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[ANY] Round End Sound (ver. 2.3.9) [07.03.2011]


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FrozDark
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Old 12-05-2010 , 23:51   Re: [ANY] Round End Sound (ver. 2.2b) [19.11.2010]
Reply With Quote #21

redownload plugin and compile it by yourself in scripting folder
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qwasyxedc
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Old 12-12-2010 , 13:51   Re: [ANY] Round End Sound (ver. 2.2b) [19.11.2010]
Reply With Quote #22

Hello, i have a annoying problem. Everytime i add a custom sound it says in the console that this sound is not found, maybe its not on my harddisk. But it is! It is on my harddisk, in the right folder, with the right configs.

When i test it with standart sounds it works. Are theyre specific restrictions to the sound file? A specific frequency, file type, size?

Now i only can play the standart sounds in your first post. My files are mp3. I also converted it to wav but it doesnt make any difference.

Can you tell me any solutions for this problem?
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FrozDark
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Old 12-12-2010 , 13:54   Re: [ANY] Round End Sound (ver. 2.2b) [19.11.2010]
Reply With Quote #23

sv_pure
Quote:
Originally Posted by Snake60 View Post
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qwasyxedc
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Old 12-12-2010 , 17:14   Re: [ANY] Round End Sound (ver. 2.2b) [19.11.2010]
Reply With Quote #24

Hello, thank you for you fast answer. I dont use srcds for long time now. I am not so good at this area. My problem is that i don't know what sv_pure has to do with my problem. sv_pure is 0. So there shouldn't be a file check at all.

Skins, quakes, and all the other files are working without problems. Also the standart sounds from your first post work great. They are also downloading, even the files from RES. But only the files in the sound.zip in your first post work. When I add one it is downloading but it isnt playing. The error code in the console: ("Failed to load sound "res\twinner1.wav", file probably missing from disk/repository")
When I look into the folder the file exists. It has downloaded and saved.

I would be very thankful if you could explain it more detail.

Maybe i only missunderstood it. I am not so good at English ;)

Last edited by qwasyxedc; 12-12-2010 at 17:20.
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FrozDark
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Old 12-13-2010 , 02:16   Re: [ANY] Round End Sound (ver. 2.2b) [19.11.2010]
Reply With Quote #25

goto orangebox/hl2/pure_server_whitelist.txt
add there new line like
whitelist
{
sound\res\... allow_from_disk
}

and save
restart server

Last edited by FrozDark; 12-13-2010 at 02:19.
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FrozDark
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Old 12-13-2010 , 02:20   Re: [ANY] Round End Sound (ver. 2.2b) [19.11.2010]
Reply With Quote #26

mine
Code:
whitelist
{
	//
	// 3 modifiers are allowed on file specifications:
	//
	//	from_steam			- only check the Steam cache for the file (ignore anything on disk)
	//	allow_from_disk		- allow the file to come from disk
	//	check_crc			- used with allow_from_disk - server does CRC checks on the client's file to make sure it matches
	//
	//	The default modifier on all files is allow_from_disk. Thus, all files can come from disk and don't need CRC checks unless 
	//	allow_from_disk can be set at the same time as check_crc. Use the + character in between them to signify this: allow_from_disk+check_crc.


	//
	// Three types of file specifications:
	//
	//	1. directory\*.*			- refers to all files under the directory
	//	2. directory\...			- refers to all files under the directory and all directories under that (recursively)
	//	3. directory\filename		- refers to a single file
	

	//	
	// By default, when in pure server mode, most content file types are only allowed to come from Steam.
	//
	materials\...		from_steam
	models\...			from_steam
	sound\...			from_steam
	
	
	//
	// Allow custom player models. Don't do CRC checks on them because the clients may all
	// have different custom models and the server won't have them all.
	//	
	models\player\...			allow_from_disk
	materials\models\player\...	allow_from_disk

	//
	// Allow custom spray decals.
	//
	materials\temp\...			allow_from_disk
	materials\vgui\logos\...	allow_from_disk
	materials\vgui\logos\ui\...	allow_from_disk
	
	//
	// Allow replay browser thumbnails.
	//
	materials\vgui\replay\thumbnails\...   allow_from_disk
	
	//
	// (Uncomment and edit these for mods).
	// Allow mod resources to come from disk.
	//
	materials\imgay\...		allow_from_disk
	models\imgay\...			allow_from_disk
	sound\arbigon\...			allow_from_disk
	sound\all-stars\...			allow_from_disk
	sound\ql\...			allow_from_disk
	sound\imgay\...			allow_from_disk
}
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qwasyxedc
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Old 12-13-2010 , 12:15   Re: [ANY] Round End Sound (ver. 2.2b) [19.11.2010]
Reply With Quote #27

I did it like you said but I still have this problem. It is very weird and so i give up. I tried everything, but its very weird. I can download every other file from the server, even sounds and skins. It also displays that im downloading the res sounds, but when i look into my folder i recognize it didnt download them. When i copy the files by myself in the folder (so i dont have to download them) the sounds in your first post work, my own sounds dont work. The files are wave and I even changed them into the same frequenzy/bitrate/nearly the same size and made them mono, like your files in the first post. It didnt made any difference at all. It is still the same problem.

Every other plugin/mod works. I can also download every file. sv_pure is 0, so it doesnt has to do anything with pure_list. I also changed this but it didnt work. I read i should change sv_forcepreload -> 1, but no difference.

It is a very nice plugin but when it doesnt work I cannot do anything. Thank you for your help
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FrozDark
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Old 12-13-2010 , 23:41   Re: [ANY] Round End Sound (ver. 2.2b) [19.11.2010]
Reply With Quote #28

You don't need to change them into wave and mono, check for existing your own sounds in the css folder
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Snake60
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Location: Russia, Pskov
Old 12-18-2010 , 14:37   Re: [ANY] Round End Sound (ver. 2.2b) [19.11.2010]
Reply With Quote #29

@qwasyxedc
Try delete all sounds from your game folder and re-download it again. Sometimes helped.
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FrozDark
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Old 12-27-2010 , 16:47   Re: [ANY] Round End Sound (ver. 2.3) [28.12.2010]
Reply With Quote #30

updated to version 2.3
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