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[ANY] Dev Cmds (1.50) [05-Mar-2024]


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Silvers
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Old 11-04-2021 , 13:21   Re: [ANY] Dev Cmds (1.26) [27-Oct-2021]
Reply With Quote #91

Quote:
Originally Posted by Tonblader View Post
IYes, but show someone's name
sm_say does this. I don't know what you mean. I don't see the point in this, why would a developer need such a thing?
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Tonblader
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Old 11-04-2021 , 13:38   Re: [ANY] Dev Cmds (1.26) [27-Oct-2021]
Reply With Quote #92

Quote:
Originally Posted by Silvers View Post
sm_say does this. I don't know what you mean. I don't see the point in this, why would a developer need such a thing?
For example, I could write a message in the text chat at the same time that I use a command to give a warning, and therefore you would no longer have the need to add an answer within the code, because I would already be doing it with sm_msg command.

Now that I realize, the rng command should also be functional in case you want to put 2 or more commands in the same probability, these two commands would complement each other well.

Last edited by Tonblader; 11-04-2021 at 13:39.
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Silvers
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Old 11-04-2021 , 13:55   Re: [ANY] Dev Cmds (1.26) [27-Oct-2021]
Reply With Quote #93

Then use the "say" command.
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Tonblader
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Old 11-04-2021 , 13:59   Re: [ANY] Dev Cmds (1.26) [27-Oct-2021]
Reply With Quote #94

Quote:
Originally Posted by Silvers View Post
Then use the "say" command.
I mean sm_say or say shows the name of the person who used it, but a command is needed that does not show the name of the person that written.

Edit:
Oh, forget it i find one thats works:
[Any] Print

Last edited by Tonblader; 11-04-2021 at 16:06.
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Silvers
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Old 11-04-2021 , 17:03   Re: [ANY] Dev Cmds (1.27) [04-Nov-2021]
Reply With Quote #95

Code:
1.27 (04-Nov-2021)
    - Added command "sm_rngc" to randomly execute specified commands if the chance is met, client command. Requested by "Tonblader".
    - Added command "sm_rngf" to randomly execute specified commands if the chance is met, fake client command. Requested by "Tonblader".
    - Added command "sm_rngs" to randomly execute specified commands if the chance is met, server command. Requested by "Tonblader".
    - Added command "sm_wearables" for TF2 to list a players cosmetic items. Requested by "Shku".
    - Changed "sm_propent" to accept target filters. Thanks to "Maliwolf" for coding.
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Silvers
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Old 11-05-2021 , 07:22   Re: [ANY] Dev Cmds (1.27) [04-Nov-2021]
Reply With Quote #96

Hunters pouncing huh? This command won't solve that. Another XY problem.. you ask for X trying to solve Y. That's not how it works. Left4DHooks just added the forward "L4D_OnPouncedOnSurvivor" which can be used to block hunters pouncing a Survivor.
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Marttt
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Old 11-17-2021 , 14:21   Re: [ANY] Dev Cmds (1.29) [10-Nov-2021]
Reply With Quote #97

You shouldn't be cross-posting stuff on unrelated threads. There is a thread about that already.

This plugin is to help with debugging and development stuff and not to solve "exploit" bugs.

Also is a really bad attitude spamming a lot of messages, that breaks the readability of the thread discussion.
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Dragokas
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Old 11-22-2021 , 15:17   Re: [ANY] Dev Cmds (1.29) [10-Nov-2021]
Reply With Quote #98

Please, replace PrintToChat by ReplyToCommand in most commands like CmdSlayCommon, CmdSlayWitches ... to prevent them from throwing error when command is issued via server.
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Silvers
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Old 11-23-2021 , 00:25   Re: [ANY] Dev Cmds (1.30) [23-Nov-2021]
Reply With Quote #99

Done.

Code:
1.30 (23-Nov-2021)
    - Blocked various in-game commands from being used on the server.
    - Changed various commands to use "ReplyToCommand". Requested by "Dragokas".

At some point I would like to overhaul all the targeting commands to use a standard function. So you can target self with no args or use @all or target by name. That is a lot of work though and something I've been putting off for a while. Maybe one day when I'm bored and free but it's not high priority for me.
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Dragokas
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Old 11-23-2021 , 09:13   Re: [ANY] Dev Cmds (1.30) [23-Nov-2021]
Reply With Quote #100

Nice! Thank you.
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