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VPhysics


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XHUNTERX
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Join Date: Aug 2019
Location: World
Old 08-04-2020 , 06:52   Re: VPhysics
Reply With Quote #101

https://crash.limetech.org/twnoojavdvnb

https://crash.limetech.org/tpzhvkvn6dqm

Last edited by XHUNTERX; 08-04-2020 at 06:54.
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 08-04-2020 , 08:10   Re: VPhysics
Reply With Quote #102

Those are crashes in the engine's vphysics library and are unrelated to this extension (which you're not even using).
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EvilGuy
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Join Date: Jun 2019
Location: Turkey / Istanbul
Old 08-12-2020 , 09:40   Re: VPhysics
Reply With Quote #103

Well im sorry to bumping this thread but is it possible to weld physical entities to worldspawn? I mean existing function only welds two physical entities together, is it possible to weld one physical entity to worldspawn(entity 0)? Like welding stuff to ground as an example.

Last edited by EvilGuy; 08-12-2020 at 09:42.
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_GamerX
AlliedModders Donor
Join Date: Jun 2011
Location: Fun Server
Old 08-12-2020 , 13:04   Re: VPhysics
Reply With Quote #104

Code:
[SM] Extension vphysics.ext.2.csgo.so failed to load: /mnt/hlserver_extension2/27679/csgo/addons/sourcemod/extensions/vphysics.ext.2.csgo.so: undefined symbol: __dynamic_cast
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FroGeX
Junior Member
Join Date: Aug 2020
Old 08-17-2020 , 06:25   Re: VPhysics
Reply With Quote #105

Any update for CSGO?
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