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[L4D & L4D2] Boomer Splash Damage


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Author
AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Plugin ID:
1050
Plugin Version:
1.0.8
Plugin Category:
Gameplay
Plugin Game:
Left 4 Dead
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    A descendant of Smoker Cloud Damage so to speak
    Old 07-29-2009 , 10:20   [L4D & L4D2] Boomer Splash Damage
    Reply With Quote #1

    Since i've been asked to put this in a seperate Thread


    This has the Boomer Explosion deal Damage.


    l4d_splash_damage_enabled 1 - On/Off
    l4d_splash_damage_damage 10.0 - How much damage for being inside effective radius
    l4d_splash_damage_radius 200 - Damaging Radius
    l4d_splash_damage_notification - 0 - Disabled; 1 - small HUD Hint; 2 - big HUD Hint; 3 - Chat Notification


    Changelog:
    1.0.0 - not officially released anywhere
    1.0.1 - Code Cleanup, Ghost Exploit fix
    1.0.2 - coding error, fixed
    1.0.3 - damage announce readded, general overhaul
    1.0.4 - added HUD damage triangle as per request
    1.0.5 - code overhaul to fix death counting
    1.0.6 - added notification convar
    1.0.7 - changed damage dealing process, added raytrace check
    1.0.8 - changed target string to include boomettes
    Attached Files
    File Type: sp Get Plugin or Get Source (l4d_splash_damage.sp - 9448 views - 6.5 KB)

    Last edited by AtomicStryker; 09-27-2011 at 16:38.
    AtomicStryker is offline
    Whosat
    Senior Member
    Join Date: Nov 2007
    Location: Singapore
    Old 07-29-2009 , 10:25   Re: [L4D] Boomer Splash Damage
    Reply With Quote #2

    Does the damage reduce as the survivor is further away from the boomer up to l4d_splash_damage_radius? Or is it a static damage?
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    firerain
    Member
    Join Date: Feb 2009
    Old 07-29-2009 , 11:09   Re: [L4D] Boomer Splash Damage
    Reply With Quote #3

    The boomer explosion is no damaging players.

    L 07/29/2009 - 10:07:42: [SM] Displaying call stack trace for plugin "l4d_splash_damage.smx":
    L 07/29/2009 - 10:07:42: [SM] [0] Line 56, l4d_splash_damage.sp::Splashdamage()
    L 07/29/2009 - 10:07:51: [SM] Native "IsClientConnected" reported: Client index 267 is invalid
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    AtomicStryker
    Veteran Member
    Join Date: Apr 2009
    Location: Teutonia!!
    Old 07-29-2009 , 11:25   Re: [L4D] Boomer Splash Damage
    Reply With Quote #4

    Whoops, really dumb, i used GetEventInt without a GetClientOfUserId infront of it. Fixed in 1.0.2.

    Damage is static, since Boomer Explosions have rather small range anyway.
    AtomicStryker is offline
    olj
    Veteran Member
    Join Date: Jun 2009
    Old 07-29-2009 , 12:39   Re: [L4D] Boomer Splash Damage
    Reply With Quote #5

    Finally. That plugin deserves its own thread, really. Thanx =)
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    lekzero
    Member
    Join Date: Jul 2009
    Old 07-29-2009 , 12:56   Re: [L4D] Boomer Splash Damage
    Reply With Quote #6

    Thanks for fix the exploit!!!
    lekzero is offline
    GrossKopf
    Senior Member
    Join Date: Jun 2007
    Old 07-29-2009 , 14:00   Re: [L4D] Boomer Splash Damage
    Reply With Quote #7

    Anyone got a video of this mod in action?
    GrossKopf is offline
    Thraka
    AlliedModders Donor
    Join Date: Aug 2005
    Old 07-29-2009 , 14:44   Re: [L4D] Boomer Splash Damage
    Reply With Quote #8

    Can't you just hook the player_it (i think that is the name) event and check the exploded flag and then deal them damage?
    Thraka is offline
    Remmington
    Junior Member
    Join Date: Jul 2009
    Old 07-29-2009 , 16:12   Re: [L4D] Boomer Splash Damage
    Reply With Quote #9

    Does this announce to the players that they've taken damaged from the boomer explosion, and does the person playing the boomer score points when they explode?

    Thanks
    Remmington is offline
    AtomicStryker
    Veteran Member
    Join Date: Apr 2009
    Location: Teutonia!!
    Old 07-29-2009 , 17:41   Re: [L4D] Boomer Splash Damage
    Reply With Quote #10

    This mod is virtually silent, the damage is not advertised in any way (not that they'd be able to see anything anyway).
    AtomicStryker is offline
    Reply


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