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[ANY] CallAdmin - Extended Report Mod


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sakuraTheKitten
New Member
Join Date: Nov 2015
Old 11-17-2015 , 23:29   Re: [ANY] CallAdmin - Extended Report Mod
Reply With Quote #1371

I tried compiling the github version and then tried the version submitted in post 1365 and neither worked, giving me this error when I tried to send a message:

Code:
11/17/2015 - 20:12:25: [MessageBot] Failed to receive UMQID. Error: Connection timed out after 10015 milliseconds
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dordnung
Veteran Member
Join Date: Apr 2010
Old 11-18-2015 , 07:18   Re: [ANY] CallAdmin - Extended Report Mod
Reply With Quote #1372

This usually happens, when the steam community is offline.
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Lucky_luck
AlliedModders Donor
Join Date: May 2011
Location: Germany
Old 11-22-2015 , 10:00   Re: [ANY] CallAdmin - Extended Report Mod
Reply With Quote #1373

Hi,

teste gerade das Windows Modul, klappt auch alles so weit, aber wenn ich jetzt noch andere Admins den client geben, wechselt der Name bei Trackers, mal stehe ich da mal die anderen, sollte es nicht normal so sein das alle dort stehen. Hab keine Errors oder sonstiges.


http://www.directupload.net/file/d/4...sgjmtw_png.htm
http://www.directupload.net/file/d/4...v7y4j4_png.htm
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poel
Veteran Member
Join Date: Mar 2013
Old 11-22-2015 , 12:15   Re: [ANY] CallAdmin - Extended Report Mod
Reply With Quote #1374

L 11/22/2015 - 17:50:42: [SM] Unable to load plugin "calladmin_steam.smx": Required extension "messagebot" file("messagebot.ext") not running

Wtf. Im using the lastest SM and MM plugins.
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Impact123
Veteran Member
Join Date: Oct 2011
Location: Germany
Old 11-22-2015 , 13:41   Re: [ANY] CallAdmin - Extended Report Mod
Reply With Quote #1375

Please read this and provide the necessary information.
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poel
Veteran Member
Join Date: Mar 2013
Old 11-22-2015 , 16:16   Re: [ANY] CallAdmin - Extended Report Mod
Reply With Quote #1376

im using the latest smx with the latest sm/mm but it doesnt works anymore (steam module)

But, on my other servers, still works. weird
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Impact123
Veteran Member
Join Date: Oct 2011
Location: Germany
Old 11-22-2015 , 17:24   Re: [ANY] CallAdmin - Extended Report Mod
Reply With Quote #1377

We can't help without at least seeing the output of the extension specific commands described in the article i linked before. Do you use the messagebot extension from this post?
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Last edited by Impact123; 11-22-2015 at 17:25.
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Impact123
Veteran Member
Join Date: Oct 2011
Location: Germany
Old 12-04-2015 , 12:19   Re: [ANY] CallAdmin - Extended Report Mod
Reply With Quote #1378

Changelog for 0.1.5

The following is an overview of the changes for 0.1.5, for a full changelog of this release head over to our wiki.
This release contains new features and important bug fixes, we recommend you to update as soon as you can. Users who've installed the updater plugin should get the update automatically.

Core
  • Added basic support for report handling
  • Added sm_calladmin_reload command to reload reasons file
  • Added sm_calladmin_steam_reload command to reload steamid and group file
  • Added french phrases
  • Added native Calladmin_GetReportID
  • Added forward Calladmin_OnReportHandled


Steam module
  • Added basic support for report handling
  • Set default method to the web api method
  • Added string representation of result code and send method to failed message log
  • Added support for new SteamID type
  • Fixed an http error while fetching group members
  • Removed the http response check for a xml string


Mysql module
  • Add protected flag to sensitive cvars
  • Removed max convar bounds of sm_calladmin_entrypruning_ohphaned convar
  • Fixed name of version convar
  • Fixed a late loading bug with sm_calladmin_table_name


Ts3 module
  • Add protected flag to sensitive cvars
  • Fixed trying to disconnect socket handle twice


Usermanager module
  • Added state invalidation when a client leaves the server


Test plugin
  • Added self report with a random reason
  • Added client verification check


Web scripts
  • Added detailed information to error outputs
  • Added Support for new SteamID type
  • [Ts3] Fixed a bug where it's possible that, for example in onlinecount.php, admins are counted multiple times
  • [Ts3] Added support for muted channels



Explanations
A little bit more info about the features.

Report handling
We always wanted to have simple way to let admins know about handled reports. This was (and is) a known feature for the mysql module together with the windows client.
This, however, is separate from the handling of reports the windows client does, this is purely in-game and works with all modules. It's just not implemented in all of them yet.
When a client gets reported, this report has a global id attached to it which modules tell you about in their report messages.
When an admin connects to the server and calls the report command with the id as parameter, another message will go out telling that this report was handled.
Currently this is only implemented in the steam module and it is unsure if and when it will be implemented in the ts3 module. We'll keep you updated.
We also added methods and forwards for plugin developers so they can implement the features themselves in their own modules.


Reload commands
Config files (the files in the configs/ folder, not cfg/) are only read once when the plugin starts, you needed to restart the plugin when you changed them.
We made this easier now and added commands to reload them. No more plugin reloading is needed when changes are made to the configs.


Steam module changes
The web api method was introduced a while ago as a more stable method to send messages over the mobile "api" of steam.
The steamworks method usually only works correctly in CS:S and crashes most servers running other games. Hence, the web api is now the default method used.
When there was an error while sending messages, you usually only got 2 error codes and had to ask us what it means, now you get a brief info message along with the code.
The new steamids, sometimes referred to as steam3, are now supported in the configs.
There were errors fetching group members from steam groups, this is now fixed and should be working fine again.


Test plugin
The test plugin is usually used by us to verify if the features work, but we added a feature to it which is useful for others too. Self reports.
They can be very useful to test the plugin without needing anyone to report another one. Just load it, join the server and use the calladmin_test command to report yourself.


Web scripts
All web scripts now contain not just an error code, but an explanation on what happened. This makes it easier to know why the error occurred.


Important information
If you have the updater installed, the plugin and all its modules will update themselves.
While we tried to make this update backward compatible, you should carefully read the changelog and make the needed changes.
If you update a module which works together with a web script (mysql, ts3) please be sure to update both.
The upgrade process is almost the same as installing, please head over to our wiki for information.


Please ask if you have questions or encounter a problem!.
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Last edited by Impact123; 12-04-2015 at 15:00.
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poel
Veteran Member
Join Date: Mar 2013
Old 12-04-2015 , 14:03   Re: [ANY] CallAdmin - Extended Report Mod
Reply With Quote #1379

ty !

Last edited by poel; 12-04-2015 at 14:09.
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mazdarx8
Veteran Member
Join Date: Aug 2014
Old 12-04-2015 , 14:18   Re: [ANY] CallAdmin - Extended Report Mod
Reply With Quote #1380

For the update, what I have to upload?

I use CallAdmin.exe and the plugins. I have to overwrite all configs too? (Database config) and my own settings which I did?
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