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HideNSeek by Exolent


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Exolent[jNr]
Veteran Member
Join Date: Feb 2007
Location: Tennessee
Old 01-30-2008 , 15:33   Re: Ultra Hide-N-Seek!
Reply With Quote #101

umm.. they shouldnt get one unless the cvar changes after the timer?

btw ive been a bit busy. sry for the next version delay.
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Quote:
Originally Posted by xPaw View Post
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MPNumB
Veteran Member
Join Date: Feb 2007
Location: Lithuania
Old 02-01-2008 , 07:26   Re: Ultra Hide-N-Seek!
Reply With Quote #102

Use this insted of hud message for the timer. =)

Code:
message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("ShowTimer")
, _, player_id);
message_end();
 
new seconds = 65; // 1minute 5seconds
message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("RoundTime"), _, player_id);
write_short(seconds);
message_end();

// edit
By the way, you shold make something obout real roundtime ending before hns round time ends. It's cuz of hide time. I suggest you to use mp_freezetime for hide time (use set_pev(player, pev_maxspeed, 250.0); to let terrorists move during freezetime). And use clamp to, cuz you can set some cvars over the possible limits, like mp_roundtime 999999999....

new real_freezetime_in_seconds = clamp(get_cvar_num("mp_freezetime"), 0, 60);
new real_roundtime_in_seconds = clamp((get_cvar_float("mp_roundtime")*60), 60, 540);
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Last edited by MPNumB; 02-02-2008 at 05:59.
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hansy
Member
Join Date: Dec 2007
Old 02-02-2008 , 20:47   Re: Ultra Hide-N-Seek!
Reply With Quote #103

Quote:
Originally Posted by X-olent View Post
umm.. they shouldnt get one unless the cvar changes after the timer?

btw ive been a bit busy. sry for the next version delay.
i didnt changed the cvar later, it really happened. when he was long set to 0 and didnt changed / modified later.
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RoCSana
Junior Member
Join Date: Jan 2008
Location: HD
Old 02-03-2008 , 16:31   Re: Ultra Hide-N-Seek!
Reply With Quote #104

i can't to compile [ sorry fot my bad english ]
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Proz
AlliedModders Donor
Join Date: Apr 2005
Old 02-03-2008 , 20:05   Re: Ultra Hide-N-Seek!
Reply With Quote #105

X-olent is it possible to make the weapons drops? Because I have a weapon chance plugin running on my server and it really sucks when u kill a guy with a weapon and u dont get it. Is it possible to make that someway? Thanks. Great plugin! +karma
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Raid3n1989
Junior Member
Join Date: Jul 2005
Old 02-05-2008 , 13:05   Re: Ultra Hide-N-Seek!
Reply With Quote #106

Does this work for 1.76 version amxmod?
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Exolent[jNr]
Veteran Member
Join Date: Feb 2007
Location: Tennessee
Old 02-05-2008 , 15:37   Re: Ultra Hide-N-Seek!
Reply With Quote #107

@Proz
dont think so :\
EDIT: reason why is because players will have a short amount of time when they spawn to drop their gun.

@Raid3n1989
I am not sure if it works with 1.76 version or if it works with amxmod, but im sure if you use backwards compatability it should work.
I haven't stayed on top of what changes came out in which versions, so its just a safe bet to use 1.8
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Quote:
Originally Posted by xPaw View Post
I love you exolent!
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Raid3n1989
Junior Member
Join Date: Jul 2005
Old 02-06-2008 , 10:35   Re: Ultra Hide-N-Seek!
Reply With Quote #108

ahh ok, i have a server..
But it will fuck up if i use 1.8 :S
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Raid3n1989
Junior Member
Join Date: Jul 2005
Old 02-06-2008 , 11:10   Re: Ultra Hide-N-Seek!
Reply With Quote #109

it works ;)
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Yocus
Junior Member
Join Date: Nov 2006
Location: Newark "New Jersey&
Old 02-08-2008 , 00:07   Re: Ultra Hide-N-Seek!
Reply With Quote #110

Can someone post there sma and amxx of this plugin with the new hide timer disabled

And to change these cvars to what mine say, the rest keep default
hns_scrimwins 5
hns_helpmsg 0
hns_headshotpoints 2
hns_blindcolors 3
mp_roundtime 3.5 *not sure if this one matters*

Because when ever i try to compile i get fakemeta_util problem.

Deeply appreciate it.
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