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[L4D & L4D2] Target Override (2.16) [09-Sep-2021]


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JLmelenchon
Senior Member
Join Date: Mar 2019
Old 09-15-2021 , 03:49   Re: [L4D & L4D2] Target Override (2.16) [09-Sep-2021]
Reply With Quote #91

I'm going to try the new version, but before that i could not tell if there were any difference.
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VYRNACH_GAMING
Junior Member
Join Date: Sep 2021
Old 09-26-2021 , 04:24   Re: [L4D & L4D2] Target Override (2.16) [09-Sep-2021]
Reply With Quote #92

It seems like this plugin has (unintentionally?) resolved a recent bot AI targeting crash I've been having since upgrading to the latest beta Sourcemod. Posting here so people with similar issues can resolve it as well
Code:
server_srv.so!BossZombiePlayerBot::ChooseVictim(CTerrorPlayer*, int, CBaseCombatCharacter*) + 0x368
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JLmelenchon
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Join Date: Mar 2019
Old 09-29-2021 , 21:19   Re: [L4D & L4D2] Target Override (2.16) [09-Sep-2021]
Reply With Quote #93

I could be wrong but i have the feeling that bot tank in versus is not respecting my priorities in the data. While at the same time in coop he play better, maybe related to player passing control to AI ?

Last edited by JLmelenchon; 10-01-2021 at 18:47.
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