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[L4D2] Jockey racing v1.0.8(+ 4 player mode)


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Fleepster99
Senior Member
Join Date: Apr 2010
Old 08-06-2010 , 20:53   Re: [L4d2] Jockey racing v1.0.7
Reply With Quote #141

Quote:
Originally Posted by Searcher64 View Post
No infected are spawning at all, we just spawn as ghosts random special infected like normal versus before I type !raceon
Ok i see, i am now going through the code btw did the jockeys spawn after you typed raceon? if not what happened
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Searcher64
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Join Date: Apr 2010
Old 08-06-2010 , 21:24   Re: [L4d2] Jockey racing v1.0.7
Reply With Quote #142

I typed !raceon, after a certain amount of time we died as ghosts as our current SI infected model (like normal versus) and then at that time we were supposed to spawn as jockeys and get teleported like the survivors, but nothing happens. It just said spawning is disabled.
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Herokim
Senior Member
Join Date: Mar 2010
Location: In Fag-o-land
Old 08-07-2010 , 07:48   Re: [L4d2] Jockey racing v1.0.7
Reply With Quote #143

May you try to make this plugin compatibile ( ye i spelled it wrong... ) with Infected Bots plugin? I run a coop server and sometimes with my friends we grief around with this plugin, but when I try to use this with Infected Bots plugin, Jockey's randomly spawn somewhere, get colours, then die a second after. And no writing on what team you are, only for survivors. I know this plugin is mean't for Versus but can you try?
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Fleepster99
Senior Member
Join Date: Apr 2010
Old 08-07-2010 , 12:47   Re: [L4d2] Jockey racing v1.0.7
Reply With Quote #144

Quote:
Originally Posted by Herokim View Post
May you try to make this plugin compatibile ( ye i spelled it wrong... ) with Infected Bots plugin? I run a coop server and sometimes with my friends we grief around with this plugin, but when I try to use this with Infected Bots plugin, Jockey's randomly spawn somewhere, get colours, then die a second after. And no writing on what team you are, only for survivors. I know this plugin is mean't for Versus but can you try?
Im working at the moment on a campaign version, i havent tested this with infected bots but il definately get around to it.
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Searcher64
Senior Member
Join Date: Apr 2010
Old 08-10-2010 , 22:31   Re: [L4d2] Jockey racing v1.0.7
Reply With Quote #145

Is this still being supported? O_O
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Fleepster99
Senior Member
Join Date: Apr 2010
Old 08-11-2010 , 07:06   Re: [L4d2] Jockey racing v1.0.7
Reply With Quote #146

Quote:
Originally Posted by Searcher64 View Post
Is this still being supported? O_O
lol searcher it definately is, ive simply been doing the campaign mode.
and im waiting to test versus with my friends tonight before i release it
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Herokim
Senior Member
Join Date: Mar 2010
Location: In Fag-o-land
Old 08-12-2010 , 09:25   Re: [L4d2] Jockey racing v1.0.7
Reply With Quote #147

Quote:
Originally Posted by Fleepster99 View Post
lol searcher it definately is, ive simply been doing the campaign mode.
and im waiting to test versus with my friends tonight before i release it
Night has passed where is the new version ? Or did your friends sleep
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Fleepster99
Senior Member
Join Date: Apr 2010
Old 08-13-2010 , 00:43   Re: [L4d2] Jockey racing v1.0.7
Reply With Quote #148

Quote:
Originally Posted by Herokim View Post
Night has passed where is the new version ? Or did your friends sleep
Ive upped the 4 player version and the versus, my guess is you want the 4 player one.
If you do get that one please let me know how it goes.

For those of you that prefer the versus version, if you would like lasers, and the tank method used in coop version, please let me know ill be glad to apply it.
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Fleepster99
Senior Member
Join Date: Apr 2010
Old 08-13-2010 , 00:48   Re: [L4d2] Jockey racing v1.0.7
Reply With Quote #149

Quote:
Originally Posted by Searcher64 View Post
I typed !raceon, after a certain amount of time we died as ghosts as our current SI infected model (like normal versus) and then at that time we were supposed to spawn as jockeys and get teleported like the survivors, but nothing happens. It just said spawning is disabled.
Ok, ive added a new spawn method hopefully, the problems you had should be fixed.

Also anyone that is planning on using Infected Bots, or A.I trigger fix, i prefer if you didn't as it is not necessary and will probably screw up the spawns.

I would also appreciate any feedback you guys have on the lasers as i was thinking of maybe adding another power to the jockey vs tank situation .
Just don't wana get too sidetracked from the plugins objective.

For anyone curious check Here for the main difference between versus and 4 players.
That was the video of my first 4 player test and it went pretty well with only a few small bugs which have been fixed .

Last edited by Fleepster99; 08-13-2010 at 01:04.
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Abaddown
Member
Join Date: May 2010
Old 08-13-2010 , 05:44   Re: [L4D2] Jockey racing v1.0.8(+ 4 player mode)
Reply With Quote #150

Looks good fleep. I will set it and test it. I will try to do it tonight. If not tonight tomorrow and will send you feedback. looks like you have been very busy.
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