Member
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07-09-2011
, 19:41
Re: [TF2] TF2Ware - Wario Ware Microgaming!!
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#127
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I'm also getting crashes, I cannot figure out where it crashes, sometimes it crashes at the start of a game, sometimes in the middle of one. It leaves simmilar backtraces each time:
Code:
#0 0xf77d3425 in __kernel_vsyscall ()
#1 0xf75cf2a6 in poll () from /lib32/libc.so.6
#2 0xefac1d0c in Curl_socket_ready () from bin/crashhandler.so
#3 0xefabdbae in waitconnect () from bin/crashhandler.so
#4 0xefabe6ce in singleipconnect () from bin/crashhandler.so
#5 0xefabe8f9 in Curl_connecthost () from bin/crashhandler.so
#6 0xefacc60c in Curl_connect () from bin/crashhandler.so
#7 0xefad42ab in Curl_perform () from bin/crashhandler.so
#8 0xefabd8e4 in curl_easy_perform () from bin/crashhandler.so
#9 0xefaac5b5 in google_breakpad::HTTPUpload::SendRequest(std::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, std::map<std::basic_string<char, std::char_traits<char>, std::allocator<char> >, std::basic_string<char, std::char_traits<char>, std::allocator<char> >, std::less<std::basic_string<char, std::char_traits<char>, std::allocator<char> > >, std::allocator<std::pair<std::basic_string<char, std::char_traits<char>, std::allocator<char> > const, std::basic_string<char, std::char_traits<char>, std::allocator<char> > > > > const&, std::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, std::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, std::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, std::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, std::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, std::basic_string<char, std::char_traits<char>, std::allocator<char> >*, std::basic_string<char, std::char_traits<char>, std::allocator<char> >*, bool) () from bin/crashhandler.so
#10 0xefaad0ed in CBreakpadFactory::SendCrashReport(std::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, std::map<std::basic_string<char, std::char_traits<char>, std::allocator<char> >, std::basic_string<char, std::char_traits<char>, std::allocator<char> >, std::less<std::basic_string<char, std::char_traits<char>, std::allocator<char> > >, std::allocator<std::pair<std::basic_string<char, std::char_traits<char>, std::allocator<char> > const, std::basic_string<char, std::char_traits<char>, std::allocator<char> > > > >&) () from bin/crashhandler.so
#11 0xefaae3e3 in CHandlerContext::MinidumpCallback(char const*, char const*, bool) () from bin/crashhandler.so
#12 0xefab11a4 in google_breakpad::ExceptionHandler::GenerateDump(google_breakpad::ExceptionHandler::CrashContext*) () from bin/crashhandler.so
#13 0xefab137b in google_breakpad::ExceptionHandler::HandleSignal(int, siginfo*, void*) () from bin/crashhandler.so
#14 0xefab16ab in google_breakpad::ExceptionHandler::SignalHandler(int, siginfo*, void*) () from bin/crashhandler.so
#15 <signal handler called>
#16 0xf3bcb2f3 in SlerpBones(CStudioHdr const*, Quaternion*, Vector*, mstudioseqdesc_t&, int, QuaternionAligned const*, Vector const*, float, int) () from /home/saz/gameservers/orangebox/tf/bin/server.so
#17 0xf3bd22f3 in CBoneSetup::AccumulatePose(Vector*, Quaternion*, int, float, float, float, CIKContext*) () from /home/saz/gameservers/orangebox/tf/bin/server.so
#18 0xf3d10481 in CBaseAnimatingOverlay::GetSkeleton(CStudioHdr*, Vector*, Quaternion*, int) () from /home/saz/gameservers/orangebox/tf/bin/server.so
