First thing worth noting:
Make sure the map name matches the file name exactly,
i.e. if your mapcycle.txt says:
then it's not going to load as linux is caps-sensitive.
See:
http://kebabdukkan.000webhostapp.com...oN_RACE_v1.bsp (won't work)
http://kebabdukkan.000webhostapp.com...on_race_v1.bsp (will work)
Second thing worth noting:
Like Bacardi mentioned, free web hosts aren't the best to use for these things.
When I try to open up the balloon_race_v1 link, it attempts to stream me the file, like it was a .txt file.
This might work if I sit and wait for it to finish streaming, and then right click -> save file,
but I don't think the source engine is too happy about being streamed files this way..
Try compiling the .bsp with .7zip using these settings:
You'll want the file to download similar to this: (aka instantly available)
https://fyn.io/css_dl/maps/cs_insertion.bsp.bz2
If you absolutely need a free alternative..:
Consider adding a webapi key to your server,
(get it here:
https://steamcommunity.com/dev/apikey )
Then go into your mapcycle.txt and add the files with the workshop titles;
Code:
workshop/cp_degrootcreep_b5.ugc758374382
It won't be pretty, it'll look like this in the server browser..
.. which might make it more difficult for random players to find your server,
however as long as the map is uploaded to the workshop, it's free bandwidth.
__________________