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[L4D2] Common Zombies Autodifficulty v1.4


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Danny_l4d
Senior Member
Join Date: Feb 2010
Old 05-30-2010 , 23:51   Re: [L4D2] Common Zombies Autodifficulty v1.1
Reply With Quote #21

I don tknow if this is also for l4d... I tried it in my server it seems to be working only: ingame trigger, "!cz" "!cZadif" isnt working.... what is i am supossed to see?
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dYZER
Member
Join Date: Jan 2010
Location: Germany
Old 07-10-2010 , 10:33   Re: [L4D2] Common Zombies Autodifficulty v1.1
Reply With Quote #22

Quote:
Originally Posted by Danny_l4d View Post
I don tknow if this is also for l4d... I tried it in my server it seems to be working only: ingame trigger, "!cz" "!cZadif" isnt working.... what is i am supossed to see?
its working 4 dedicate only atm, will be fixed for singleplayer soon
+ survival mode respawn mobs
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dYZER
Member
Join Date: Jan 2010
Location: Germany
Old 07-15-2010 , 08:58   Re: [L4D2] Common Zombies Autodifficulty v1.3
Reply With Quote #23

updated
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dYZER
Member
Join Date: Jan 2010
Location: Germany
Old 07-27-2010 , 08:56   Re: [L4D2] Common Zombies Autodifficulty v1.1
Reply With Quote #24

Quote:
Originally Posted by psychonic View Post
@dYZER

Please fix the 62 tag mismatch warnings. As least many of them seem to be from not declaring nonhead as a Float.

There are also some values that you declare as Floats but then pass to GetConVarInt().
done since 1.3
Approved now ?
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dYZER
Member
Join Date: Jan 2010
Location: Germany
Old 08-22-2010 , 07:30   Re: [L4D2] Common Zombies Autodifficulty v1.4
Reply With Quote #25

Unapproved == Unapproved forever
and removed from the
plugins list !!
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djdani1341
BANNED
Join Date: Aug 2010
Old 08-23-2010 , 14:35   Re: [L4D2] Common Zombies Autodifficulty v1.4
Reply With Quote #26

Interesting ... it has been fixed, and its working, but unapproved mean , unapproved forever ? its working , so why unapproved still ?
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Matthias Vance
Senior Member
Join Date: Jan 2009
Old 08-23-2010 , 16:04   Re: [L4D2] Common Zombies Autodifficulty v1.4
Reply With Quote #27

What's up with the attitude? That'll get you nowhere.
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dYZER
Member
Join Date: Jan 2010
Location: Germany
Old 11-10-2011 , 19:07   Re: [L4D2] Common Zombies Autodifficulty v1.4
Reply With Quote #28

pump?! over 1 year left. and no1 checket it again... so bugs removed... keep try out, its working, use the table to view offline results
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psychonic

BAFFLED
Join Date: May 2008
Old 11-10-2011 , 23:08   Re: [L4D2] Common Zombies Autodifficulty v1.4
Reply With Quote #29

Quote:
Originally Posted by dYZER View Post
pump?! over 1 year left. and no1 checket it again... so bugs removed... keep try out, its working, use the table to view offline results
Good work fixing it up.

One last thing and then this can be approved.

RegConsoleCmd is for making your own commands. To listen for existing commands (say/say_team), the preferred method is to use AddCommandListener. To quote the API, "Using Reg*Cmd to intercept is in poor practice, as it physically creates a new command and can slow down dispatch in general."

Not required, but for the built-in cvars that you're changing on player join, you might want to consider storing a global Handle var to each, finding them on start instead of using FindConVar for each one every time that you change them. FindConVar is relatively slow as it has to loop through all of the game's and plugin's cvars until it finds it.
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gilmon
Senior Member
Join Date: Feb 2011
Location: China
Old 06-08-2019 , 06:48   Re: [L4D2] Common Zombies Autodifficulty v1.4
Reply With Quote #30

This plugin always cause server lag when player number more than 8, everyone will get about 150-300 pings when mobs/common infected spawn. anyone fix it?
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