#19 0xf3d0b610 in CBaseAnimating::SetupBones(matrix3x4_t*, int) () from /home/saz/gameservers/orangebox/tf/bin/server.so
#20 0xf3d02973 in CBaseAnimating::GetBoneCache() () from /home/saz/gameservers/orangebox/tf/bin/server.so
#21 0xf3d03900 in CBaseAnimating::GetBoneTransform(int, matrix3x4_t&) () from /home/saz/gameservers/orangebox/tf/bin/server.so
#22 0xf3d036e3 in CBaseAnimating::GetBonePosition(int, Vector&, QAngle&) () from /home/saz/gameservers/orangebox/tf/bin/server.so
#23 0xf413698c in CTFPlayer::DropAmmoPack(CTakeDamageInfo const&, bool, bool) () from /home/saz/gameservers/orangebox/tf/bin/server.so
#24 0xf4149af3 in CTFPlayer::Event_Killed(CTakeDamageInfo const&) () from /home/saz/gameservers/orangebox/tf/bin/server.so
#25 0xf3f1dfdc in CBasePlayer::CommitSuicide(bool, bool) () from /home/saz/gameservers/orangebox/tf/bin/server.so
#26 0xf411f6cc in CTFPlayer::CommitSuicide(bool, bool) () from /home/saz/gameservers/orangebox/tf/bin/server.so
#27 0xdf8fd9c5 in ?? ()
#28 0xee4c2a11 in ForcePlayerSuicide(SourcePawn::IPluginContext*, int const*) () from /home/saz/gameservers/orangebox/tf/addons/sourcemod/extensions/sdktools.ext.2.ep2v.so
#29 0xeee9eeea in NativeCallback(sp_context_s*, unsigned int, int*) () from /home/saz/gameservers/orangebox/tf/addons/sourcemod/bin/sourcepawn.jit.x86.so
#30 0xe73924ad in ?? ()
Backtrace stopped: previous frame inner to this frame (corrupt stack?)
Code:
#0 0xf77b8425 in __kernel_vsyscall ()
#1 0xf75b42a6 in poll () from /lib32/libc.so.6
#2 0xefaa6d0c in Curl_socket_ready () from bin/crashhandler.so
#3 0xefaa2bae in waitconnect () from bin/crashhandler.so
#4 0xefaa36ce in singleipconnect () from bin/crashhandler.so
#5 0xefaa38f9 in Curl_connecthost () from bin/crashhandler.so
#6 0xefab160c in Curl_connect () from bin/crashhandler.so
#7 0xefab92ab in Curl_perform () from bin/crashhandler.so
#8 0xefaa28e4 in curl_easy_perform () from bin/crashhandler.so
#9 0xefa915b5 in google_breakpad::HTTPUpload::SendRequest(std::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, std::map<std::basic_string<char, std::char_traits<char>, std::allocator<char> >, std::basic_string<char, std::char_traits<char>, std::allocator<char> >, std::less<std::basic_string<char, std::char_traits<char>, std::allocator<char> > >, std::allocator<std::pair<std::basic_string<char, std::char_traits<char>, std::allocator<char> > const, std::basic_string<char, std::char_traits<char>, std::allocator<char> > > > > const&, std::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, std::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, std::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, std::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, std::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, std::basic_string<char, std::char_traits<char>, std::allocator<char> >*, std::basic_string<char, std::char_traits<char>, std::allocator<char> >*, bool) () from bin/crashhandler.so
#10 0xefa920ed in CBreakpadFactory::SendCrashReport(std::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, std::map<std::basic_string<char, std::char_traits<char>, std::allocator<char> >, std::basic_string<char, std::char_traits<char>, std::allocator<char> >, std::less<std::basic_string<char, std::char_traits<char>, std::allocator<char> > >, std::allocator<std::pair<std::basic_string<char, std::char_traits<char>, std::allocator<char> > const, std::basic_string<char, std::char_traits<char>, std::allocator<char> > > > >&) () from bin/crashhandler.so
