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[ANY] Anti Rush (Version 1.3 Updated 01.07.2011)


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einwad
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Join Date: Mar 2011
Location: Romania (Brazil)
Old 05-07-2011 , 03:53   Re: [ANY] Anti Rush (Version 1.2 Updated 03.05.2011)
Reply With Quote #31

Code:
L 05/07/2011 - 10:21:18: Info (map "de_dust2_unlimited") (file "errors_20110507.log")
L 05/07/2011 - 10:21:18: [SM] Native "IsPlayerAlive" reported: Client 3 is not in game
L 05/07/2011 - 10:21:18: [SM] Displaying call stack trace for plugin "antirush.smx":
L 05/07/2011 - 10:21:18: [SM]   [0]  Line 522, /home/groups/sourcemod/upload_tmp/phpNJSNBO.sp::EntOut_OnStartTouch()

ahm... what?
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sinblaster
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Old 05-07-2011 , 03:55   Re: [ANY] Anti Rush (Version 1.2 Updated 03.05.2011)
Reply With Quote #32

Quote:
Originally Posted by einwad View Post
Code:
L 05/07/2011 - 10:21:18: Info (map "de_dust2_unlimited") (file "errors_20110507.log")
L 05/07/2011 - 10:21:18: [SM] Native "IsPlayerAlive" reported: Client 3 is not in game
L 05/07/2011 - 10:21:18: [SM] Displaying call stack trace for plugin "antirush.smx":
L 05/07/2011 - 10:21:18: [SM]   [0]  Line 522, /home/groups/sourcemod/upload_tmp/phpNJSNBO.sp::EntOut_OnStartTouch()
ahm... what?

What?

If you're referring to the error. I see this error on occasion for many plugs, the only difference in the error when it shows are the plugs names. A custom plug writer once told me I should report a bug but I never got around to it. I just assumed that the client died or left game before output was finished. Just guessing. I don't think its an issue
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Last edited by sinblaster; 05-07-2011 at 04:02.
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einwad
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Old 05-07-2011 , 13:52   Re: [ANY] Anti Rush (Version 1.2 Updated 03.05.2011)
Reply With Quote #33

Of course I was referring to the error, it was the only thing on my post =D

Okay, thanks for the explanation I thought it was Anti-Rush related.
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sinblaster
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Old 05-07-2011 , 18:28   Re: [ANY] Anti Rush (Version 1.2 Updated 03.05.2011)
Reply With Quote #34

Quote:
Originally Posted by einwad View Post
Of course I was referring to the error, it was the only thing on my post =D

Okay, thanks for the explanation I thought it was Anti-Rush related.
I'm not really sure mate. I am assuming its a process that antirush is calling for the error to occur and not the actual code in antirush.
I see this (like I said) with some custom plugs I have, Ive seen it with homing missiles and some other public releases. I think the guy told me it was a sourcmod bug of some kind.
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Old 05-07-2011 , 19:54   Re: [ANY] Anti Rush (Version 1.2 Updated 03.05.2011)
Reply With Quote #35

No, it's a plugin issue. Looks like i'm not checking IsClientInGame before IsPlayerAlive.
There aren't any really unimportant errors you can ignore savely. There could always be important code after the erroring line, which never gets executed due to the error.

I'll fix that asap.
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sinblaster
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Old 05-07-2011 , 19:58   Re: [ANY] Anti Rush (Version 1.2 Updated 03.05.2011)
Reply With Quote #36

Really? Well then I have about 5 plugin threads I need to comment in because yours isnt the only one that I get this output from
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einwad
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Old 05-08-2011 , 03:38   Re: [ANY] Anti Rush (Version 1.2 Updated 03.05.2011)
Reply With Quote #37

I love watching grow-ups talking <3 I feel like a kid pushing daddy's pants while he talks to the neighbor (Peace-Maker daddy, sinblaster neighbor).

I forgot to mention, the plugin continued to work normally after that error, I just thought I should post the error anyway, coz never know when it could turn to something big (avalanche effect ).
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sinblaster
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Old 05-08-2011 , 03:41   Re: [ANY] Anti Rush (Version 1.2 Updated 03.05.2011)
Reply With Quote #38

I'm the mother
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niedzwiedzpn
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Old 05-11-2011 , 00:28   Re: [ANY] Anti Rush (Version 1.2 Updated 03.05.2011)
Reply With Quote #39

Hi, please explain to me precisely where I have to add or what I have to change so that RUSH was permitted after 35 seconds, and instead of the default player is getting bounced slay. Sorry for any grammatical errors but I do not know English well so I support the google translator
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einwad
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Old 05-11-2011 , 02:40   Re: [ANY] Anti Rush (Version 1.2 Updated 03.05.2011)
Reply With Quote #40

Quote:
Originally Posted by niedzwiedzpn View Post
Hi, please explain to me precisely where I have to add or what I have to change so that RUSH was permitted after 35 seconds, and instead of the default player is getting bounced slay.
Do you have cfg/sourcemod/plugin.antirush.cfg? If you do, this is what you should look for:

Code:
// Time in seconds rushing is not allowed after round start?
// -
// Default: "120"
// Minimum: "0.000000"
// Maximum: "530.000000"
sm_antirush_norushtime "35"

// How should the plugin handle players who enter defined zones by default? 
// 1: Announce in chat / 2: Bounce back/ 3: Slay
// Default: "2"
// Minimum: "1.000000"
// Maximum: "3.000000"
sm_antirush_punishment "3"
EDIT:
You can also put a different punishment for each zone. sm_zones > Active Zones > Choose a zone > Punishment
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Last edited by einwad; 05-11-2011 at 02:43.
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