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[L4D2] system ideas for the server:


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Gold Fish
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Join Date: Mar 2020
Old 03-24-2021 , 04:58   [L4D2] system ideas for the server:
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Hello everyone.

I want to leave my ideas here. In the future, I plan to implement them, but maybe someone will want to implement them earlier.
This may interest you:

"Static corpses on the map"

On the map, select a random location for the appearance of a static corpse and spawn (optionally, you can add a lying walkie-talkie and a burning fire)




players find it and can search it for useful items
when approaching a corpse, you can add a trigger that makes you stretch your hand to pick up an item




when you press the action key, the progress bar is launched, after completing the action, any item is issued, for example, weapons, ammunition, or anything.




"The Witch's Curses"

A witch is spawned on the map, or any of the available ones is selected.
She should be different from other witches, such as glow or color. Perhaps the size.

Here are my suggestions:
When approaching in the witch, the following effects are possible:
darkening the screen, reddening, staggering or slowing down the player

If the player angers the witch (shoots her or comes close) , she sends a curse on the player

Here's how it can be implemented:

The witch stands on her feet, turns towards the player, and stands still.
Then he begins to cast a curse.

Either the witch gets up on her feet, runs up to the player.
Then he begins to cast a curse.

A witch can't kill a player (even on an expert)

When a witch curses a player, she either dies or runs away.

When a curse is cast, effects are applied to the player, such as lightning, fire, or any other effect.

The curse can have a random positive or negative effect on the player

Here are my suggestions for what curses can be (in general, they can be any, you can come up with them yourself):

1) increased / decreased damage
2) all zombies and bosses attack only the cursed player
3) the player constantly regenerates their health
4) the player temporarily regenerates the health of other players near him
5) high jump
6) increased movement speed
and so on...


You can also make a second version of the curse,
the player kills the witch-witch and she curses his small arms.

Here are some variants of the curse:
1) the weapon has increased damage
2) weapons attract special infected ones, zombies will attack the player while the player is holding the cursed weapon
3) weapons constantly take away the player's health
4) the weapon slows the player down
5) the weapon accelerates the player
6) always loaded with shrapnel cartridges
and so on


All curses can be used temporarily or until the end of the map

I like this idea the most,

I look forward to your comments and suggestions

sorry for my english

Last edited by Gold Fish; 03-24-2021 at 05:19.
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