#11 0xefa933e3 in CHandlerContext::MinidumpCallback(char const*, char const*, bool) () from bin/crashhandler.so
#12 0xefa961a4 in google_breakpad::ExceptionHandler::GenerateDump(google_breakpad::ExceptionHandler::CrashContext*) () from bin/crashhandler.so
#13 0xefa9637b in google_breakpad::ExceptionHandler::HandleSignal(int, siginfo*, void*) () from bin/crashhandler.so
#14 0xefa966ab in google_breakpad::ExceptionHandler::SignalHandler(int, siginfo*, void*) () from bin/crashhandler.so
#15 <signal handler called>
#16 0xf3bb02f3 in SlerpBones(CStudioHdr const*, Quaternion*, Vector*, mstudioseqdesc_t&, int, QuaternionAligned const*, Vector const*, float, int) () from /home/saz/gameservers/orangebox/tf/bin/server.so
#17 0xf3bb72f3 in CBoneSetup::AccumulatePose(Vector*, Quaternion*, int, float, float, float, CIKContext*) () from /home/saz/gameservers/orangebox/tf/bin/server.so
#18 0xf3cf5481 in CBaseAnimatingOverlay::GetSkeleton(CStudioHdr*, Vector*, Quaternion*, int) () from /home/saz/gameservers/orangebox/tf/bin/server.so
#19 0xf3cf0610 in CBaseAnimating::SetupBones(matrix3x4_t*, int) () from /home/saz/gameservers/orangebox/tf/bin/server.so
#20 0xf3ce7973 in CBaseAnimating::GetBoneCache() () from /home/saz/gameservers/orangebox/tf/bin/server.so
#21 0xf3cf0366 in CBaseAnimating::SetupBones(matrix3x4_t*, int) () from /home/saz/gameservers/orangebox/tf/bin/server.so
#22 0xf3ce7973 in CBaseAnimating::GetBoneCache() () from /home/saz/gameservers/orangebox/tf/bin/server.so
#23 0xf3ce8900 in CBaseAnimating::GetBoneTransform(int, matrix3x4_t&) () from /home/saz/gameservers/orangebox/tf/bin/server.so
#24 0xf3ce89d8 in CBaseAnimating::GetAttachment(int, matrix3x4_t&) () from /home/saz/gameservers/orangebox/tf/bin/server.so
#25 0xf39b335f in CBaseViewModel::SpawnControlPanels() () from /home/saz/gameservers/orangebox/tf/bin/server.so
#26 0xf39b421f in CBaseViewModel::SetWeaponModel(char const*, CBaseCombatWeapon*) () from /home/saz/gameservers/orangebox/tf/bin/server.so
#27 0xf3996497 in CBaseCombatWeapon::SetViewModel() () from /home/saz/gameservers/orangebox/tf/bin/server.so
#28 0xf399965c in CBaseCombatWeapon::DefaultDeploy(char*, char*, int, char*) () from /home/saz/gameservers/orangebox/tf/bin/server.so
#29 0xf3995e0f in CBaseCombatWeapon::Deploy() () from /home/saz/gameservers/orangebox/tf/bin/server.so
#30 0xf3b3d208 in CTFWeaponBase::Deploy() () from /home/saz/gameservers/orangebox/tf/bin/server.so
#31 0xf398e6f2 in CBaseCombatCharacter::Weapon_Switch(CBaseCombatWeapon*, int) () from /home/saz/gameservers/orangebox/tf/bin/server.so
#32 0xf39ad38e in CBasePlayer::Weapon_Switch(CBaseCombatWeapon*, int) () from /home/saz/gameservers/orangebox/tf/bin/server.so
#33 0xf3b1795b in CTFPlayer::Weapon_Switch(CBaseCombatWeapon*, int) () from /home/saz/gameservers/orangebox/tf/bin/server.so
#34 0xf3efc686 in CBasePlayer::Weapon_Equip(CBaseCombatWeapon*) () from /home/saz/gameservers/orangebox/tf/bin/server.so
#35 0x1035fb4f in ?? ()
#36 0xee4b3779 in WeaponEquip(SourcePawn::IPluginContext*, int const*) () from /home/saz/gameservers/orangebox/tf/addons/sourcemod/extensions/sdktools.ext.2.ep2v.so
#37 0xeee83eea in NativeCallback(sp_context_s*, unsigned int, int*) () from /home/saz/gameservers/orangebox/tf/addons/sourcemod/bin/sourcepawn.jit.x86.so
#38 0x1035e28d in ?? ()
Backtrace stopped: previous frame inner to this frame (corrupt stack?)
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