Raised This Month: $32 Target: $400
 8% 

[TF2] High-Five Enemies (v1.3, 01/08/2013)


Post New Thread Reply   
 
Thread Tools Display Modes
Author
FlaminSarge
Veteran Member
Join Date: Jul 2010
Plugin ID:
2925
Plugin Version:
1.3
Plugin Category:
Fun Stuff
Plugin Game:
Team Fortress 2
Plugin Dependencies:
    Servers with this Plugin:
    27 
    Plugin Description:
    Slap their hands!
    Unapprover:
    Reason for Unapproving:
    Now integrated into game
    Old 04-23-2012 , 22:13   [TF2] High-Five Enemies (v1.3, 01/08/2013)
    Reply With Quote #1

    Because it works.
    Taunt in front of an enemy who's ready to high five, and you high five them.
    (Both normal taunt and action slot taunt work).

    Demo: https://www.youtube.com/watch?v=klmCX2zg21g

    Cvars:
    highfiveenemy_version 1.3 - do not touch

    Overrides:
    "highfive_enemy" - set in admin_overrides.cfg, at least one person in the high five must have this override to high five between enemies. Default access to everyone.

    Not sure how well it works with VSH and stuff.

    Thanks to ArchmageMC and MasterOfTheXP for using their high five taunts.

    Changelog:
    Code:
    01/08/2013 (v1.3)
    *REALLY fixed picking up intel you're not supposed to, for any kind of flag (sd_, invade_, etc)
    
    07/23/2012 (v1.2)
    *Players who pick up their own team's intelligence when high-fiving an enemy will drop it immediately.
    
    05/15/2012 (v1.1)
    *Action slot taunt now works to high five an enemy
    *Checks against several conds before trying to let you highfive an enemy
    *Checks an override, so you can prevent access.
    
    04/23/2012 (v1.0)
    *Initial release
    Previous total plugin views - 2165
    Attached Files
    File Type: sp Get Plugin or Get Source (highfive_enemy.sp - 6899 views - 4.2 KB)
    __________________
    Bread EOTL GunMettle Invasion Jungle Inferno will break everything. Don't even ask.

    All plugins: Randomizer/GiveWeapon, ModelManager, etc.
    Post in plugin threads with questions.
    Steam is for playing games.
    You will be fed to javalia otherwise.
    Psyduck likes replays.

    Last edited by FlaminSarge; 01-08-2013 at 18:19.
    FlaminSarge is offline
    MasterOfTheXP
    Veteran Member
    Join Date: Aug 2011
    Location: Cloudbank
    Old 04-24-2012 , 00:33   Re: [TF2] High-Five Enemies
    Reply With Quote #2

    Brilliant. Absolutely brilliant. Every server ever needs this, now.

    It appears to be working in FF2/VSH.
    __________________
    Plugins / My Steam / TF2 Sandbox (plugin beta testing!)
    MasterOfTheXP is offline
    serpentine
    I don't have a problem
    Join Date: Feb 2011
    Location: Madison, WI
    Old 04-24-2012 , 01:15   Re: [TF2] High-Five Enemies
    Reply With Quote #3

    This is awesome for high fiving enemies that have end round immunity! Thanks.
    __________________
    serpentine is offline
    Powerlord
    AlliedModders Donor
    Join Date: Jun 2008
    Location: Seduce Me!
    Old 04-24-2012 , 13:18   Re: [TF2] High-Five Enemies
    Reply With Quote #4

    Quote:
    Originally Posted by FlaminSarge View Post
    (Normal taunt, not your action slot taunt).
    Even if you have the high-five taunt equipped yourself?
    __________________
    Not currently working on SourceMod plugin development.
    Powerlord is offline
    ReFlexPoison
    ☠☠☠
    Join Date: Jul 2011
    Location: ☠☠☠
    Old 04-24-2012 , 13:26   Re: [TF2] High-Five Enemies
    Reply With Quote #5

    Need this on every VSH server naow! ;)
    ReFlexPoison is offline
    Mr. Man
    Veteran Member
    Join Date: Mar 2011
    Location: Huh?
    Old 04-24-2012 , 16:39   Re: [TF2] High-Five Enemies
    Reply With Quote #6

    This is the most brilliant plugin since TF2items.
    Mr. Man is offline
    FlaminSarge
    Veteran Member
    Join Date: Jul 2010
    Old 04-24-2012 , 17:45   Re: [TF2] High-Five Enemies
    Reply With Quote #7

    Powerlord, last I checked, no.
    That's why the command listeners for those two are commented out. I'll try again later.
    __________________
    Bread EOTL GunMettle Invasion Jungle Inferno will break everything. Don't even ask.

    All plugins: Randomizer/GiveWeapon, ModelManager, etc.
    Post in plugin threads with questions.
    Steam is for playing games.
    You will be fed to javalia otherwise.
    Psyduck likes replays.

    Last edited by FlaminSarge; 04-24-2012 at 17:45.
    FlaminSarge is offline
    Powerlord
    AlliedModders Donor
    Join Date: Jun 2008
    Location: Seduce Me!
    Old 04-24-2012 , 19:41   Re: [TF2] High-Five Enemies
    Reply With Quote #8

    Quote:
    Originally Posted by FlaminSarge View Post
    Powerlord, last I checked, no.
    That's why the command listeners for those two are commented out. I'll try again later.
    I was under the impression that the high-five taunt would fire +taunt despite being an action item. After all, that's why it's +taunt now instead of taunt, so you can hold it down.
    __________________
    Not currently working on SourceMod plugin development.

    Last edited by Powerlord; 04-24-2012 at 19:41.
    Powerlord is offline
    NameUser
    Senior Member
    Join Date: Apr 2012
    Location: Bay Area, California
    Old 04-24-2012 , 20:02   Re: [TF2] High-Five Enemies
    Reply With Quote #9

    Thanks for making this, I'm using this on my server.
    __________________

    Last edited by NameUser; 04-24-2012 at 20:02.
    NameUser is offline
    Send a message via Skype™ to NameUser
    11530
    Veteran Member
    Join Date: Sep 2011
    Location: Underworld
    Old 04-24-2012 , 21:32   Re: [TF2] High-Five Enemies
    Reply With Quote #10

    Quote:
    Originally Posted by Powerlord View Post
    I was under the impression that the high-five taunt would fire +taunt despite being an action item. After all, that's why it's +taunt now instead of taunt, so you can hold it down.
    I remember hooking +taunt a couple of days ago, and only got output when G was pressed, not H. Odd really, but similarly whilst +left will keep the turn left key down (not strafe), and +attack will hold MOUSE1, +taunt will not keep taunting.
    __________________
    11530 is offline
    Reply


    Thread Tools
    Display Modes

    Posting Rules
    You may not post new threads
    You may not post replies
    You may not post attachments
    You may not edit your posts

    BB code is On
    Smilies are On
    [IMG] code is On
    HTML code is Off

    Forum Jump


    All times are GMT -4. The time now is 19:24.


    Powered by vBulletin®
    Copyright ©2000 - 2024, vBulletin Solutions, Inc.
    Theme made by Freecode