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[L4D & L4D2] Mutant Tanks (v9.1, 3-20-2024)


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Voevoda
Senior Member
Join Date: Aug 2016
Old 06-11-2020 , 07:00   Re: [L4D & L4D2] Mutant Tanks (v8.73, 6-11-2020) [Human/AI Tanks Supported]
Reply With Quote #741

Quote:
Originally Posted by Crasher_3637 View Post
Version 8.73 is out!

Download | Changelog

*Requires SourceMod 1.11.0.6511 or higher.
*Requires DHooks.
*Optional: Left 4 DHooks Direct.
*Important: READ THE CHANGELOG.MD FILE FOR A DETAILED LIST OF CHANGES!
Quote:
L 06/11/2020 - 13:57:49: SourceMod error session started
L 06/11/2020 - 13:57:49: Info (map "c2m1_highway") (file "C:\server\l4d2\left4dead2\addons\sourcemod\l ogs\errors_20200611.log")
L 06/11/2020 - 13:57:49: [SM] Exception reported: Function not detoured.
L 06/11/2020 - 13:57:49: [SM] Blaming: mutant_tanks\mutant_tanks.smx
L 06/11/2020 - 13:57:49: [SM] Call stack trace:
L 06/11/2020 - 13:57:49: [SM] [0] DHookDisableDetour
L 06/11/2020 - 13:57:49: [SM] [1] Line 3848, mutant_tanks.sp::vPluginStatus
L 06/11/2020 - 13:57:49: [SM] [2] Line 853, mutant_tanks.sp::OnConfigsExecuted
L 06/11/2020 - 13:57:53: Error log file session closed.
L 06/11/2020 - 13:57:55: SourceMod error session started
L 06/11/2020 - 13:57:55: Info (map "c2m1_highway") (file "C:\server\l4d2\left4dead2\addons\sourcemod\l ogs\errors_20200611.log")
L 06/11/2020 - 13:57:55: [SM] Exception reported: Function not detoured.
L 06/11/2020 - 13:57:55: [SM] Blaming: mutant_tanks\mutant_tanks.smx
L 06/11/2020 - 13:57:55: [SM] Call stack trace:
L 06/11/2020 - 13:57:55: [SM] [0] DHookDisableDetour
L 06/11/2020 - 13:57:55: [SM] [1] Line 3848, mutant_tanks.sp::vPluginStatus
L 06/11/2020 - 13:57:55: [SM] [2] Line 853, mutant_tanks.sp::OnConfigsExecuted
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Psyk0tik
Veteran Member
Join Date: May 2012
Location: Homeless
Old 06-11-2020 , 08:07   Re: [L4D & L4D2] Mutant Tanks (v8.73, 6-11-2020) [Human/AI Tanks Supported]
Reply With Quote #742

Quote:
Originally Posted by Voevoda View Post
L 06/11/2020 - 13:57:49: SourceMod error session started
L 06/11/2020 - 13:57:49: Info (map "c2m1_highway") (file "C:\server\l4d2\left4dead2\addons\sourcem od\l ogs\errors_20200611.log")
L 06/11/2020 - 13:57:49: [SM] Exception reported: Function not detoured.
L 06/11/2020 - 13:57:49: [SM] Blaming: mutant_tanks\mutant_tanks.smx
L 06/11/2020 - 13:57:49: [SM] Call stack trace:
L 06/11/2020 - 13:57:49: [SM] [0] DHookDisableDetour
L 06/11/2020 - 13:57:49: [SM] [1] Line 3848, mutant_tanks.sp::vPluginStatus
L 06/11/2020 - 13:57:49: [SM] [2] Line 853, mutant_tanks.sp::OnConfigsExecuted
L 06/11/2020 - 13:57:53: Error log file session closed.
L 06/11/2020 - 13:57:55: SourceMod error session started
L 06/11/2020 - 13:57:55: Info (map "c2m1_highway") (file "C:\server\l4d2\left4dead2\addons\sourcem od\l ogs\errors_20200611.log")
L 06/11/2020 - 13:57:55: [SM] Exception reported: Function not detoured.
L 06/11/2020 - 13:57:55: [SM] Blaming: mutant_tanks\mutant_tanks.smx
L 06/11/2020 - 13:57:55: [SM] Call stack trace:
L 06/11/2020 - 13:57:55: [SM] [0] DHookDisableDetour
L 06/11/2020 - 13:57:55: [SM] [1] Line 3848, mutant_tanks.sp::vPluginStatus
L 06/11/2020 - 13:57:55: [SM] [2] Line 853, mutant_tanks.sp::OnConfigsExecuted
Use the latest version of DHooks and make sure you have the game data file. I never get those errors. It seems to be on your end.
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Last edited by Psyk0tik; 06-11-2020 at 08:08.
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Voevoda
Senior Member
Join Date: Aug 2016
Old 06-11-2020 , 11:36   Re: [L4D & L4D2] Mutant Tanks (v8.73, 6-11-2020) [Human/AI Tanks Supported]
Reply With Quote #743

