Raised This Month: $319 Target: $400
 79%   Almost there!

[L4D / L4D2] Lockdown System | 1.7 [Final] : Jan. 30, 2019 |


Post New Thread Reply   
 
Thread Tools Display Modes
JLmelenchon
Senior Member
Join Date: Mar 2019
Old 08-10-2021 , 22:48   Re: [L4D / L4D2] Lockdown System | 1.7 [Final] : Jan. 30, 2019 |
Reply With Quote #91

Plugin not working, i have v4.2 pack.

L 08/11/2021 - 03:58:50: [SM] Exception reported: Unable to find NextBotCreatePlayerBot<Tank> signature in gamedata file.
L 08/11/2021 - 03:58:50: [SM] Blaming: lockdown_system-l4d2_b.smx
L 08/11/2021 - 03:58:50: [SM] Call stack trace:
L 08/11/2021 - 03:58:50: [SM] [0] SetFailState
L 08/11/2021 - 03:58:50: [SM] [1] Line 1221, plugin.sp:repCreateTankBotCalls
L 08/11/2021 - 03:58:50: [SM] [2] Line 1157, plugin.sp:repSDKCall
L 08/11/2021 - 03:58:50: [SM] [3] Line 1138, plugin.sp::GetGameData
L 08/11/2021 - 03:58:50: [SM] [4] Line 126, plugin.sp::OnPluginStart

Should simply replace the gamedata file by:
Code:
"Games"
{
	"left4dead2"
	{
		"Signatures"
		{
			"NextBotCreatePlayerBot<Tank>"
			{
				"library"	"server"
				"linux"		"@_Z22NextBotCreatePlayerBotI4TankEPT_PKc"
				"windows"	"\x55\x8B\x2A\x83\x2A\x2A\xA1\x2A\x2A\x2A\x2A\x33\x2A\x89\x2A\x2A\x56\x57\x8B\x2A\x2A\x68\x80"
						/* 55 8B ? 83 ? ? A1 ? ? ? ? 33 ? 89 ? ? 56 57 8B ? ? 68 80 */
			}
		}
	}
}

Last edited by JLmelenchon; 08-10-2021 at 23:15.
JLmelenchon is offline
Psyk0tik
AlliedModders Donor
Join Date: May 2012
Location: Homeless
Old 08-10-2021 , 23:00   Re: [L4D / L4D2] Lockdown System | 1.7 [Final] : Jan. 30, 2019 |
Reply With Quote #92

Quote:
Originally Posted by JLmelenchon View Post
Plugin not working, i have v4.2 pack.

L 08/11/2021 - 03:58:50: [SM] Exception reported: Unable to find NextBotCreatePlayerBot<Tank> signature in gamedata file.
L 08/11/2021 - 03:58:50: [SM] Blaming: lockdown_system-l4d2_b.smx
L 08/11/2021 - 03:58:50: [SM] Call stack trace:
L 08/11/2021 - 03:58:50: [SM] [0] SetFailState
L 08/11/2021 - 03:58:50: [SM] [1] Line 1221, plugin.sp::PrepCreateTankBotCalls
L 08/11/2021 - 03:58:50: [SM] [2] Line 1157, plugin.sp::PrepSDKCall
L 08/11/2021 - 03:58:50: [SM] [3] Line 1138, plugin.sp::GetGameData
L 08/11/2021 - 03:58:50: [SM] [4] Line 126, plugin.sp::OnPluginStart
Are you on Windows or Linux?
__________________
AFK like JFK
--
Donate to Motivate
--
Get updated L4D/L4D2 gamedata signatures here.
--
PM me if you need help with finding signatures and/or offsets in the following games: L4D1&2/CSGO/TF2/NMRIH/INS/DODS/CSS/HL2DM
Psyk0tik is offline
JLmelenchon
Senior Member
Join Date: Mar 2019
Old 08-10-2021 , 23:16   Re: [L4D / L4D2] Lockdown System | 1.7 [Final] : Jan. 30, 2019 |
Reply With Quote #93

On linux server, but i edited the gamedata and it works now. Thanks to your github

Last edited by JLmelenchon; 08-10-2021 at 23:16.
JLmelenchon is offline
JLmelenchon
Senior Member
Join Date: Mar 2019
Old 08-10-2021 , 23:18   Re: [L4D / L4D2] Lockdown System | 1.7 [Final] : Jan. 30, 2019 |
Reply With Quote #94

But i have another question, what should i modify in the plugin so i can only allow the plugin to load on certain maps ?
JLmelenchon is offline
Psyk0tik
AlliedModders Donor
Join Date: May 2012
Location: Homeless
Old 08-10-2021 , 23:22   Re: [L4D / L4D2] Lockdown System | 1.7 [Final] : Jan. 30, 2019 |
Reply With Quote #95

Quote:
Originally Posted by JLmelenchon View Post
On linux server, but i edited the gamedata and it works now. Thanks to your github
Nice! Glad I could help.

