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[L4D2] Navigation Loot Spawner


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cravenge
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Join Date: Nov 2015
Location: Middle of Nowhere
Old 11-22-2019 , 09:40   Re: [L4D2] Navigation Loot Spawner
Reply With Quote #11

Quote:
Originally Posted by BHaType View Post
[...]
That's neat.

I'm a little confused why the gamedata checking is done in OnMapStart though.

Last edited by cravenge; 11-22-2019 at 10:04.
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BHaType
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Join Date: Jun 2018
Location: Methamphetamine
Old 11-22-2019 , 18:34   Re: [L4D2] Navigation Loot Spawner
Reply With Quote #12

Quote:
Originally Posted by cravenge View Post

I'm a little confused why the gamedata checking is done in OnMapStart though.
OnPluginStart starts too early and therefore ptr to TheNavAreas will be invalid. Also, if the map has changed, it means that the number of navigation zones has also changed, so the best option is to use OnMapStart or event "round_start_post_nav"
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Last edited by BHaType; 11-22-2019 at 18:35.
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cravenge
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Old 11-22-2019 , 19:26   Re: [L4D2] Navigation Loot Spawner
Reply With Quote #13

Ah, I see. That clears it up then.
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santu1santu1
Junior Member
Join Date: Jan 2018
Old 12-07-2019 , 11:21   Re: [L4D2] Navigation Loot Spawner
Reply With Quote #14

hello, i have a problem with this plugin, the cfg file dont appear, i have tried to reinstall the plugin but it doesnt work, what can i do?
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Marttt
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Join Date: Jan 2019
Old 12-07-2019 , 16:49   Re: [L4D2] Navigation Loot Spawner
Reply With Quote #15

the cfg created is called "l4d2_nav_loot_spawner.cfg" also check if you have the gamedata file in the folder.
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santu1santu1
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Join Date: Jan 2018
Old 12-11-2019 , 11:50   Re: [L4D2] Navigation Loot Spawner
Reply With Quote #16

thx, i finally fixed it.
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sonic155
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Join Date: Mar 2019
Old 12-11-2019 , 17:19   Re: [L4D2] Navigation Loot Spawner
Reply With Quote #17

how about a "high tech door" that blocks the path you need to go and to get passed it you must find a key for the door that spawns somewhere randomly near by or something ? =o
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BHaType
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Join Date: Jun 2018
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Old 12-12-2019 , 02:47   Re: [L4D2] Navigation Loot Spawner
Reply With Quote #18

Quote:
Originally Posted by sonic155 View Post
how about a "high tech door" that blocks the path you need to go and to get passed it you must find a key for the door that spawns somewhere randomly near by or something ? =o
this random system does not fit this idea because the key may appear where the survivors will not be able to see it
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sonic155
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Join Date: Mar 2019
Old 12-12-2019 , 16:19   Re: [L4D2] Navigation Loot Spawner
Reply With Quote #19

oh ok then nvm on that =o
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KoMiKoZa
Member
Join Date: Dec 2017
Location: thy old times
Old 01-12-2020 , 07:16   Re: [L4D2] Navigation Loot Spawner
Reply With Quote #20

"Shootables" spawned by the plugin (gascans, propane/gas tanks, fireworks crates) can't be shot unless you pick them up first. Is it possible to fix?
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