Quote:
Originally Posted by Crasher_3637 View Post
Use the latest version of DHooks and make sure you have the game data file. I never get those errors. It seems to be on your end.


dhooks-2.2.0-detours14a-sm110.zip (365.0 KB, 87 views)

I put the latest version

Quote:
L 06/11/2020 - 183:59: SourceMod error session started
L 06/11/2020 - 183:59: Info (map "c2m1_highway") (file "C:\server\l4d2\left4dead2\addons\sourcemod\l ogs\errors_20200611.log")
L 06/11/2020 - 183:59: [SM] Exception reported: Function not detoured.
L 06/11/2020 - 183:59: [SM] Blaming: mutant_tanks\mutant_tanks.smx
L 06/11/2020 - 183:59: [SM] Call stack trace:
L 06/11/2020 - 183:59: [SM] [0] DHookDisableDetour
L 06/11/2020 - 183:59: [SM] [1] Line 3848, mutant_tanks.sp::vPluginStatus
L 06/11/2020 - 183:59: [SM] [2] Line 853, mutant_tanks.sp::OnConfigsExecuted
L 06/11/2020 - 184:02: Error log file session closed.
L 06/11/2020 - 184:04: SourceMod error session started
L 06/11/2020 - 184:04: Info (map "c2m1_highway") (file "C:\server\l4d2\left4dead2\addons\sourcemod\l ogs\errors_20200611.log")
L 06/11/2020 - 184:04: [SM] Exception reported: Function not detoured.
L 06/11/2020 - 184:04: [SM] Blaming: mutant_tanks\mutant_tanks.smx
L 06/11/2020 - 184:04: [SM] Call stack trace:
L 06/11/2020 - 184:04: [SM] [0] DHookDisableDetour
L 06/11/2020 - 184:04: [SM] [1] Line 3848, mutant_tanks.sp::vPluginStatus
L 06/11/2020 - 184:04: [SM] [2] Line 853, mutant_tanks.sp::OnConfigsExecuted

Last edited by Voevoda; 06-11-2020 at 11:37.
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ben12398
Junior Member
Join Date: Jun 2019
Location: Hong Kong
Old 06-12-2020 , 06:21   Re: [L4D & L4D2] Mutant Tanks (v8.73, 6-11-2020) [Human/AI Tanks Supported]
Reply With Quote #744

Crasher, thanks for the update.

I found out two new problems:

The first one is the upon-death abilities. Tank with those abilities immediately used them after they had been spawned. When they are dead, they did not use them.

Second one is that Regular Interval. I set 180 seconds for one wave of tank but no tanks are spawned after time passed. I think it doesn't work properly.

Thanks!
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Psyk0tik
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Join Date: May 2012
Location: Homeless
Old 06-12-2020 , 07:12   Re: [L4D & L4D2] Mutant Tanks (v8.73, 6-11-2020) [Human/AI Tanks Supported]
Reply With Quote #745

Quote:
Originally Posted by ben12398 View Post
Crasher, thanks for the update.

I found out two new problems:

The first one is the upon-death abilities. Tank with those abilities immediately used them after they had been spawned. When they are dead, they did not use them.

Second one is that Regular Interval. I set 180 seconds for one wave of tank but no tanks are spawned after time passed. I think it doesn't work properly.

Thanks!
For the first issue, I forgot to apply the upon-death abilities in the player_death event. Thanks for reminding me.

As for the second issue, please post your settings for the regular waves so I can test them.
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ben12398
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Join Date: Jun 2019
Location: Hong Kong
Old 06-12-2020 , 07:32   Re: [L4D & L4D2] Mutant Tanks (v8.73, 6-11-2020) [Human/AI Tanks Supported]
Reply With Quote #746

Quote:
Originally Posted by Crasher_3637 View Post
For the first issue, I forgot to apply the upon-death abilities in the player_death event. Thanks for reminding me.

