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[L4D & L4D2] Mutant Tanks (v9.1, 3-20-2024)


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leonardo martinez
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Join Date: Jun 2014
Old 08-22-2018 , 19:07   Re: [L4D & L4D2] Super Tanks++ (v8.31, 08-04-2018)
Reply With Quote #291

Quote:
Originally Posted by Crasher_3637 View Post
Check the example I used in question #20 in the README file.
I already did it and nothing works. Maybe I'm doing it wrong or it only works on dedicated servers; I'm still using version v8.32

It would be a good video tutorial, but I think asking too much.
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leonardo martinez
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Join Date: Jun 2014
Old 08-22-2018 , 19:18   Re: [L4D & L4D2] Super Tanks++ (v8.36, 08-20-2018)
Reply With Quote #292

Quote:
Originally Posted by Jerry_21 View Post
I play a local server with friends and I really love this Plugin !!! Pity that the author no longer supported local servers since version 8.35 which I find interesting by new powers. Fortunately, support versions 8.33, 8.34 which are compatible for local xD
Do you still have the v8.34 version?
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Psyk0tik
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Join Date: May 2012
Location: Homeless
Old 08-22-2018 , 21:47   Re: [L4D & L4D2] Super Tanks++ (v8.36, 08-20-2018)
Reply With Quote #293

Quote:
Originally Posted by leonardo martinez View Post
Do you still have the v8.34 version?
All versions starting with v8.0 are all available on the GitHub repository.

https://github.com/Psykotikism/Super_Tanks/releases
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Jerry_21
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Join Date: Jun 2017
Old 08-22-2018 , 23:36   Re: [L4D & L4D2] Super Tanks++ (v8.36, 08-20-2018)
Reply With Quote #294

Quote:
Originally Posted by Crasher_3637 View Post
None of that stuff were bugs. Those are all effects of the Ghost, Ice, and other abilities.
I thought that when the bots were with their hands stretched was an XD bug, is that it looked so weird that I ended up removing that power in all the tanks that had it, even so and that everything is fine seemed a strange thing to me. For everything else I had no problem or dislike.
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SilentBr
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Join Date: Jan 2009
Old 08-23-2018 , 08:14   Re: [L4D & L4D2] Super Tanks++ (v8.36, 08-20-2018)
Reply With Quote #295

Quote:
Originally Posted by Crasher_3637 View Post
That won't be hard to add. I'll probably add that in the next update. Though, it'll be redundant since you can already have that functionality by using the playercount_configs stuff.
Very very interesting...
Can you give me an example of a "5.cfg" with all configs that I can manage in the file?
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Psyk0tik
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Join Date: May 2012
Location: Homeless
Old 08-23-2018 , 12:58   Re: [L4D & L4D2] Super Tanks++ (v8.36, 08-20-2018)
Reply With Quote #296

Quote:
Originally Posted by SilentBr View Post
Very very interesting...
Can you give me an example of a "5.cfg" with all configs that I can manage in the file?
This is for 1.cfg, 2.cfg, 3.cfg, 4.cfg, and 5.cfg:

PHP Code:
// This config file was auto-generated by Super Tanks++ v8.36 (https://forums.alliedmods.net/showthread.php?t=302140)


"Super Tanks++"
{
    
"Plugin Settings"
    
{
        
"General"
        
{
            
"Multiply Health"                "0"
        
}
    }

This is for 6.cfg and 7.cfg:

PHP Code:
// This config file was auto-generated by Super Tanks++ v8.36 (https://forums.alliedmods.net/showthread.php?t=302140)


"Super Tanks++"
{
    
"Plugin Settings"
    
{
        
"General"
        
{
            
"Multiply Health"                "2"
        
}
    }

This is for 8.cfg:

PHP Code:
// This config file was auto-generated by Super Tanks++ v8.36 (https://forums.alliedmods.net/showthread.php?t=302140)


"Super Tanks++"
{
    
"Plugin Settings"
    
{
        
"General"
        
{
            
"Multiply Health"                "3"
        
}
    }

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luis enrique
Member
Join Date: Oct 2017
Location: peru
Old 08-29-2018 , 20:01   Re: [L4D & L4D2] Super Tanks++ (v8.36, 08-20-2018)
Reply With Quote #297

excuse someone has a video of these super tank? you could record them friend do not work for me: C
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Psyk0tik
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Join Date: May 2012
Location: Homeless
Old 08-29-2018 , 22:13   Re: [L4D & L4D2] Super Tanks++ (v8.36, 08-20-2018)
Reply With Quote #298

Quote:
Originally Posted by luis enrique View Post
excuse someone has a video of these super tank? you could record them friend do not work for me: C
The thing is, this plugin allows you to create all kinds of Tanks that there really isn't a good visual representation of what the plugin does. It's more of a "do it yourself" kind of plugin where you can create your own Tanks. XD
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luis enrique
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Join Date: Oct 2017
Location: peru
Old 08-30-2018 , 01:23   Re: [L4D & L4D2] Super Tanks++ (v8.36, 08-20-2018)
Reply With Quote #299

Quote:
Originally Posted by Crasher_3637 View Post
The thing is, this plugin allows you to create all kinds of Tanks that there really isn't a good visual representation of what the plugin does. It's more of a "do it yourself" kind of plugin where you can create your own Tanks. XD




Sorry I think I missed my comma, the add-on does not work for me: C
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Psyk0tik
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Join Date: May 2012
Location: Homeless
Old 08-30-2018 , 12:02   Re: [L4D & L4D2] Super Tanks++ (v8.37, 08-30-2018)
Reply With Quote #300

Version 8.37 is out!

Changes

1. Added support for dynamic loading to the modules. (Thanks Lux!)
2. Switched RemoveEntity(entity) back to AcceptEntityInput(entity, "Kill") just to be courteous to those who prefer to still use SM 1.8.
3. Removed IsDedicatedServer() just to be courteous to those who do not have dedicated servers. (Please don't report bugs if you're playing on a local/listen server. :/)
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