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This is a css bug, or a new cheat?


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blue zebra
BANNED
Join Date: Jun 2010
Old 07-26-2011 , 03:32   This is a css bug, or a new cheat?
Reply With Quote #1

Hi.
I was see today morning an interest thing, on my server.
The player stay on one place. He followed all enemy player over the wall.
When he shot over the wall, he is always hurt someone. Across the walls !?
Not across the wood door. Across the walls. (de_dust2)
What is this? Another bug in this fuck-up CSS game, or a new (for me) cheat?
Only one player do this thing. All other players play normally.

Linux based, rented server.
New installation

] rcon version
Protocol version 17
Exe version 1.0.0.64 (cstrike)
Exe build: 13:00:11 Jul 18 2011 (4636) (240)

Anyone know something about this thing?
Thanks in advance.

Last edited by blue zebra; 07-26-2011 at 03:37.
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Bacardi
Veteran Member
Join Date: Jan 2010
Location: mom's basement
Old 07-26-2011 , 04:33   Re: This is a css bug, or a new cheat?
Reply With Quote #2

which sv_pure
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klausenbusk
AlliedModders Donor
Join Date: Jan 2011
Old 07-26-2011 , 05:46   Re: This is a css bug, or a new cheat?
Reply With Quote #3

Have same problem with bot.
I think he is a different place than we see (i don't think it are cheat)
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blue zebra
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Join Date: Jun 2010
Old 07-26-2011 , 07:20   Re: This is a css bug, or a new cheat?
Reply With Quote #4

Quote:
Originally Posted by Bacardi View Post
which sv_pure
sv_pure 0
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BartholomewPSkibbenheims
Member
Join Date: Aug 2010
Old 07-26-2011 , 08:57   Re: This is a css bug, or a new cheat?
Reply With Quote #5

If I had to take a guess this is an old bug that has been around since CSS was moved to albeit we don't see it often anymore and you can make it go away be reconnecting to the server or starting a demo. The bug, if it is this one, would be on your client not the person you see that seems to be glitched.
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Ares Veteran
Senior Member
Join Date: Jul 2010
Location: Hungary
Old 07-26-2011 , 08:59   Re: This is a css bug, or a new cheat?
Reply With Quote #6

Its a bug, if only you saw this player standing on the same place. I saw this before, for the other ppl the player is moving. You can fix this with reconnecting or making a short demo.
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Powerlord
AlliedModders Donor
Join Date: Jun 2008
Location: Seduce Me!
Old 07-26-2011 , 11:28   Re: This is a css bug, or a new cheat?
Reply With Quote #7

Quote:
Originally Posted by Ares Veteran View Post
Its a bug, if only you saw this player standing on the same place. I saw this before, for the other ppl the player is moving. You can fix this with reconnecting or making a short demo.
Which, incidentally, can be done by issuing
Code:
record a; stop
in your client console.
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Bacardi
Veteran Member
Join Date: Jan 2010
Location: mom's basement
Old 08-14-2011 , 04:59   Re: This is a css bug, or a new cheat?
Reply With Quote #8

Sry bumb this but, want mention that I found very funny renderFX mode
The bug is maybe this kind.

PHP Code:
SetEntityRenderFx(clientRenderFx:23); 
or same as
PHP Code:
SetEntityRenderFx(clientRENDERFX_RAGDOLL); 
When you set this on player, player model freeze in place and move normally, not walk or run.

Actually player itself play normally and run on map, but his model not.
Looks funny when try shoot that model and player itself is somewhere else in invisible.

I have tested only bots and it works but when you set yourself, you not see it.

I go try now real players

*edit
Heha, it works

Here plugin if want playe RenderMode and RenderModeFX

Then make fun to other players,
bind v "sm_renderfx @me 23"
bind h "sm_renderfx @me 0"

Code:
alias fake "fake_on"
alias fake_on "sm_renderfx @me 23; alias fake fake_off"
alias fake_off "sm_renderfx @me 0; alias fake fake_on"
bind v "fake"
You not see your model standing like other players when hit v-button, with h-button v-button again you get model in right place.
*script what make toggle button to v-letter


PHP Code:
public OnPluginStart()
{
    
RegAdminCmd("sm_renderfx"admincmd_renderADMFLAG_SLAY"Set RenderFX mode on player");
    
RegAdminCmd("sm_render"admincmd_renderADMFLAG_SLAY"Set Render mode on player");

    
LoadTranslations("common.phrases");
}

public 
Action:admincmd_render(clientargs)
{
    
decl bool:renderString:arg[65];
    
GetCmdArg(0argsizeof(arg));

    
render StrEqual(arg"sm_render");

    if (
args 2)
    {
        if(
render)
        {
            
ReplyToCommand(client"[SM] Usage: %s <#userid|name> [value]\n0 = RENDER_NORMAL\n1 = RENDER_TRANSCOLOR\n2 = RENDER_TRANSTEXTURE\n3 = RENDER_GLOW\n4 = RENDER_TRANSALPHA\n5 = RENDER_TRANSADD\n6 = RENDER_ENVIRONMENTAL\n7 = RENDER_TRANSADDFRAMEBLEND\n8 = RENDER_TRANSALPHAADD\n9 = RENDER_WORLDGLOW\n10 = RENDER_NONE"arg);
        }
        else
        {
            
