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Signal PM System - MySQL/SQLite based in-game Private Messaging


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rhelgeby
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Old 06-22-2010 , 10:09   Re: Signal PM System - MySQL based in-game Private Messaging
Reply With Quote #61

Note: Formatting phrases not removed in italian translation at line 9, 68, 236, 243 and 482.
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Scone
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Join Date: Apr 2010
Location: England
Old 06-22-2010 , 10:24   Re: Signal PM System - MySQL based in-game Private Messaging
Reply With Quote #62

Thanks for noticing that, I've updated the main post
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Prince03
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Join Date: Jun 2010
Location: Italy
Old 06-24-2010 , 06:50   Re: Signal PM System - MySQL based in-game Private Messaging
Reply With Quote #63

Quote:
Originally Posted by Scone View Post
That's excellent, thank you! There was a minor problem in that the language codes were left as "en" (rather than "it"), but I've fixed them and attached the new .zip to the main post.
kk thank you
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Seta00
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Old 07-14-2010 , 09:17   Re: Signal PM System - MySQL based in-game Private Messaging
Reply With Quote #64

So I was translating to Brazilian Portuguese and I found this:
Code:
"A database has occurred on the server. Please try again."
How can a database occur on the server?

EDIT: Also, you could avoid this:
Code:
Go to the main menu ('pm' in chat), select friends, then select 'Add Friend'.
By using a string parameter and replacing it with the previously translated message "Add Friend" ;D

Last edited by Seta00; 07-14-2010 at 09:22.
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Scone
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Old 07-14-2010 , 09:30   Re: Signal PM System - MySQL based in-game Private Messaging
Reply With Quote #65

Oops... I've updated it now. The phrase now reads:

Code:
"A database error has occurred on the server. Please try again."
Thanks for pointing that out

Quote:
Also, you could avoid this:
In see what you mean, but the rest of the phrase would still need to be translated anyway. I don't think I'll change it now, it would mess up all the existing translations
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Seta00
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Old 07-14-2010 , 09:36   Re: Signal PM System - MySQL based in-game Private Messaging
Reply With Quote #66

Quote:
Originally Posted by Scone View Post
Oops... I've updated it now. The phrase now reads:

Code:
"A database error has occurred on the server. Please try again."
Thanks for pointing that out
No problem, I've guessed the correct message.

Quote:
In see what you mean, but the rest of the phrase would still need to be translated anyway. I don't think I'll change it now, it would mess up all the existing translations
It's just a tip to ensure consistency between the messages.
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Scone
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Location: England
Old 07-14-2010 , 09:37   Re: Signal PM System - MySQL based in-game Private Messaging
Reply With Quote #67

Quote:
Originally Posted by Seta00 View Post
It's just a tip to ensure consistency between the messages.
I'll bear it in mind for my next plugin
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Seta00
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Old 07-14-2010 , 09:40   Re: Signal PM System - MySQL based in-game Private Messaging
Reply With Quote #68

Quote:
Originally Posted by Scone View Post
I'll bear it in mind for my next plugin
K, I have a Networks class now, I'll post the translation later, great job with the plugin!
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tejeskifly
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Join Date: Jun 2009
Location: Hungary, Szeged
Old 08-11-2010 , 22:37   Re: Signal PM System - MySQL based in-game Private Messaging
Reply With Quote #69

this plugin compatibilite with sqlite? Becouse the plugin don't create the table, and i don't can import signal.inc

Can anyone send me one sql command like this:

Code:
CREATE TABLE IF NOT EXISTS map_ratings (
  steamid VARCHAR(24),
  map VARCHAR(48),
  rating INT(4),
  rated DATETIME,
  UNIQUE KEY (map, steamid)
);
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Scone
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Join Date: Apr 2010
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Old 08-12-2010 , 06:07   Re: Signal PM System - MySQL/SQLite based in-game Private Messaging
Reply With Quote #70

Updated to v1.3.0:
- Now supports SQLite
- Minor bugfixes
This new version should detect whether you're using MySQL or SQLite, and use a different set of queries accordingly (including creating the tables itself). Consider SQLite support as beta though, and tell me if you get any bugs.
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