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[TF2] Be The Giant Deflector Heavy


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awesome144
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Join Date: Jul 2014
Location: In lala land
Old 08-10-2014 , 01:50   Re: [TF2] Be The Giant Deflector Heavy
Reply With Quote #21

Maybe scouts would be nice?
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awesome144
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Join Date: Jul 2014
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Old 08-11-2014 , 00:27   Re: [TF2] Be The Giant Deflector Heavy
Reply With Quote #22

Quote:
Originally Posted by awesome144 View Post
Maybe scouts would be nice?
Maybe medics too?
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awesome144
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Join Date: Jul 2014
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Old 08-11-2014 , 22:54   Re: [TF2] Be The Giant Deflector Heavy
Reply With Quote #23

How is it even possible to make these have the engine/motor sounds even work?
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kelvin31
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Join Date: May 2010
Old 08-11-2014 , 23:56   Re: [TF2] Be The Giant Deflector Heavy
Reply With Quote #24

Quote:
Originally Posted by Pelipoika View Post
Be The Giant Deflector Heavy

What is it?
This plugin allows you to play as this guy, and the minigun sound work too!


Commands:

sm_bedeflector : Make someone a deflector[Default acces: ROOT]

Cvars:
bedeflector_version : BeTheDeflector Version
bedeflector_thirdperson : Should the deflector play in third person?

Changelog:
1.0 Initial Release

Credits:
- FlaminSarge, for his BeHHH plugin on which this plugin is built on.
- Arkarr for the modified version of MasterOfTheXP's robot plugins sound thingy.

Notes:
- Hat not included.
- Doesn't give you the Deflector minigun but instead applies attributes to your current equipped minigun (This way we can have the weapon be visible).
- Oh and ^ causes this plugin to require the TF2Attributes plugin.
hello, thanks your plugin first,
I got any problem, I already using SM1.6 (upgrade from SM1.5.3, not fully install),
and installed TF2Attributes 1.1.1, but bedeflector.smx still failed when srcds startup, and error msg is
"Load error: Colud not find required plugin "bedeflector", I try recompile by SM1.6 with out error when compile, but still got this error msg... can you help me?
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awesome144
Senior Member
Join Date: Jul 2014
Location: In lala land
Old 08-12-2014 , 00:44   Re: [TF2] Be The Giant Deflector Heavy
Reply With Quote #25

I don't know if this is a bug or a glitch with either tf2 or the plugin but sometimes when you become the giant it makes your max health 4999 instead of 5000. This is just fixed by using the command again.
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Pelipoika
Veteran Member
Join Date: May 2012
Location: Inside
Old 08-12-2014 , 04:47   Re: [TF2] Be The Giant Deflector Heavy
Reply With Quote #26

Quote:
Originally Posted by kelvin31 View Post
hello, thanks your plugin first,
I got any problem, I already using SM1.6 (upgrade from SM1.5.3, not fully install),
and installed TF2Attributes 1.1.1, but bedeflector.smx still failed when srcds startup, and error msg is
"Load error: Colud not find required plugin "bedeflector", I try recompile by SM1.6 with out error when compile, but still got this error msg... can you help me?
Try this:
Attached Files
File Type: sp Get Plugin or Get Source (bedeflector.sp - 175 views - 13.3 KB)
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Pelipoika
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Join Date: May 2012
Location: Inside
Old 08-12-2014 , 04:48   Re: [TF2] Be The Giant Deflector Heavy
Reply With Quote #27

Quote:
Originally Posted by awesome144 View Post
I don't know if this is a bug or a glitch with either tf2 or the plugin but sometimes when you become the giant it makes your max health 4999 instead of 5000. This is just fixed by using the command again.
Propably because the health is overheal right before the max health attrib is added, you can propably fix that if you change TF2_SetHealth(client, 5000); to something like TF2_SetHealth(client, 5010);
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DeepVoices
Junior Member
Join Date: Jul 2014
Location: Small russian town
Old 08-12-2014 , 05:50   Re: [TF2] Be The Giant Deflector Heavy
Reply With Quote #28

You should replace footstep sounds with attribute |override footstep sound set (Im think footstep sounds what you use is unused,outupdated)

Anyway nice plugin.But need MOAR BOTS also change scale to 1.75
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awesome144
Senior Member
Join Date: Jul 2014
Location: In lala land
Old 08-12-2014 , 13:13   Re: [TF2] Be The Giant Deflector Heavy
Reply With Quote #29

Quote:
Originally Posted by DeepVoices View Post
You should replace footstep sounds with attribute |override footstep sound set (Im think footstep sounds what you use is unused,outupdated)

Anyway nice plugin.But need MOAR BOTS also change scale to 1.75
The "override footstep soundset" flood the the server console saying the <mvm giant footstep file> not pre cached.
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Pelipoika
Veteran Member
Join Date: May 2012
Location: Inside
Old 08-12-2014 , 13:57   Re: [TF2] Be The Giant Deflector Heavy
Reply With Quote #30

Quote:
Originally Posted by awesome144 View Post
The "override footstep soundset" flood the the server console saying the <mvm giant footstep file> not pre cached.
And this plugin uses the unused giant heavy walking sounds
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