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[VSH/FF2] [Plugin] Bots (1.1)


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tRololo312312
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Join Date: Apr 2015
Old 05-23-2015 , 18:39   Re: [VSH/FF2] [Plugin] Bots (1.1)
Reply With Quote #21

1.1 Update.
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xXDeathreusXx
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Old 05-29-2015 , 18:31   Re: [VSH/FF2] [Plugin] Bots (1.1)
Reply With Quote #22

Perhaps instead of giving them velocity and overriding speed restrictions, force them to use the forward or back keys
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bobotov
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Old 05-29-2015 , 19:39   Re: [VSH/FF2] [Plugin] Bots (1.1)
Reply With Quote #23

Why do boss bots always look up?
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xXDeathreusXx
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Old 05-29-2015 , 19:56   Re: [VSH/FF2] [Plugin] Bots (1.1)
Reply With Quote #24

Quote:
Originally Posted by bobotov View Post
Why do boss bots always look up?
That's the superjump logic
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tRololo312312
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Old 05-30-2015 , 06:43   Re: [VSH/FF2] [Plugin] Bots (1.1)
Reply With Quote #25

Quote:
Originally Posted by xXDeathreusXx View Post
Perhaps instead of giving them velocity and overriding speed restrictions, force them to use the forward or back keys
Wont matter anyways because FF2 boss speed does not affect bots.
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xXDeathreusXx
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Old 05-30-2015 , 14:40   Re: [VSH/FF2] [Plugin] Bots (1.1)
Reply With Quote #26

Quote:
Originally Posted by tRololo312312 View Post
Wont matter anyways because FF2 boss speed does not affect bots.
Not true, I've had both slow and fast bot bosses
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DaftPan
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Old 05-31-2015 , 21:06   Re: [VSH/FF2] [Plugin] Bots (1.1)
Reply With Quote #27

A bug i found is that bot hales always know when you are disguised or cloaked
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Wliu
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Join Date: Apr 2013
Old 05-31-2015 , 21:50   Re: [VSH/FF2] [Plugin] Bots (1.1)
Reply With Quote #28

Quote:
Originally Posted by DaftPan View Post
A bug i found is that bot hales always know when you are disguised or cloaked
Isn't this an issue with TF2 itself?
From the wiki:
Quote:
Whenever a player/bot cloaks/decloaks or disguises/undisguises, the bots will 'see' players who are behind them and turn around, even if out of the bot's field of view. Note that this isn't due to any sounds made by the player (footsteps, miscellaneous weapon noises, etc.).

Spy bots are able to see and follow cloaked Spies (AI or player) should one give himself away, regardless of difficulty level.

Spy bots (and players) are properly ignored by other bots while disguised. However, upon 'touching' any enemy bot, sapping, shooting, or Cloaking, all other bots who see it happen will declare the bot/player a Spy and won't forget who they are until they change disguises while unseen or until the bot(s) who declare(s) them a Spy die(s).

If a disguised Spy bot on Expert sees enemies Cloak, he will be able to follow them while they are invisible regardless of whether their Cloak is blinking or not.
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xXDeathreusXx
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Old 05-31-2015 , 22:18   Re: [VSH/FF2] [Plugin] Bots (1.1)
Reply With Quote #29

Quote:
Originally Posted by Wliu View Post
Isn't this an issue with TF2 itself?
From the wiki:
The way the plugin handles the bots overrides this, they will see you regardless

My aimbot ignores cloaks, disguises and ubers, this does not
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bobotov
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Old 05-31-2015 , 22:50   Re: [VSH/FF2] [Plugin] Bots (1.1)
Reply With Quote #30

Quote:
Originally Posted by xXDeathreusXx View Post
The way the plugin handles the bots overrides this, they will see you regardless

My aimbot ignores cloaks, disguises and ubers, this does not
Aimbot?
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