As for the second issue, please post your settings for the regular waves so I can test them.
Here you go.
PHP Code:
"Waves"
        
{
            
"Regular Amount"            "0"
            "Regular Interval"            "180.0"
            "Regular Limit"                "10"
            "Regular Type"                "1-1000"
            "Regular Wave"                "1"
            "Regular Mode"                "1"
            "Finale Types"                "1-1000,1-1000,1-1000"
            "Finale Waves"                "0,0,0"
        

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Psyk0tik
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Join Date: May 2012
Location: Homeless
Old 06-12-2020 , 07:41   Re: [L4D & L4D2] Mutant Tanks (v8.73, 6-11-2020) [Human/AI Tanks Supported]
Reply With Quote #747

Quote:
Originally Posted by ben12398 View Post
Here you go.
PHP Code:
"Waves"
        
{
            
"Regular Amount"            "0"
            "Regular Interval"            "180.0"
            "Regular Limit"                "10"
            "Regular Type"                "1-1000"
            "Regular Wave"                "1"
            "Regular Mode"                "1"
            "Finale Types"                "1-1000,1-1000,1-1000"
            "Finale Waves"                "0,0,0"
        

Oh, that's a mistake on my part. Go ahead and set "Regular Amount" to "1" and see if the issue persists. I'll update the code and the documentation for that setting in the next update. Thanks for reporting.
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Mi.Cura
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Join Date: Dec 2016
Location: Brazil
Old 06-12-2020 , 14:39   Re: [L4D & L4D2] Mutant Tanks (v8.73, 6-11-2020) [Human/AI Tanks Supported]
Reply With Quote #748

Hello Crasher, just to report, ok:

1) Cloudy Tank, the problem continues that the Cloud does not dissipate, and the longer the tank lives the bigger the Cloud is, causing the FPS to fall a lot.
I added 4 images for you to view, ok

(P.S: just as a comment, in version 8.66, this ability works without problems)

"Ability Enabled" "1"
"Ability Message" "1"
"Cloud Chance" "33.3"
"Cloud Damage" "5.0"

https://drive.google.com/file/d/1yHV...ew?usp=sharing
https://drive.google.com/file/d/1t2k...ew?usp=sharing
https://drive.google.com/file/d/11Q4...ew?usp=sharing
https://drive.google.com/file/d/1x7a...ew?usp=sharing


2) Omni Tank, does not use any skills from other Tanks. It is not working properly.
As I understand it, and as it was in previous versions, his power is to be able to use the skills of other tanks that are enabled, confirm?

"Ability Enabled" "1"
"Ability Message" "1"
"Omni Chance" "70.0"
"Omni Duration" "5"
"Omni Mode" "0"
"Omni Range" "500.0"
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Last edited by Mi.Cura; 06-12-2020 at 18:10.
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Psyk0tik
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Join Date: May 2012
Location: Homeless
Old 06-12-2020 , 22:28   Re: [L4D & L4D2] Mutant Tanks (v8.73, 6-11-2020) [Human/AI Tanks Supported]
Reply With Quote #749

Quote:
Originally Posted by Mi.Cura View Post
Hello Crasher, just to report, ok:

1) Cloudy Tank, the problem continues that the Cloud does not dissipate, and the longer the tank lives the bigger the Cloud is, causing the FPS to fall a lot.
I added 4 images for you to view, ok

(P.S: just as a comment, in version 8.66, this ability works without problems)

"Ability Enabled" "1"
"Ability Message" "1"
"Cloud Chance" "33.3"
"Cloud Damage" "5.0"

https://drive.google.com/file/d/1yHV...ew?usp=sharing
https://drive.google.com/file/d/1t2k...ew?usp=sharing
https://drive.google.com/file/d/11Q4...ew?usp=sharing
https://drive.google.com/file/d/1x7a...ew?usp=sharing


2) Omni Tank, does not use any skills from other Tanks. It is not working properly.
As I understand it, and as it was in previous versions, his power is to be able to use the skills of other tanks that are enabled, confirm?

"Ability Enabled" "1"
"Ability Message" "1"
"Omni Chance" "70.0"
"Omni Duration" "5"
"Omni Mode" "0"
"Omni Range" "500.0"
Both will be fixed in the next update. Thanks for reporting.
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Psyk0tik
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Old 06-13-2020 , 02:37   Re: [L4D & L4D2] Mutant Tanks (v8.73, 6-11-2020) [Human/AI Tanks Supported]
Reply With Quote #750

Quote:
Originally Posted by Voevoda View Post
dhooks-2.2.0-detours14a-sm110.zip (365.0 KB, 87 views)

I put the latest version
This will be fixed in the next update. Silvers helped me figure out the cause for those errors.
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