Raised This Month: $32 Target: $400
 8% 

[TF2] TFDodgeball


Post New Thread Reply   
 
Thread Tools Display Modes
astokes
New Member
Join Date: May 2010
Old 05-30-2010 , 21:10   Re: [TF2] TFDodgeball
Reply With Quote #111

Im trying all the new maps, and all of them are stuck on 0:00 waiting on players

what is the cause of this?
astokes is offline
Domele
New Member
Join Date: May 2010
Old 05-31-2010 , 00:10   Re: [TF2] TFDodgeball
Reply With Quote #112

I'm a newb when it comes to modding. I'm wondering how to install this mod. I've tried putting the files in the extension folder into the extension folder in the sourcemod folder and the same for every other folder. Does that make sense? Anyways, sourcemod fails to load the plugin. Can someone please give me a step by step guide to installing this mod?
Domele is offline
yellowblood
Member
Join Date: May 2010
Old 05-31-2010 , 00:33   Re: [TF2] TFDodgeball
Reply With Quote #113

Quote:
Originally Posted by astokes View Post
Im trying all the new maps, and all of them are stuck on 0:00 waiting on players

what is the cause of this?
Since it's arena mod, you need at least 2 players to start the game.
yellowblood is offline
yellowblood
Member
Join Date: May 2010
Old 05-31-2010 , 00:55   Re: [TF2] TFDodgeball
Reply With Quote #114

Quote:
Originally Posted by Domele View Post
I'm a newb when it comes to modding. I'm wondering how to install this mod. I've tried putting the files in the extension folder into the extension folder in the sourcemod folder and the same for every other folder. Does that make sense? Anyways, sourcemod fails to load the plugin. Can someone please give me a step by step guide to installing this mod?
To get SourceMod to work you need to install Metamod first.

Then you basically throw all of the files inside the SourceMod - the Hooks plugin, the TF2Items plugin, and then of course the dodgeball plugin.

Everything should be inside your tf/addons folder.

Last edited by yellowblood; 05-31-2010 at 02:14.
yellowblood is offline
Domele
New Member
Join Date: May 2010
Old 05-31-2010 , 01:12   Re: [TF2] TFDodgeball
Reply With Quote #115

So only thing that is supposed to be in the base addon folder is sourcemod, metamod, and metamod vdf file right? And every other plugin goes into sourcemod? Also how do you load plugins, I know to do sm plugins load but I don't know the path I'm supposed to be using.

Edit: Nevermind, I'm an idiot, the plugins are already loaded.

Last edited by Domele; 05-31-2010 at 01:15.
Domele is offline
Newsworthy
Junior Member
Join Date: May 2010
Location: Brisbane, Australia
Old 05-31-2010 , 06:37   Re: [TF2] TFDodgeball
Reply With Quote #116

Yellowblood, installed those maps, they're awesome, thanks for the update.

I've noticed that all my default rocket settings (As you pointed out) have changed. And with each round end, they revert to your map setting, of 1 rocket, sharp turning. We like multiple rockets and a bit less sentry-like rocket action.

How do I 'over-ride' your settings to keep my own? My .cfg file isn't cutting it atm...
Newsworthy is offline
Send a message via MSN to Newsworthy Send a message via Skype™ to Newsworthy
yellowblood
Member
Join Date: May 2010
Old 05-31-2010 , 13:36   Re: [TF2] TFDodgeball
Reply With Quote #117

Currently I only play in our Dodgeball server in Israel, and it has some multi-rocket maps, and they aren't effected.

I'm not sure about it, but I think the server.cfg runs after every map, so you might wanna put the settings (from the main post of this thread) in there.
yellowblood is offline
Newsworthy
Junior Member
Join Date: May 2010
Location: Brisbane, Australia
Old 06-01-2010 , 05:51   Re: [TF2] TFDodgeball
Reply With Quote #118

Given its an arena mod, wouldn't it be config_arena? Also, its not after every map, its after every round within a map. I'll even spawn rockets at 0.2 seconds max of 40, and once the round ends, it reverts. Your thoughts?

Last edited by Newsworthy; 06-01-2010 at 06:17.
Newsworthy is offline
Send a message via MSN to Newsworthy Send a message via Skype™ to Newsworthy
marcusx
Member
Join Date: Aug 2007
Old 06-01-2010 , 07:09   Re: [TF2] TFDodgeball
Reply With Quote #119

News maps + updated

tfbd_mechanicus_b2 News maps
tfdb_dream_island_b2 Updated to b2
marcusx is offline
HoundDawg
Junior Member
Join Date: May 2010
Old 06-01-2010 , 09:13   Re: [TF2] TFDodgeball
Reply With Quote #120

Quote:
Originally Posted by Newsworthy View Post
Given its an arena mod, wouldn't it be config_arena? Also, its not after every map, its after every round within a map.
This mod isn't restricted to "arena" only maps. That's up to the mapper to decide. If the mapper configures the map for a single rocket style of gameplay, through whatever means they can within the map, that's what it will be every round within that map.

It's up to the mod developers to decide if config files override the mapper's settings.

So, if you find a map firing off a single rocket at a time, and you'd prefer multiple rockets, request a multiple rocket version of the map (or vice-versa).
HoundDawg is offline
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 19:57.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode