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nergal
Veteran Member
Join Date: Apr 2012
Old 05-05-2012 , 18:07   Re: [TF2] VS Saxton Hale Mode
#2991

Quote:
Originally Posted by FlaminSarge View Post
Probably, bottleboy.

nergal: that is not what I asked you. Thank you for ignoring my request completely.

im sorry sarge.

ON MY SERVER, I have these following songs/themes


for HHH - http://www.youtube.com/watch?v=0YxxCSIj2JI
for CBS - http://www.youtube.com/watch?v=vYWhf3MnIEs
for Vagineer - http://www.youtube.com/watch?v=2HjLN1TA3bc
for Hale - http://www.youtube.com/watch?v=A2EettO8_EY
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Last edited by nergal; 05-05-2012 at 18:08.
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Slats
New Member
Join Date: May 2012
Old 05-06-2012 , 00:28   Re: [TF2] VS Saxton Hale Mode
#2992

So I am running this plugin on my server. Everything works right except it gives crits all the time. I feel like I am missing something obvious.

I have tried using tf_weapon_criticals 0 and that did not help. The taunt crits plugin works fine when I test it in arena mode. It is only during a Saxton Hale plugin does it give all crits on all weapons.

It is just me and my alt on the server. Could that have something to do with it? Or am I missing something obvious? I appreciate any helpful input.
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serpentine
I don't have a problem
Join Date: Feb 2011
Location: Madison, WI
Old 05-06-2012 , 01:12   Re: [TF2] VS Saxton Hale Mode
#2993

I believe it's because it's only you and your alt, when few people are left alive it gives crits/mini crits. I could be wrong.
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Slats
New Member
Join Date: May 2012
Old 05-06-2012 , 02:21   Re: [TF2] VS Saxton Hale Mode
#2994

Alright. I'll try filling the server up tomorrow. Thanks

Last edited by Slats; 05-06-2012 at 02:21.
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MasterOfTheXP
Veteran Member
Join Date: Aug 2011
Location: Cloudbank
Old 05-06-2012 , 14:33   Re: [TF2] VS Saxton Hale Mode
#2995

Quote:
Originally Posted by Slats View Post
Alright. I'll try filling the server up tomorrow. Thanks
You can also add bots with tf_bot_add <# of bots> or by setting sv_cheats to 1 and spamming bot in rcon.
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Plugins / My Steam / TF2 Sandbox (plugin beta testing!)
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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 05-06-2012 , 15:28   Re: [TF2] VS Saxton Hale Mode
#2996

nergal: I hope you're not overwriting the files that VSH provides, but instead making use of the defines, etc.
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Bread EOTL GunMettle Invasion Jungle Inferno will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
Steam is for playing games.
You will be fed to javalia otherwise.
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nergal
Veteran Member
Join Date: Apr 2012
Old 05-06-2012 , 15:54   Re: [TF2] VS Saxton Hale Mode
#2997

Quote:
Originally Posted by FlaminSarge View Post
nergal: I hope you're not overwriting the files that VSH provides, but instead making use of the defines, etc.

FlaminSarge, i won't lie to you (even though this is the internet), I know ABSOLUTELY nothing about pawn scripting or programming languages in any way.

the way im doing everything is by looking at how the language is put in and trying to simulate it, and so far thats working for me, i was able to make Hales theme work, and vagineers.

by the way Sarge, thanks for all the hard work you've put into updating this mod, truly appreciated!
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Last edited by nergal; 05-06-2012 at 15:56.
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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 05-06-2012 , 17:16   Re: [TF2] VS Saxton Hale Mode
#2998

I meant, don't go replacing the files themselves.
__________________
Bread EOTL GunMettle Invasion Jungle Inferno will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
Steam is for playing games.
You will be fed to javalia otherwise.
Psyduck likes replays.
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nineteeneleven
Veteran Member
Join Date: Nov 2010
Old 05-10-2012 , 20:08   Re: [TF2] VS Saxton Hale Mode
#2999

anyone else crashing when the plugin loads after the new update?
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Adjo
Member
Join Date: Dec 2009
Location: UK
Old 05-10-2012 , 20:22   Re: [TF2] VS Saxton Hale Mode
#3000

Quote:
Originally Posted by nineteeneleven View Post
anyone else crashing when the plugin loads after the new update?
Yes, my Freak Fortress server is too... a normal round can be played, then on round end it'll crash. On Windows 2008.

Probably just need to wait for new gamedata I'm guessing...
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