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Stripper:Source (Updated 2011-04-15)


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VoiDeD
AlliedModders Donor
Join Date: Mar 2009
Location: Illinois, USA
Old 02-07-2015 , 20:13   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1331

Quote:
Originally Posted by pubhero View Post
This plugin broken for me, with the latest stable mm and sm. If i try to starting the stripper, half of my players can't connect to my server. All got this message:

Steam auth ticket cancelled

When i disable the stripper, all player can connecting.
Stripper active --> we see strange things too. Weapons up in the air, props included in the ground, weapons in the hands are invisible, etc.
The plugin need update, SM 1.7.0 are buggy, or I'm too stupid?
You're crashing your clients. Review your stripper rules to see if you're not editing or removing entities that shouldn't be removed/modified or otherwise.
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Last edited by VoiDeD; 02-07-2015 at 20:13.
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pubhero
Veteran Member
Join Date: Aug 2012
Location: Central Europe
Old 02-07-2015 , 23:51   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1332

It's happen only with the new SM 1.7.0
I think something wrong with that.
Older versions all works well.
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Fragkiller
Member
Join Date: Jun 2012
Old 02-19-2015 , 09:11   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1333

Quote:
Originally Posted by Fragkiller View Post
My question is, could i just hook a created trigger_multiple (with sm) for example with the origin and just edit the created trigger_multiple (with sm) for example with OnStartTouch stuff?

Thank you
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ClassicGuzzi
Veteran Member
Join Date: Oct 2013
Location: Argentina
Old 02-19-2015 , 14:38   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1334

For some reason, on linux, the stripper is deleting everything on the map, here is my config:

PHP Code:
modify:
{
    
match:
    {
    
"classname" "tf_logic_koth"
    
}
    
replace:
    {
    
"classname" "tf_logic_arena"
    
}
}
modify:
{
    
match:
    {
    
"classname" "team_control_point_master"
    
}
    
replace:
    {
    
"classname" "tf_logic_arena"
    
}

The worst part is that on my test windows server it works without any problems.

EDIT: Nervermind, installing the lastest snapshot solved the problem

Last edited by ClassicGuzzi; 02-19-2015 at 20:24.
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Powerlord
AlliedModders Donor
Join Date: Jun 2008
Location: Seduce Me!
Old 02-20-2015 , 16:38   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1335

Quote:
Originally Posted by ClassicGuzzi View Post
For some reason, on linux, the stripper is deleting everything on the map, here is my config:

PHP Code:
modify:
{
    
match:
    {
    
"classname" "tf_logic_koth"
    
}
    
replace:
    {
    
"classname" "tf_logic_arena"
    
}
}
modify:
{
    
match:
    {
    
"classname" "team_control_point_master"
    
}
    
replace:
    {
    
"classname" "tf_logic_arena"
    
}

The worst part is that on my test windows server it works without any problems.

EDIT: Nervermind, installing the lastest snapshot solved the problem
You may have solved the issue of not everything being replaced, but last I checked Arena mode still uses the team_control_point_master entity.

(As for custom game modes, I'm not sure if all of them are smart enough (like PropHunt) to create the TCPM if its missing)
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Last edited by Powerlord; 02-20-2015 at 16:40.
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midnight9
Senior Member
Join Date: Nov 2012
Old 02-20-2015 , 22:18   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1336

Can anyone tell me exactly which item represent specific item number in L4D2? I've noticed there are 15 weapon_item_spawns
Item1, Item2, and so on.
Im trying filter some items and while i can filter static spawns then i cant filter the director ones.
As far as i could find is that Item13 is weapon_vomitjar_spawn and item12 is weapon_defibrillator_spawn. Does anyone know the all of them?
Regards
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ClassicGuzzi
Veteran Member
Join Date: Oct 2013
Location: Argentina
Old 02-21-2015 , 01:17   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1337

Quote:
Originally Posted by Powerlord View Post
You may have solved the issue of not everything being replaced, but last I checked Arena mode still uses the team_control_point_master entity.

(As for custom game modes, I'm not sure if all of them are smart enough (like PropHunt) to create the TCPM if its missing)
Yeah thanks! it was messing with some stuff on maps with invisible doors like manccohq, I just put this for every cp_orange map in the maps folder:

PHP Code:
modify:
{
match:
{
"classname" "team_round_timer"
}
replace:
{
"setup_length" "10"
"timer_length" "9000"
}
}
add:
{
"classname" "tf_logic_arena"

and added cp_ on the doors.cfg/maps.cfg config for freakfortress.

And yes I use orange maps for FF2 too it was kind of weird at first, but maps like asylum or cross work awesome for ff2.

Oh by the way, I lost my config for mvm and I tried a new one:
PHP Code:
modify:
{
    
match:
    {
    
"classname" "tf_logic_mann_vs_machine"
    
}
    
replace:
    {
    
"classname" "tf_logic_arena"
    
}
}
filter:
{
"classname" "func_upgradestation"

But the map was working like a non-arena map, with setup and re-spawn, I'm not sure what is wrong with that.

Last edited by ClassicGuzzi; 02-21-2015 at 01:19.
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MaloModo
Veteran Member
Join Date: Aug 2008
Old 03-10-2015 , 13:03   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1338

Getting this error: Failed to load plugin addons/stripper/bin/stripper_mm (Failed to get API)

stripper-1.2.2-hg82
Metamod:Source version 1.10.5-dev
SourceMod 1.7.1-dev+5161
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pubhero
Veteran Member
Join Date: Aug 2012
Location: Central Europe
Old 03-11-2015 , 00:24   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1339

What game? Don't use newer version from the SM, if you want running the Stripper. Suggestion: 1.6.3 stable.

Last edited by pubhero; 03-11-2015 at 00:25.
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Dr!fter
The Salt Boss
Join Date: Mar 2007
Old 03-11-2015 , 12:58   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1340

Quote:
Originally Posted by MaloModo View Post
Getting this error: Failed to load plugin addons/stripper/bin/stripper_mm (Failed to get API)

stripper-1.2.2-hg82
Metamod:Source version 1.10.5-dev
SourceMod 1.7.1-dev+5161
What game what os?

Quote:
Originally Posted by pubhero View Post
What game? Don't use newer version from the SM, if you want running the Stripper. Suggestion: 1.6.3 stable.
Did you come up with that yourself? Sm version doesn't matter with stripper unless sm has a bug that is breaking it somehow which I don't think is the case
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