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[L4D / L4D2] Lockdown System | 1.7 [Final] : Jan. 30, 2019 |


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sxslmk
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Join Date: Dec 2017
Location: CN
Old 04-08-2020 , 23:24   Re: [L4D / L4D2] Lockdown System | 1.7 [Final] : Jan. 30, 2019 |
Reply With Quote #51

Quote:
Originally Posted by fbef0102 View Post
fixed some bugs in lockdown_system-l4d2_b.smx
感謝修復
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TypicalType
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Join Date: Mar 2020
Location: Brazil
Old 05-26-2020 , 17:17   Re: [L4D / L4D2] Lockdown System | 1.7 [Final] : Jan. 30, 2019 |
Reply With Quote #52

Quote:
Originally Posted by fbef0102 View Post
version: 1.9

New Feature:
- Remove Convar "Lockdown_system-l4d(2)_menu".
- All survivors must assemble near the saferoom door first before open. (prevent rushing idiots)
PHP Code:
lockdown_system-l4d2_all_survivors_near_saferoom "1" 
- Spawn Tanks before and after safeoom door open
PHP Code:
lockdown_system-l4d2_tank_demolition "1" 
Spoiler


-Edit-
Latest version always here
your version the language is in japanese is there a version english??
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fbef0102
Senior Member
Join Date: Sep 2017
Location: TW
Old 06-26-2020 , 07:15   Re: [L4D / L4D2] Lockdown System | 1.7 [Final] : Jan. 30, 2019 |
Reply With Quote #53

Quote:
Originally Posted by TypicalType View Post
your version the language is in japanese is there a version english??
you can download .sp file and edit "PrintHintText" , "PrintToChatAll", "PrintCenterTextAll"
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fbef0102
Senior Member
Join Date: Sep 2017
Location: TW
Old 08-03-2020 , 14:23   Re: [L4D / L4D2] Lockdown System | 1.7 [Final] : Jan. 30, 2019 |
Reply With Quote #54

version: 3.1 [2020/9/26]

New Feature:
- Update L4D2 "The Last Stand" gamedata
- Workng in L4D2 "The Last Stand" Map
- Replace Left 4 DHooks Direct with Left 4 Downtown 2 extension
- Remove Convar "Lockdown_system-l4d(2)_menu".
- All survivors must assemble near the saferoom door first before open. (prevent rushing players)
- fixed plugin not working in "c10m2_drainage"
- display who open/close the door
- spawn a tank before door open
- spawn multi tanks after door open
- keep spawning a tank when door is opening (players will not feel boring)
- display a message showing who opened or closed the saferoom door. (everyone will know who spamming the door)
- after Safe room door is opened, set a timer to count down. Slay players who still are not inside the saferoom. (prevent cowards)
- when door is opening, if any common or infected spawns inside the saferoom, teleport them outside. (prevent being stuck inside the saferoom)
- stop AI survivor from opening the door. (prevent stupid bots from spamming the door)


Apply to:
l4d2 only

Require:
sm 1.10 or above, Please download sp file and compile by yourself
Left 4 DHooks Direct


Updating cfg:
  • New cvars have been added: use the Cvar Configs Updater, or delete the old cvars config or manually add them.

Updating gamedata from v2.7:
  • New signature have been added: redownload and replace gamedata/lockdown_system-l4d2.txt

-Convar-
Spoiler


Related Plugins
-Github-
Latest version always here
Attached Files
File Type: zip lockdown_system-l4d2 v3.1.zip (32.0 KB, 18 views)
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Last edited by fbef0102; Yesterday at 09:39. Reason: v3.1 release
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bacongrease
New Member
Join Date: Sep 2020
Old 09-15-2020 , 18:19   Re: [L4D / L4D2] Lockdown System | 1.7 [Final] : Jan. 30, 2019 |
Reply With Quote #55

Can you include survivors must assemble near the safe room door first before open to l4d1 please? This mod is great except that speed runners can activate the door while everyone is still in the back.
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fbef0102
Senior Member
Join Date: Sep 2017
Location: TW
Old 09-25-2020 , 23:05   Re: [L4D / L4D2] Lockdown System | 1.7 [Final] : Jan. 30, 2019 |
Reply With Quote #56

[L4D / L4D2] Lockdown System version 3.0 [2020/9/26]
- Update Gamedata for L4D2 "The Last Stand" update. (Thanks to Shadowysn's work)
- Replace Left 4 Downtown 2 extension with Left 4 DHooks Direct
- More convars
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Last edited by fbef0102; Yesterday at 09:29.
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fbef0102
Senior Member
Join Date: Sep 2017
Location: TW
Old Yesterday , 09:28   Re: [L4D / L4D2] Lockdown System | 1.7 [Final] : Jan. 30, 2019 |
Reply With Quote #57

[L4D / L4D2] Lockdown System version 3.1 [2020/9/26]
- Fixed not workng in L4D2 "The Last Stand" Map
__________________

Last edited by fbef0102; Yesterday at 09:28.
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gamer_kanelita
Member
Join Date: Jun 2019
Location: Peru
Old Yesterday , 15:06   Re: [L4D / L4D2] Lockdown System | 1.7 [Final] : Jan. 30, 2019 |
Reply With Quote #58

it doesn't work for me on my server, copy everything but nothing, only the door of the saferoom does not open at all
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fbef0102
Senior Member
Join Date: Sep 2017
Location: TW
Old Yesterday , 18:28   Re: [L4D / L4D2] Lockdown System | 1.7 [Final] : Jan. 30, 2019 |
Reply With Quote #59

Quote:
Originally Posted by gamer_kanelita View Post
it doesn't work for me on my server, copy everything but nothing, only the door of the saferoom does not open at all
which one do you use? Lockdown System | 1.7 or 3.1?
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gamer_kanelita
Member
Join Date: Jun 2019
Location: Peru
Old Yesterday , 18:44   Re: [L4D / L4D2] Lockdown System | 1.7 [Final] : Jan. 30, 2019 |
Reply With Quote #60

uso sistema de bloqueo 3.1 :llorar: :llorar:
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