Raised This Month: $51 Target: $400
 12% 

TF2Items - Items with custom attributes.


Post New Thread Closed Thread   
 
Thread Tools Display Modes
FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 08-10-2011 , 04:33   Re: TF2Items - Items with custom attributes.
#1091

No.

TF2_AddCondition(client, TFCond_Bonked, 9999999.0) will do it, though. But that's a native, not a command.
__________________
Bread EOTL GunMettle Invasion Jungle Inferno 64-bit will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
Steam is for playing games.
You will be fed to javalia otherwise.
Psyduck likes replays.
FlaminSarge is offline
kemerover
Junior Member
Join Date: Aug 2011
Old 08-11-2011 , 11:08   Re: TF2Items - Items with custom attributes.
#1092

Is it possible to do attibute like «100% crit on spies»? Maybe I can make my own attributes another way?
kemerover is offline
FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 08-11-2011 , 15:58   Re: TF2Items - Items with custom attributes.
#1093

Not with tf2items.
__________________
Bread EOTL GunMettle Invasion Jungle Inferno 64-bit will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
Steam is for playing games.
You will be fed to javalia otherwise.
Psyduck likes replays.
FlaminSarge is offline
Mecha the Slag
Veteran Member
Join Date: Jun 2009
Location: Denmark
Old 08-11-2011 , 16:12   Re: TF2Items - Items with custom attributes.
#1094

Use Advanced Weaponiser 2
__________________
Mecha the Slag is offline
kemerover
Junior Member
Join Date: Aug 2011
Old 08-11-2011 , 17:08   Re: TF2Items - Items with custom attributes.
#1095

Quote:
Originally Posted by Mecha the Slag View Post
Use Advanced Weaponiser 2
But
Quote:
CAN I MAKE MY OWN WEAPONS?
Not right now, but it will become possible in the future!
kemerover is offline
Mecha the Slag
Veteran Member
Join Date: Jun 2009
Location: Denmark
Old 08-11-2011 , 18:31   Re: TF2Items - Items with custom attributes.
#1096

Quote:
Originally Posted by kemerover View Post
But
Use Advanced Weaponiser 1

actually AW1 isn't around anymore. Guess you just gotta wait for AW2 to allow custom weapons
__________________
Mecha the Slag is offline
paupav
Member
Join Date: Aug 2011
Old 08-13-2011 , 06:33   Re: TF2Items - Items with custom attributes.
#1097

what i have to put cvars in server.cfg... it should look like this??


tf2items_giveweapon_version (3.03 ) //Version number. Do not change.
tf2items_giveweapon_notify 2 //: 1- Use ShowActivity2 when givew; 2- Use ShowActivity2 when givew and _ex; 0- Hide all give activity
// tf2items_valveweapons (don't set in any config if you want valve weapons on. The default value is what allows them): If non-default, if anybody tries to give any weapon index whose absolute value is 7018 or between 8000 and 9999, it will not let them. Beware, this also means w/ custom weapons in the config.
tf2items_customweapons_lowadmins 1 //: If 0, disables sm_ludmila, sm_gloves, and sm_spycrab (and their longer commands).
paupav is offline
DarthNinja
SourceMod Plugin Approver
Join Date: Mar 2009
Location: PreThinkHook()
Old 08-13-2011 , 13:33   Re: TF2Items - Items with custom attributes.
#1098

Quote:
Originally Posted by paupav View Post
what i have to put cvars in server.cfg... it should look like this??


tf2items_giveweapon_version (3.03 ) //Version number. Do not change.
tf2items_giveweapon_notify 2 //: 1- Use ShowActivity2 when givew; 2- Use ShowActivity2 when givew and _ex; 0- Hide all give activity
// tf2items_valveweapons (don't set in any config if you want valve weapons on. The default value is what allows them): If non-default, if anybody tries to give any weapon index whose absolute value is 7018 or between 8000 and 9999, it will not let them. Beware, this also means w/ custom weapons in the config.
tf2items_customweapons_lowadmins 1 //: If 0, disables sm_ludmila, sm_gloves, and sm_spycrab (and their longer commands).
Wrong thread bro.
https://forums.alliedmods.net/showthread.php?t=141962

__________________
DarthNinja is offline
asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 08-15-2011 , 11:46   Re: TF2Items - Items with custom attributes.
#1099

Update.
  • Rewritten a lot of code so that TF2Items is compatible with other extensions hooking GiveNamedItem (like TFDodgeball).
__________________
asherkin is offline
rthompson
Member
Join Date: Oct 2010
Old 08-15-2011 , 20:30   Re: TF2Items - Items with custom attributes.
#1100

Current 1.4.9 version crashes server when a player joins the server and join any team.
rthompson is offline
Closed Thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 21:34.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode