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[L4D/L4D2] Infected Bots Control (1.0.0)


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mi123645
Veteran Member
Join Date: Feb 2009
Old 09-04-2009 , 01:17   Re: [L4D] Infected Bots (1.7.7)
Reply With Quote #221

Quote:
Originally Posted by crazydog View Post
Night Terror beta 1

It seems the custom HUD menu likes to go away and never come back till a map change after I use sm_admin.
I tried that map out and I haven't gotten the errors you have described. Can you post any error logs or a plugin list? Please post your metamod and sourcemod version as well.
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op35210
New Member
Join Date: Sep 2009
Old 09-04-2009 , 07:49   Re: [L4D] Infected Bots (1.7.7)
Reply With Quote #222

Human player limit reached ( 8/8 )
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AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 09-04-2009 , 11:30   Re: [L4D] Infected Bots (1.7.7)
Reply With Quote #223

Quote:
Originally Posted by op35210 View Post
Human player limit reached ( 8/8 )
String error: Phrase makes no sense
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dave_with_beer_bottle
Senior Member
Join Date: Jul 2009
Old 09-04-2009 , 13:47   Re: [L4D] Infected Bots (1.7.7)
Reply With Quote #224

i think the 1.7.7 takes 4 slots from my server i was using the 1.7.5 before haven't changed anything in sourcemode.cfg havent put any other plugin in,
i stoped the server,disabled the 1.7.5, deleted the cfg. file, instaled the 1.7.7 into plugins and now when i join and i'm there alone
there is only me and 3 bots use to be me and 7 bots (mean 8 players) i have these in my cfg.
sm_cvar sv_visiblemaxplayers 8
sm_cvar l4d_maxplayers 8
sm_cvar l4d_survivor_limit 8

i'm running coop only server so don't really need more,but for some reason it seems noone else is able to conect when i'm in the game they getting "conection with session was lost" message
and those other 4 bots they use to be there are gone too

in the errorlogs are these 3 lines over and over again
L 09/04/2009 - 176:51: [SM] Displaying call stack trace for plugin "HiddenAbilityHints.smx":
L 09/04/2009 - 176:51: [SM] [0] Line 101, /home/groups/alliedmodders/forums/files/1/5/5/2/9/45211.attach::Event_SurvivorLetGo()
L 09/04/2009 - 176:51: [SM] Native "GetEventInt" reported: Invalid game event handle 0 (error 4)
i'm not sure if they'r conected to this ,since i'm complete noob about coding and staf like this
aren't the slots gone because that director is sitting in spectators and maybe taking all the free slots,just guessing??
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lexantis
Senior Member
Join Date: Jun 2009
Location: CZ
Old 09-04-2009 , 13:53   Re: [L4D] Infected Bots (1.7.7)
Reply With Quote #225

When sm_cvar l4d_maxplayers 8 and sm_cvar l4d_survivor_limit 8 i guess there is no place for inf bots then ?
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mi123645
Veteran Member
Join Date: Feb 2009
Old 09-04-2009 , 15:16   Re: [L4D] Infected Bots (1.7.7)
Reply With Quote #226

Quote:
Originally Posted by lexantis View Post
When sm_cvar l4d_maxplayers 8 and sm_cvar l4d_survivor_limit 8 i guess there is no place for inf bots then ?

It won't spawn infected bots, not because of the survivor limit, but because of the maxplayers limit. You need to increase the limit to have more bots spawn.
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Cyborg Hacker
New Member
Join Date: Aug 2009
Old 09-04-2009 , 17:04   Re: [L4D] Infected Bots (1.7.7)
Reply With Quote #227

I had a problem with this plugins, with only allowing 7 players on my (4 vs 4 ) Versus server. Tons of people were trying to connect but couldn't join until i disable the plugin.

How do i fix this?
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mi123645
Veteran Member
Join Date: Feb 2009
Old 09-04-2009 , 17:15   Re: [L4D] Infected Bots (1.7.7)
Reply With Quote #228

Quote:
Originally Posted by Cyborg Hacker View Post
I had a problem with this plugins, with only allowing 7 players on my (4 vs 4 ) Versus server. Tons of people were trying to connect but couldn't join until i disable the plugin.

How do i fix this?
I'm working on a quickfix at the moment.
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dave_with_beer_bottle
Senior Member
Join Date: Jul 2009
Old 09-04-2009 , 17:24   Re: [L4D] Infected Bots (1.7.7)
Reply With Quote #229

ok sorry for my english or if i wasn't clear... it does spawn infected bots with no problem ,for some reason it blocks 4 extra survivors
i have 8 players coop so means 2 zoeys 2 louises 2 bills and 2 francisis but for some reason when i uploaded this plugin it went to 4 survivors mean just 1 louis 1 zoe 1 bill and 1 francis, when i changed it back to previous plugin, i had the 1.7.5 ,everything worked as before meaning 8 survivors -> 2 louises 2 bills 2 zoeys and 2 francisis

and its kinda messy
sm_cvar sv_visiblemaxplayers 8
sm_cvar l4d_maxplayers 8
sm_cvar l4d_survivor_limit 8
sm_cvar l4d_infected_limit 12
sm_cvar z_max_player_zombies 12
sm_cvar l4d_XtraHP 1
sm_cvar l4d_killreservation 0

//infected bots 1.7.5
sm_cvar l4d_infectedbots_tanks_per_spawn 1
sm_cvar l4d_infectedbots_infected_team_joinable 0
sm_cvar l4d_infectedbots_boomer_limit 3
sm_cvar l4d_infectedbots_smoker_limit 2
sm_cvar l4d_infectedbots_director_spawn 0
sm_cvar l4d_infectedbots_max_specials 12
sm_cvar l4d_infectedbots_versus_hunter_limit 4
//sm_cvar l4d_infectedbots_coop_survival_tank_playable 1
sm_cvar l4d_infectedbots_free_spawn 1
sm_cvar l4d_infectedbots_spawn_time 15
sm_cvar z_boomer_limit 3 //1
sm_cvar z_smoker_limit 2 //1
sm_cvar z_minion_limit 12 //3
sm_cvar z_hunter_limit 4 //1
sm_cvar z_gas_limit 2 //1
sm_cvar z_exploding_limit 3 //1
i have all these in there,but as i said with the 1.7.5 i had 8 survivors and really have not changed anything in that cfg

Last edited by dave_with_beer_bottle; 09-04-2009 at 17:30.
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LTR.2
Veteran Member
Join Date: Aug 2009
Old 09-04-2009 , 17:40   Re: [L4D] Infected Bots (1.7.7)
Reply With Quote #230

there is a way, that the infected hud, when a infected dies and the countdown starts, that doesn't dissapear? i mean when the boomer dies the countdown to spawn starts, but then dissapears, there is a way this doesn't happend and the countdown keeps appearing on the HUD?
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