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TF2 Crash - server_srv.so!CStudioHdr::GetSharedPoseParame ter(int, int)


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Dagothur
Member
Join Date: Dec 2014
Old 10-22-2017 , 14:51   TF2 Crash - server_srv.so!CStudioHdr::GetSharedPoseParame ter(int, int)
Reply With Quote #1

Could anyone please take a look and let me know what might be going on?

https://crash.limetech.org/ylutzlnrzver

Extension fix: https://forums.alliedmods.net/showthread.php?t=309821

Possible fix: https://forums.alliedmods.net/showpo...9&postcount=40

Can't seem to remove the space in the title:

Code:
server_srv.so!CStudioHdr::GetSharedPoseParameter(int, int)

Last edited by Dagothur; 09-07-2018 at 19:40.
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 10-22-2017 , 15:30   Re: TF2 Crash - https://crash.limetech.org/ylutzlnrzver
Reply With Quote #2

Your custom compile ancient version of SourceMod makes it harder to analyse your crash reports due to lack of symbols.
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Last edited by asherkin; 10-22-2017 at 16:42.
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xSpeced
AlliedModders Donor
Join Date: Aug 2013
Old 10-22-2017 , 15:42   Re: TF2 Crash - https://crash.limetech.org/ylutzlnrzver
Reply With Quote #3

Looks like numerous servers are having the same crash (jumped from 170 to 300+ overnight). I think this should be the same crash but with a pre-compiled copy of SourceMod: https://crash.limetech.org/au2bknm5s3wt
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 10-22-2017 , 15:55   Re: TF2 Crash - https://crash.limetech.org/ylutzlnrzver
Reply With Quote #4

Quote:
Originally Posted by xSpeced View Post
I think this should be the same crash but with a pre-compiled copy of SourceMod: https://crash.limetech.org/au2bknm5s3wt
While probably the same root cause, that one has a different entry point.

That one is the common one seen on Throttle, Dagothur's is interesting because it is not.
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Fearts
ferts of daeth
Join Date: Oct 2008
Old 10-22-2017 , 17:57   Re: TF2 Crash - https://crash.limetech.org/ylutzlnrzver
Reply With Quote #5

I'm not 100% but I think I'm seeing a similar crash related error on my Window servers.

https://crash.limetech.org/mfi2bbouq7iu

The crash seems to happen for me on my Saxton/Freak Fortress/Randomizer servers. On FF2/Saxton it always seems to occur at the very start of the round when people spawn in.
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xSpeced
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Old 10-22-2017 , 20:24   Re: TF2 Crash - https://crash.limetech.org/ylutzlnrzver
Reply With Quote #6

Quote:
Originally Posted by Fearts View Post
I'm not 100% but I think I'm seeing a similar crash related error on my Window servers.

https://crash.limetech.org/mfi2bbouq7iu

The crash seems to happen for me on my Saxton/Freak Fortress/Randomizer servers. On FF2/Saxton it always seems to occur at the very start of the round when people spawn in.
Same but on the Linux side. The strange thing is, these crashes weren't happening directly after the Jungle Inferno update but after one of the random fix patches that came after the big patch. :/
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uNg0veRNab1e
Member
Join Date: Jan 2013
Location: Russia, Siberia
Old 10-22-2017 , 21:03   Re: TF2 Crash - https://crash.limetech.org/ylutzlnrzver
Reply With Quote #7

Quote:
Originally Posted by xSpeced View Post
Same but on the Linux side. The strange thing is, these crashes weren't happening directly after the Jungle Inferno update but after one of the random fix patches that came after the big patch. :/
confirming linux crashes with FF2 on round start. Crash is not realted with bosses and happens randomly
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Dagothur
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Join Date: Dec 2014
Old 10-22-2017 , 23:19   Re: TF2 Crash - https://crash.limetech.org/ylutzlnrzver
Reply With Quote #8

Quote:
Originally Posted by asherkin View Post
Your custom compile ancient version of SourceMod makes it harder to analyse your crash reports due to lack of symbols.
https://crash.limetech.org/whnbybk2h4si should have the same crash on a less ancient version.
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xSpeced
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Join Date: Aug 2013
Old 10-22-2017 , 23:33   Re: TF2 Crash - https://crash.limetech.org/ylutzlnrzver
Reply With Quote #9

Quote:
Originally Posted by Dagothur View Post
https://crash.limetech.org/whnbybk2h4si should have the same crash on a less ancient version.
Looks like now you're just having the same crashes at the rest of us. I've been removing plugins for the past 2 days with no results. Testing with bots yields no results either. I just can't get it to crash no matter what I tried. At this point, I can only assume it's Valve's fault and they'll fix it within a couple weeks.
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CrazyHackGUT
AlliedModders Donor
Join Date: Feb 2016
Location: Izhevsk, Russia
Old 10-22-2017 , 23:34   Re: TF2 Crash - https://crash.limetech.org/ylutzlnrzver
Reply With Quote #10

Confirm. I see crashes too on Linux. ASH (very much modificated VSH).

Crashes started after Jungle Inferno update.

Links from Accelerator:
https://crash.limetech.org/4ioyek24dmma
https://crash.limetech.org/kwmbgx3jivri
https://crash.limetech.org/psl6q3i3hhdh
https://crash.limetech.org/uw7sfekwnnjw
https://crash.limetech.org/ehr36vh7zcum
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