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[L4D & L4D2] Infected Glow (1.9) [03-Aug-2020]


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NoroHime
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Join Date: Aug 2016
Old 08-29-2019 , 06:14   Re: [L4D & L4D2] Infected Glow (1.5) [05-May-2018]
Reply With Quote #21

is anyone have older version?like 1.4 or down, the new syntax version didn't works on my old sourcemod platform, please help,i love this plugin
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TiTz
Member
Join Date: Jan 2020
Old 01-27-2020 , 21:26   Re: [L4D & L4D2] Infected Glow (1.5) [05-May-2018]
Reply With Quote #22

Hi Silvers,

I love your plugins - I have a whole load of them on my server.

For some reason I'm getting a few errors - I'm running Infected Glow (1.5)
just thought I'd let you know. Hope this is useful - if you need more info - let me know.

Regards TiTz

L 01/28/2020 - 00:073: SourceMod error session started
L 01/28/2020 - 00:073: Info (map "l4d_ravenholmwar_2") (file "E:\servl4d\left4dead\addons\sourcemod\logs\e rrors_20200128.log")
L 01/28/2020 - 00:073: [SM] Exception reported: Invalid edict (363 - 363)
L 01/28/2020 - 00:073: [SM] Blaming: l4d_infected_glow.smx
L 01/28/2020 - 00:073: [SM] Call stack trace:
L 01/28/2020 - 00:073: [SM] [0] GetEdictClassname
L 01/28/2020 - 00:073: [SM] [1] Line 330, /home/forums/content/files/8/5/7/7/8/105744.attach::TimerCreate
L 01/28/2020 - 00:073: [SM] Exception reported: Invalid edict (133 - 133)
L 01/28/2020 - 00:073: [SM] Blaming: l4d_infected_glow.smx
L 01/28/2020 - 00:073: [SM] Call stack trace:
L 01/28/2020 - 00:073: [SM] [0] GetEdictClassname
L 01/28/2020 - 00:073: [SM] [1] Line 330, /home/forums/content/files/8/5/7/7/8/105744.attach::TimerCreate
L 01/28/2020 - 00:20:23: Error log file session closed.
L 01/27/2020 - 01:27:09: SourceMod error session started
L 01/27/2020 - 01:27:09: Info (map "l4d_river02_barge") (file "E:\servl4d\left4dead\addons\sourcemod\logs\e rrors_20200127.log")
L 01/27/2020 - 01:27:09: [SM] Exception reported: Invalid edict (436 - 436)
L 01/27/2020 - 01:27:09: [SM] Blaming: l4d_infected_glow.smx
L 01/27/2020 - 01:27:09: [SM] Call stack trace:
L 01/27/2020 - 01:27:09: [SM] [0] GetEdictClassname
L 01/27/2020 - 01:27:09: [SM] [1] Line 330, /home/forums/content/files/8/5/7/7/8/105744.attach::TimerCreate
L 01/27/2020 - 01:27:09: [SM] Exception reported: Invalid edict (428 - 42
L 01/27/2020 - 01:27:09: [SM] Blaming: l4d_infected_glow.smx
L 01/27/2020 - 01:27:09: [SM] Call stack trace:
L 01/27/2020 - 01:27:09: [SM] [0] GetEdictClassname
L 01/27/2020 - 01:27:09: [SM] [1] Line 330, /home/forums/content/files/8/5/7/7/8/105744.attach::TimerCreate
L 01/27/2020 - 02:50:54: Error log file session closed.
L 01/27/2020 - 18:13:51: SourceMod error session started
L 01/27/2020 - 18:13:51: Info (map "l4d_smalltown01_caves") (file "E:\servl4d\left4dead\addons\sourcemod\logs\e rrors_20200127.log")
L 01/27/2020 - 18:13:51: [SM] Exception reported: Invalid edict (397 - 397)
L 01/27/2020 - 18:13:51: [SM] Blaming: l4d_infected_glow.smx
L 01/27/2020 - 18:13:51: [SM] Call stack trace:
L 01/27/2020 - 18:13:51: [SM] [0] GetEdictClassname
L 01/27/2020 - 18:13:51: [SM] [1] Line 330, /home/forums/content/files/8/5/7/7/8/105744.attach::TimerCreate
L 01/27/2020 - 18:13:51: [SM] Exception reported: Invalid edict (393 - 393)
L 01/27/2020 - 18:13:51: [SM] Blaming: l4d_infected_glow.smx
L 01/27/2020 - 18:13:51: [SM] Call stack trace:
L 01/27/2020 - 18:13:51: [SM] [0] GetEdictClassname
L 01/27/2020 - 18:13:51: [SM] [1] Line 330, /home/forums/content/files/8/5/7/7/8/105744.attach::TimerCreate
L 01/27/2020 - 18:198: Error log file session closed.
L 01/27/2020 - 19:28:00: SourceMod error session started
L 01/27/2020 - 19:28:00: Info (map "l4d_smalltown03_ranchhouse") (file "E:\servl4d\left4dead\addons\sourcemod\logs\e rrors_20200127.log")
L 01/27/2020 - 19:28:00: [SM] Exception reported: Script execution timed out
L 01/27/2020 - 19:28:00: [SM] Blaming: l4d_infected_loot_drops.smx
L 01/27/2020 - 19:28:00: [SM] Call stack trace:
L 01/27/2020 - 19:28:00: [SM] [1] Line 712, /home/forums/content/files/1/5/5/2/9/53588.attach::Event_PlayerDeath
L 01/27/2020 - 19:43:45: Error log file session closed.
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Silvers
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Join Date: Aug 2010
Location: SpaceX
Old 01-27-2020 , 21:35   Re: [L4D & L4D2] Infected Glow (1.5) [05-May-2018]
Reply With Quote #23

