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[ANY] CallAdmin - Extended Report Mod


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Nachtfrische
Member
Join Date: Aug 2015
Location: Dream Community
Old 11-16-2018 , 07:33   Re: [ANY] CallAdmin - Extended Report Mod
Reply With Quote #1791

Quote:
Originally Posted by Impact123 View Post
This release contains new features and important bug fixes, we recommend you to update as soon as you can.
I'm currently getting the following error in my log:

Code:
L 11/16/2018 - 12:28:40: [SM] Exception reported: Native is not bound
L 11/16/2018 - 12:28:40: [SM] Blaming: calladmin_steam.smx
L 11/16/2018 - 12:28:40: [SM] Call stack trace:
L 11/16/2018 - 12:28:40: [SM]   [1] System2_URLEncode
L 11/16/2018 - 12:28:40: [SM]   [2] Line 613, gameserver/calladmin_steam.sp::FetchGroupMembers
L 11/16/2018 - 12:28:40: [SM]   [3] Line 415, gameserver/calladmin_steam.sp::ParseGroupIDList
L 11/16/2018 - 12:28:40: [SM]   [4] Line 168, gameserver/calladmin_steam.sp::OnPluginStart
L 11/16/2018 - 12:28:40: [SM] Unable to load plugin "calladmin_steam.smx": Error detected in plugin startup (see error logs)
It happens when a player reports another player through the Steam plugin. messagebot.ext.so is also installed.

Any idea why it's broken after the update? It used to work before.
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Impact123
Veteran Member
Join Date: Oct 2011
Location: Germany
Old 11-16-2018 , 11:17   Re: [ANY] CallAdmin - Extended Report Mod
Reply With Quote #1792

Quote:
Originally Posted by Nachtfrische View Post
It happens when a player reports another player
Weird because this part of the code is only run when the plugin starts the first time or you use the steam module's reload command as you can see from the function names if you read them from bottom to top.

Quote:
Originally Posted by Nachtfrische View Post
Any idea why it's broken after the update? It used to work before.
Depends on what version you had before. Previously the steam module used the socket extension but we switched to System2 to support https. The steam module doesn't check for the existence of System2's System2_URLEncode native, just that its library exists. That means that if you have an old version where that native was not yet added you get that error. I'm not sure when exactly that native was introduced. Try to update the System2 extension and let me know if that fixed it.

Edit: The System2_URLEncode native was added in v3.0, Jan 2018. A check for the native was added now.
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Last edited by Impact123; 11-16-2018 at 21:42.
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zyromusic
New Member
Join Date: Dec 2018
Old 12-03-2018 , 13:09   Re: [ANY] CallAdmin - Extended Report Mod
Reply With Quote #1793

I dont really understand why sending a message wont work???
Have tried everything....

HTML Code:
L 12/03/2018 - 18:02:53: [CallAdmin: Test] Loggingtest
L 12/03/2018 - 18:02:54: [CallAdmin: Steam module] Failed to send steam message: (result: 2 [Error while trying to login] | error: Failed to get SteamCommunity RSA key. JSON: '{
   "success" : false
}
')
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Impact123
Veteran Member
Join Date: Oct 2011
Location: Germany
Old 12-03-2018 , 13:50   Re: [ANY] CallAdmin - Extended Report Mod
Reply With Quote #1794

Have you reloaded the config after you added name and password? if not do that and try again. I would like to take a look at your cfg/sourcemod/plugin.calladmin_steam.cfg file, you can send it to me via a private message if you want.
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zyromusic
New Member
Join Date: Dec 2018
Old 12-04-2018 , 14:02   Re: [ANY] CallAdmin - Extended Report Mod
Reply With Quote #1795

Quote:
Originally Posted by Impact123 View Post
Have you reloaded the config after you added name and password? if not do that and try again. I would like to take a look at your cfg/sourcemod/plugin.calladmin_steam.cfg file, you can send it to me via a private message if you want.
Can it be that my FTP permissions on my server is set to 644

I tested one time and I got this

Code:
L 12/04/2018 - 19:00:34: [CallAdmin: Test] Loggingtest
L 12/04/2018 - 19:00:36: [CallAdmin: Steam module] Failed to send steam message: (result: 2 [Error while trying to login] | error: Failed to successfully login. JSON: '{
   "captcha_gid" : -1,
   "captcha_needed" : false,
   "message" : "There have been too many login failures from your network in a short
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Impact123
Veteran Member
Join Date: Oct 2011
Location: Germany
Old 12-04-2018 , 18:15   Re: [ANY] CallAdmin - Extended Report Mod
Reply With Quote #1796

Probably not but you didn't answer my question. Config looks good so make sure the account's steam guard is disabled and your username and password are correct. Disable the plugin (to prevent further login attempts), wait 30 minutes then enable it again.
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Last edited by Impact123; 12-04-2018 at 18:16.
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Luigi123
Member
Join Date: Nov 2015
Location: Winnipeg, Manitoba, Cana
Old 12-05-2018 , 23:18   Re: [ANY] CallAdmin - Extended Report Mod
Reply With Quote #1797

Hello,
First of all, I just received a CallAdnin log telling me that I need to update the messagebot extension, but I decided to updated the CallAdmin Steam package. Now, after that I have restarted my server and everything is good. But the problem is me and my friend join on my server to make a test call report and my outside Admin was online. (Not joining my server, just saying). I started to make a test report on my friend and once I submitted I received the full details of the report from my CallAdnin Bot including my friend too. But my outside admin did not receive the full details of the report. He just only received of a handle report message.


This is a picture from my side:

https://imgur.com/a/V9Y98Mo

Now, this is a picture from my Admin side that did not receive the full details of the report:

https://imgur.com/a/Y6FiOJ6


Any ideas why?

Thanks
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Impact123
Veteran Member
Join Date: Oct 2011
Location: Germany
Old 12-05-2018 , 23:37   Re: [ANY] CallAdmin - Extended Report Mod
Reply With Quote #1798

Yes and no. It sucks, but right now MessageBot can't tell for sure if a message was sent successfully. A quote from the release notes for 0.1.8.
Quote:
Originally Posted by Impact123 View Post
Unfortunately the method we use to send the messages just silently fails
I'm not saying it's impossible to know, just that how MessageBot works at the moment it cannot tell. There are many things that happen before the message is sent that can fail and we can and do report these failures though.


You could see if there's an error in the logs, you can also enable the steam module's debugging option which was implemented for cases such as this to get more information.
Code:
// Enables debugging messages to be logged
// -
// Default: "0"
sm_calladmin_steam_debug "1"
The debugging log contains sensitive information, just in case you plan to post it.
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Last edited by Impact123; 12-05-2018 at 23:44.
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Luigi123
Member
Join Date: Nov 2015
Location: Winnipeg, Manitoba, Cana
Old 12-06-2018 , 17:18   Re: [ANY] CallAdmin - Extended Report Mod
Reply With Quote #1799

Right, but I check the logs folder inside and I don't see any error of the calladmin. Before I have an older version and it was perfectly fine. So any ideas to fix it so the report can be send to all online admins incase there's no admin on my server?
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Impact123
Veteran Member
Join Date: Oct 2011
Location: Germany
Old 12-07-2018 , 00:58   Re: [ANY] CallAdmin - Extended Report Mod
Reply With Quote #1800

Enable debugging and post the log as attachment or send it to me via pm.
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Last edited by Impact123; 12-07-2018 at 00:59.
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