Quote:
Originally Posted by JLmelenchon View Post
But i have another question, what should i modify in the plugin so i can only allow the plugin to load on certain maps ?
You'll have to ask the author to add support for that. The best way to do it is through map configs. Hardcoding map names is horrible as it requires you to recompile the plugin each time you want to add/remove a map.
__________________
AFK like JFK
--
Donate to Motivate
--
Get updated L4D/L4D2 gamedata signatures here.
--
PM me if you need help with finding signatures and/or offsets in the following games: L4D1&2/CSGO/TF2/NMRIH/INS/DODS/CSS/HL2DM

Last edited by Psyk0tik; 08-10-2021 at 23:23.
Psyk0tik is offline
JLmelenchon
Senior Member
Join Date: Mar 2019
Old 08-10-2021 , 23:29   Re: [L4D / L4D2] Lockdown System | 1.7 [Final] : Jan. 30, 2019 |
Reply With Quote #96

Quote:
Originally Posted by Psyk0tik View Post
Nice! Glad I could help.



You'll have to ask the author to add support for that. The best way to do it is through map configs. Hardcoding map names is horrible as it requires you to recompile the plugin each time you want to add/remove a map.
The default cvar permit to exclude map, by modifying some values in the source corde it should be possible to invert that no ? (only allow some map rather than exclude)

Last edited by JLmelenchon; 08-10-2021 at 23:30.
JLmelenchon is offline
Psyk0tik
AlliedModders Donor
Join Date: May 2012
Location: Homeless
Old 08-10-2021 , 23:35   Re: [L4D / L4D2] Lockdown System | 1.7 [Final] : Jan. 30, 2019 |
Reply With Quote #97

Quote:
Originally Posted by JLmelenchon View Post
The default cvar permit to exclude map, by modifying some values in the source corde it should be possible to invert that no ? (only allow some map rather than exclude)
I wasn't aware of that cvar since I don't use the plugin, but if inverting the logic of that cvar can accomplish what you want, then that's fine too.
__________________
AFK like JFK
--
Donate to Motivate
--
Get updated L4D/L4D2 gamedata signatures here.
--
PM me if you need help with finding signatures and/or offsets in the following games: L4D1&2/CSGO/TF2/NMRIH/INS/DODS/CSS/HL2DM
Psyk0tik is offline
HarryPotter
Veteran Member
Join Date: Sep 2017
Location: TW
Old 08-11-2021 , 03:10   Re: [L4D / L4D2] Lockdown System | 1.7 [Final] : Jan. 30, 2019 |
Reply With Quote #98

Quote:
Originally Posted by JLmelenchon View Post
Plugin not working, i have v4.2 pack.
I test linux and it works fine for me

Quote:
Should simply replace the gamedata file by:
Code:
"Games"
{
	"left4dead2"
	{
		"Signatures"
		{
			"NextBotCreatePlayerBot<Tank>"
			{
				"library"	"server"
				"linux"		"@_Z22NextBotCreatePlayerBotI4TankEPT_PKc"
				"windows"	"\x55\x8B\x2A\x83\x2A\x2A\xA1\x2A\x2A\x2A\x2A\x33\x2A\x89\x2A\x2A\x56\x57\x8B\x2A\x2A\x68\x80"
						/* 55 8B ? 83 ? ? A1 ? ? ? ? 33 ? 89 ? ? 56 57 8B ? ? 68 80 */
			}
		}
	}
}
Isn't linux signature the same as mine ??
__________________

Last edited by HarryPotter; 08-11-2021 at 03:12.
HarryPotter is offline
marki89
Member
Join Date: Jun 2020
Location: Argentina
Old 08-15-2021 , 11:40   Re: [L4D / L4D2] Lockdown System | 1.7 [Final] : Jan. 30, 2019 |
Reply With Quote #99

mmm it doesn't work for me, I put the files it asks for to make it work but it doesn't work for me, the weirdest thing is that version 1.7 works perfect for me :/
marki89 is offline
gamer_kanelita
Senior Member
Join Date: Jun 2019
Location: Peru
Old 08-26-2021 , 11:35   Re: [L4D / L4D2] Lockdown System | 1.7 [Final] : Jan. 30, 2019 |
Reply With Quote #100

Hello HarryPotter, I tried your Lockdown System Improved days ago on my local server, but the bad thing is that some chapters work and in other chapters it doesn't work, I play with 8 survivors mod, that's why I would only like a plugin with only the slay in seconds option please , here I will leave the text in English and Spanish: :llorar::llorar:
gamer_kanelita is offline
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 10:17.


Powered by vBulletin®
Copyright ©2000 - 2021, vBulletin Solutions, Inc.
Theme made by Freecode