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[L4D & L4D2] Target Override (2.29) [25-Mar-2024]


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JLmelenchon
Senior Member
Join Date: Mar 2019
Old 09-15-2021 , 03:49   Re: [L4D & L4D2] Target Override (2.16) [09-Sep-2021]
Reply With Quote #91

I'm going to try the new version, but before that i could not tell if there were any difference.
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VYRNACH_GAMING
Member
Join Date: Sep 2021
Old 09-26-2021 , 04:24   Re: [L4D & L4D2] Target Override (2.16) [09-Sep-2021]
Reply With Quote #92

It seems like this plugin has (unintentionally?) resolved a recent bot AI targeting crash I've been having since upgrading to the latest beta Sourcemod. Posting here so people with similar issues can resolve it as well
Code:
server_srv.so!BossZombiePlayerBot::ChooseVictim(CTerrorPlayer*, int, CBaseCombatCharacter*) + 0x368
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JLmelenchon
Senior Member
Join Date: Mar 2019
Old 09-29-2021 , 21:19   Re: [L4D & L4D2] Target Override (2.16) [09-Sep-2021]
Reply With Quote #93

I could be wrong but i have the feeling that bot tank in versus is not respecting my priorities in the data. While at the same time in coop he play better, maybe related to player passing control to AI ?

Last edited by JLmelenchon; 10-01-2021 at 18:47.
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ZBzibing
Senior Member
Join Date: Dec 2012
Old 11-13-2021 , 03:44   Re: [L4D & L4D2] Target Override (2.16) [09-Sep-2021]
Reply With Quote #94

6 = Vomited Special Infected.
10 = Survivor being Pummelled by Charger.
L4D1 How to understand?

Last edited by ZBzibing; 11-13-2021 at 03:44.
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ZBzibing
Senior Member
Join Date: Dec 2012
Old 11-13-2021 , 04:27   Re: [L4D & L4D2] Target Override (2.16) [09-Sep-2021]
Reply With Quote #95

Provide a simplified Chinese translation configuration
Attached Files
File Type: cfg l4d_target_override.cfg (2.9 KB, 113 views)
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yzybb
Member
Join Date: Jul 2020
Old 12-14-2021 , 05:03   Re: [L4D & L4D2] Target Override (2.16) [09-Sep-2021]
Reply With Quote #96

Hello, Silvers, This plugins does not solve this infected navigation bug crash. (Crash on CNavLadder::GetPosAtHeight)

Is this fixable with a detour in case it's another one of those null pointer deference issues?

This crash seems to be frequent, Silvers , Don't you have this problem?


0 server.dll + 0x499d23
1 server.dll + 0x3fcbff
2 server.dll + 0x40f467
3 server.dll + 0x3f3f3f
4 server.dll + 0x3f3f6d
5 server.dll + 0x3f3f6d
6 server.dll + 0x3f3f6d
7 server.dll + 0x3f4225
8 server.dll + 0x3f4350
9 server.dll + 0x4a9fb7
10 server.dll + 0x401bf7
11 server.dll + 0x4a5bc7
12 server.dll + 0x143172
13 server.dll + 0x14d61c
14 server.dll + 0x14d67a
15 server.dll + 0x144524
16 server.dll + 0x14de65
17 server.dll + 0x145374
18 server.dll + 0xeed5b
19 sourcemod.2.l4d2.dll!__SourceHook_FHCls_IServ erGameDLLGameFramefalse::Func(bool) [sourcemod.cpp:54 + 0xa3]
20 engine.dll + 0x124077
21 engine.dll + 0x1251b7
22 engine.dll + 0x18e978
23 engine.dll + 0x1901b6
24 engine.dll + 0x190913
25 engine.dll + 0x19fffb
26 engine.dll + 0x1a014f
27 engine.dll + 0x1a01f4
28 engine.dll + 0x200614
29 engine.dll + 0x1fdc31
30 dedicated.dll + 0x31ce
31 dedicated.dll + 0x3906
32 dedicated.dll + 0x27dae
33 dedicated.dll + 0x4976
34 srcds.exe + 0x11fd
35 srcds.exe + 0x1929
36 kernel32.dll!BaseThreadInitThunk + 0x19
37 ntdll.dll!__RtlUserThreadStart + 0x2f
38 ntdll.dll!_RtlUserThreadStart + 0x1b

Detailed information:
https://crash.limetech.org/eo3b6yczchun
https://crash.limetech.org/j7cwbisalqoj

Last edited by yzybb; 12-14-2021 at 05:15.
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 12-14-2021 , 06:32   Re: [L4D & L4D2] Target Override (2.16) [09-Sep-2021]
Reply With Quote #97

That crash is nothing related to this plugin and has been going on for years. I did write a patch/detour many years ago and sent to Dragokas, who could report if that worked, if they happen to read this.
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Last edited by Silvers; 12-14-2021 at 06:33.
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yzybb
Member
Join Date: Jul 2020
Old 12-14-2021 , 06:51   Re: [L4D & L4D2] Target Override (2.16) [09-Sep-2021]
Reply With Quote #98

Thanks for Silvers and Dragokas in advance. This problem really needs to be solved.
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yzybb
Member
Join Date: Jul 2020
Old 12-14-2021 , 07:15   Re: [L4D & L4D2] Target Override (2.16) [09-Sep-2021]
Reply With Quote #99

Quote:
Originally Posted by Silvers View Post
That crash is nothing related to this plugin and has been going on for years. I did write a patch/detour many years ago and sent to Dragokas, who could report if that worked, if they happen to read this.
Do you still have this patch file saved? I am very willing to help you test whether this patch is effective, because my situation here is more frequent and it should be easier to complete the test.
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Dragokas
Veteran Member
Join Date: Nov 2017
Location: Ukraine on fire
Old 12-15-2021 , 10:08   Re: [L4D & L4D2] Target Override (2.16) [09-Sep-2021]
Reply With Quote #100

yzybb, I don't remember this patch at all. But I can see if it's null pointer dereference, I can also make a patch.
In such case, create a new topic and provide information from the page under "View Raw" button of your accelerator report.
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