ReplyToCommand(client"[SM] Usage: %s <#userid|name> [value]\n0 = RENDERFX_NONE\n 1 = RENDERFX_PULSE_SLOW\n 2 = RENDERFX_PULSE_FAST\n 3 = RENDERFX_PULSE_SLOW_WIDE\n 4 = RENDERFX_PULSE_FAST_WIDE\n 5 = RENDERFX_FADE_SLOW\n 6 = RENDERFX_FADE_FAST\n 7 = RENDERFX_SOLID_SLOW\n 8 = RENDERFX_SOLID_FAST\n 9 = RENDERFX_STROBE_SLOW\n 10 = RENDERFX_STROBE_FAST\n 11 = RENDERFX_STROBE_FASTER\n 12 = RENDERFX_FLICKER_SLOW\n 13 = RENDERFX_FLICKER_FAST\n 14 = RENDERFX_NO_DISSIPATION\n 15 = RENDERFX_DISTORT\n 16 = RENDERFX_HOLOGRAM\n 17 = RENDERFX_EXPLODE\n 18 = RENDERFX_GLOWSHELL\n 19 = RENDERFX_CLAMP_MIN_SCALE\n 20 = RENDERFX_ENV_RAIN\n 21 = RENDERFX_ENV_SNOW\n 22 = RENDERFX_SPOTLIGHT\n 23 = RENDERFX_RAGDOLL\n 24 = RENDERFX_PULSE_FAST_WIDER\n 25 = RENDERFX_MAX"arg);
        }
        return 
Plugin_Handled;
    }


    
GetCmdArg(2argsizeof(arg));
    new 
value StringToInt(arg);

    if(
render && (value || value 10))
    {
        
ReplyToCommand(client"[SM] INVALID amount\n0 = RENDER_NORMAL\n1 = RENDER_TRANSCOLOR\n2 = RENDER_TRANSTEXTURE\n3 = RENDER_GLOW\n4 = RENDER_TRANSALPHA\n5 = RENDER_TRANSADD\n6 = RENDER_ENVIRONMENTAL\n7 = RENDER_TRANSADDFRAMEBLEND\n8 = RENDER_TRANSALPHAADD\n9 = RENDER_WORLDGLOW\n10 = RENDER_NONE");
        return 
Plugin_Handled;
    }
    else if(!
render && (value || value 25))
    {
        
ReplyToCommand(client"[SM] INVALID amount\n0 = RENDERFX_NONE\n 1 = RENDERFX_PULSE_SLOW\n 2 = RENDERFX_PULSE_FAST\n 3 = RENDERFX_PULSE_SLOW_WIDE\n 4 = RENDERFX_PULSE_FAST_WIDE\n 5 = RENDERFX_FADE_SLOW\n 6 = RENDERFX_FADE_FAST\n 7 = RENDERFX_SOLID_SLOW\n 8 = RENDERFX_SOLID_FAST\n 9 = RENDERFX_STROBE_SLOW\n 10 = RENDERFX_STROBE_FAST\n 11 = RENDERFX_STROBE_FASTER\n 12 = RENDERFX_FLICKER_SLOW\n 13 = RENDERFX_FLICKER_FAST\n 14 = RENDERFX_NO_DISSIPATION\n 15 = RENDERFX_DISTORT\n 16 = RENDERFX_HOLOGRAM\n 17 = RENDERFX_EXPLODE\n 18 = RENDERFX_GLOWSHELL\n 19 = RENDERFX_CLAMP_MIN_SCALE\n 20 = RENDERFX_ENV_RAIN\n 21 = RENDERFX_ENV_SNOW\n 22 = RENDERFX_SPOTLIGHT\n 23 = RENDERFX_RAGDOLL\n 24 = RENDERFX_PULSE_FAST_WIDER\n 25 = RENDERFX_MAX");
        return 
Plugin_Handled;
    }


    
GetCmdArg(1argsizeof(arg));

    
decl String:target_name[MAX_TARGET_LENGTH];
    
decl target_list[MAXPLAYERS], target_countbool:tn_is_ml;

    if ((
target_count ProcessTargetString(
            
arg,
            
client,
            
target_list,
            
MAXPLAYERS,
            
COMMAND_FILTER_CONNECTED,
            
target_name,
            
sizeof(target_name),
            
tn_is_ml)) <= 0)
    {
        
ReplyToTargetError(clienttarget_count);
        return 
Plugin_Handled;
    }

    
decl temp;
    for (new 
0target_counti++)
    {
        
temp target_list[i];
        
render ? (SetEntityRenderMode(tempRenderMode:value)):(SetEntityRenderFx(tempRenderFx:value));
        
ShowActivity2(client"[SM] ""%s %N value %i"render "Render":"RenderFX"tempvalue);
    }

    return 
Plugin_Handled;


Last edited by Bacardi; 08-14-2011 at 07:29. Reason: change command filter
Bacardi is offline
TwOzCaR
Senior Member
Join Date: Jul 2010
Old 08-19-2011 , 10:58   Re: This is a css bug, or a new cheat?
Reply With Quote #9

Quote:
Originally Posted by Bacardi View Post
Sry bumb this but, want mention that I found very funny renderFX mode
The bug is maybe this kind.
so nice thank u, good to bust cheaters with lol =D
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