Updated. Thanks for reporting.
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Last edited by Silvers; 02-02-2020 at 21:00.
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KRUTIK
Member
Join Date: Feb 2019
Location: Мос
Old 02-29-2020 , 08:49   Re: [L4D & L4D2] Infected Glow (1.6 [03-Feb-2020]
Reply With Quote #24

This plugin does not work for me, I do not know why, there are no errors, but it does not work, SDK Hooks (1.9.0.624 by AlliedModders LLC is installed
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Silvers
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Join Date: Aug 2010
Location: SpaceX
Old 02-29-2020 , 09:50   Re: [L4D & L4D2] Infected Glow (1.6 [03-Feb-2020]
Reply With Quote #25

Quote:
Originally Posted by KRUTIK View Post
This plugin does not work for me, I do not know why, there are no errors, but it does not work, SDK Hooks (1.9.0.6248) by AlliedModders LLC is installed
Changed any cvars? I don't know what to say, it works for me.
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KRUTIK
Member
Join Date: Feb 2019
Location: Мос
Old 02-29-2020 , 10:46   Re: [L4D & L4D2] Infected Glow (1.6 [03-Feb-2020]
Reply With Quote #26

Quote:
Originally Posted by Silvers View Post
Changed any cvars? I don't know what to say, it works for me.

May not work due to super tanks plugin
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Dragokas
Veteran Member
Join Date: Nov 2017
Location: Ukraine
Old 03-03-2020 , 16:27   Re: [L4D & L4D2] Infected Glow (1.6 [03-Feb-2020]
Reply With Quote #27

L4D1 works perfectly. Thanks Silvers!

Quote:
Originally Posted by KRUTIK
This plugin does not work for me, I do not know why, there are no errors, but it does not work, SDK Hooks (1.9.0.624 by AlliedModders LLC is installed
Most direct and fastest method for resolving plugin conflicts or finding problem plugins is by - halving, by removing half of the plugins -> test -> repeat again.

Quote:
Originally Posted by KRUTIK
May not work due to super tanks plugin
There are a lot of supertanks plugins.
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Last edited by Dragokas; 03-03-2020 at 16:28.
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yzybb
Junior Member
Join Date: Jul 2020
Old 07-27-2020 , 11:32   Re: [L4D & L4D2] Infected Glow (1.8) [10-May-2020]
Reply With Quote #28

Hello, Thank you for your work,But you seem to forget Add to this work smoother fading of the light, "Lux" for coding in.

Please note that zombies are ignited instantaneously, so it is only needed when the zombies die add smoother fading of the light.

Last edited by yzybb; 07-28-2020 at 01:03.
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yzybb
Junior Member
Join Date: Jul 2020
Old 07-30-2020 , 01:59   Re: [L4D & L4D2] Infected Glow (1.8) [10-May-2020]
Reply With Quote #29

Hello, is it updated? When the zombie dies, the dynamic light will disappear instantly. The flame that burns after the zombie dies, and there is no dynamic light and fade out. Very unnatural, I think you should understand what I mean.
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Silvers
AlliedModders Donor
Join Date: Aug 2010
Location: SpaceX
Old 08-03-2020 , 17:58   Re: [L4D & L4D2] Infected Glow (1.8) [10-May-2020]
Reply With Quote #30

Quote:
Originally Posted by yzybb View Post
Hello, is it updated? When the zombie dies, the dynamic light will disappear instantly. The flame that burns after the zombie dies, and there is no dynamic light and fade out. Very unnatural, I think you should understand what I mean.
Done.

Code:
1.9 (03-Aug-2020)
    - Added light fading out instead of abruptly disappearing.
    - Added smoother fading of the light, thanks to "Lux" for original coding from "Fire Glow" plugin.
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