plugin.

I've attached my bossspawner_maps.cfg file in case you want to use it. Be sure to remove map names from the file if you don't want the boss spawner plugin enabled for that map.
Update: This actually solved my problem. Thanks so much!
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Chaosxk
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Old 06-05-2020 , 17:53   Re: [TF2] Custom Boss Spawner (v.5.0.2) [11/13/2016]
Reply With Quote #354

Hello, haven't been active here in a while. I no longer play TF2 so i have no plans on updating this in the future. Seems like the mod still works. Anyways i moved everything over to GitHub so someone else may take over. Also fixed the download link to the models.
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ph
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Join Date: Mar 2006
Old 06-21-2020 , 14:53   Re: [TF2] Custom Boss Spawner (v.5.0.2) [11/13/2016]
Reply With Quote #355

Hello

Any commands to hide "sm_boss_interval" timer-counter displayed in-game.

This is because it keeps counting down from 300 seconds etc.


FIXED
Removed the coding for the interval counter.


Lovely plugin, working nicely.
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Last edited by ph; 06-21-2020 at 18:20.
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PC Gamer
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Old 06-22-2020 , 00:18   Re: [TF2] Custom Boss Spawner (v.5.0.2) [11/13/2016]
Reply With Quote #356

Here is a version without the HUD timer display in case anyone else is looking for it.

Have a Great Day!
Attached Files
File Type: sp Get Plugin or Get Source (bossspawner_notimer.sp - 101 views - 49.2 KB)
File Type: smx bossspawner_notimer.smx (35.1 KB, 108 views)
File Type: cfg bossspawner_maps.cfg (3.7 KB, 96 views)
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Old 12-04-2020 , 22:06   Re: [TF2] Custom Boss Spawner (v.5.0.2) [11/13/2016]
Reply With Quote #357

For some reason Bosses that spawn via timer in koth_viaduct_event spawn under the map. Does anyone have a solution for this?

Note: If I force spawn a Boss they spawn in the correct location. If the timer spawns a Boss they spawn in the wrong location. This happens with all Bosses on that map.

Here's the relevant part of my bossspawner_maps.cfg:
PHP Code:
    "koth_viaduct_event"
    
{
        
"Enabled"        "1"
        "Position X"    "-1336"
        "Position Y"    "-19"        
        "Position Z"    "227"
    

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BDSM
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Join Date: Jul 2021
Old 07-20-2021 , 16:16   Re: [TF2] Custom Boss Spawner (v.5.0.2) [11/13/2016]
Reply With Quote #358

How can I set this up so it will ignore other bosses and only autospawn merasmus?
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Old 07-20-2021 , 16:29   Re: [TF2] Custom Boss Spawner (v.5.0.2) [11/13/2016]
Reply With Quote #359

Quote:
Originally Posted by BDSM View Post
How can I set this up so it will ignore other bosses and only autospawn merasmus?
Try removing all the other bosses except Merasmus in the bossspawner_boss.cfg file.
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Happy DODs player
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Join Date: Sep 2009
Old 04-11-2023 , 06:14   Re: [TF2] Custom Boss Spawner (v.5.0.2) [11/13/2016]
Reply With Quote #360

Great plugin works still great
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