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[CSGO] Fortnite like damage showing [1.2.0]


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jab2000
AlliedModders Donor
Join Date: Jun 2009
Old 05-04-2020 , 03:19   Re: [CSGO] Fortnite like damage showing [1.2.0]
Reply With Quote #81

I like this alot thank you!
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rafau94
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Join Date: Feb 2017
Old 05-12-2020 , 13:17   Re: [CSGO] Fortnite like damage showing [1.2.0]
Reply With Quote #82

could you please post available CVAR list?
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butare
Senior Member
Join Date: Nov 2016
Old 05-12-2020 , 16:13   Re: [CSGO] Fortnite like damage showing [1.2.0]
Reply With Quote #83

Quote:
Originally Posted by rafau94 View Post
could you please post available CVAR list?
You can find them inside plugins cfg file csgo/cfg/sourcemod/plugin.fortnite_hits.cfg.
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foxhound27
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Join Date: Sep 2019
Location: Argentina
Old 06-13-2021 , 21:17   Re: [CSGO] Fortnite like damage showing [1.2.0]
Reply With Quote #84

thank you! <3

https://www.youtube.com/watch?v=jv7vK9UcdI4

sucessfully ported to l4d with my h4xs xd
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kevinracer
Member
Join Date: Dec 2009
Old 10-12-2021 , 21:12   Re: [CSGO] Fortnite like damage showing [1.2.0]
Reply With Quote #85

Can i use this for L4D2?
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butare
Senior Member
Join Date: Nov 2016
Old 10-13-2021 , 05:13   Re: [CSGO] Fortnite like damage showing [1.2.0]
Reply With Quote #86

Quote:
Originally Posted by kevinracer View Post
Can i use this for L4D2?
You can try, but this is neither guaranteed to work there nor it is something I would maintain in future (The l4d2 support).
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kahdeg
Junior Member
Join Date: Oct 2021
Old 10-15-2021 , 01:03   Re: [CSGO] Fortnite like damage showing [1.2.0]
Reply With Quote #87

Hi, i managed to add support to l4d2.
I have to use sparc64 to convert the pcf back from version 5 to version 4.
Then i use tophatwaffle to convert the material from verison 7.5 to version 7.4.
Then due to l4d2, i need to package the materials and particles into a vpk so that client can render the effects.
Btw, can i upload the ported material and particles vpk to the workshop so that those who join my server can easily install the addon?

edit: video: https://www.youtube.com/watch?v=I8YRwDFVt5M
Attached Files
File Type: zip fortnite_hits_l4d2_1.2.0.zip (187.4 KB, 179 views)

Last edited by kahdeg; 10-15-2021 at 07:47. Reason: change attachments
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Verykaydog
New Member
Join Date: Feb 2023
Old 02-24-2023 , 19:03   Re: [CSGO] Fortnite like damage showing [1.2.0]
Reply With Quote #88

Where do i put this file i have no idea please help
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liquidplasma
Junior Member
Join Date: May 2023
Old 05-14-2023 , 19:50   Re: [CSGO] Fortnite like damage showing [1.2.0]
Reply With Quote #89

Quote:
Originally Posted by kahdeg View Post
Hi, i managed to add support to l4d2.
I have to use sparc64 to convert the pcf back from version 5 to version 4.
Then i use tophatwaffle to convert the material from verison 7.5 to version 7.4.
Then due to l4d2, i need to package the materials and particles into a vpk so that client can render the effects.
Btw, can i upload the ported material and particles vpk to the workshop so that those who join my server can easily install the addon?

edit: video: https://www.youtube.com/watch?v=I8YRwDFVt5M
this works but clients get massive stuttering when shooting at zombies but it doesn't happen always, its almost like it's loading individually each number after that the stuttering stops, but it happens all over again when maps changes
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ling190326
New Member
Join Date: Sep 2023
Old 09-12-2023 , 02:06   Re: [CSGO] Fortnite like damage showing [1.2.0]
Reply With Quote #90

Quote:
Originally Posted by butare View Post
Plugin that shows total damage like in fortnite and I was inspired by that plugin.
My actual goal was to recreate fortnite damage as close to original as I can...

So that what I've got:



Also here few screenshots:


Features:
Code:
- Show total damage like in fortnite;
- Sums all shotgun shots damage and displaying them as one, instead of damage spam;
- 2 Types of hits, critical and default (Critical stands for headshot, and default one is for any other part of body);
- Only player who attacked or player who is spectating attacker will see total damage;
- Possibility to disable\enable functionality for bots via cvar "fortnite_hits_allowforbots";

after 1.1.0 release:
- Possibility to disable\enable damage show by client command, you can specify what command it will be by modifying "fortnite_hits_commandnames" cvar;
- Possibility to disable\enable client reconnect on first time joining, so player will see particles without need to wait until next map via cvar "fortnite_hits_enableplayerreconnect";
- Possibility to change distance between victim player and damage numbers via cvar "fortnite_hits_distance";

after 1.2.0 release:
- Possibility to set admin flag to use damage displaying via cvar "fortnite_hits_flag";
- Possibility to color messages in translate file (All available colors are in translate file);
Changelog:
Code:
1.0.0:
- Release;

1.1.0:
- New cvars:
    - fortnite_hits_enableplayerreconnect;
    - fortnite_hits_commandnames;
    - fortnite_hits_distance;
- Added way to disable/enable damage displaying;

1.2.0:
- New cvar:
    - fortnite_hits_flag;
- Added colors to translate file;
Available cvars can be modified in "/csgo/cfg/sourcemod/plugin.fortnite_hits.cfg" file after plugin was launched at least once
NOTE: Please don't forget to update, or replace cfg file ("csgo/cfg/sourcemod/plugin.fortnite_hits.cfg")!

Needed sourcemod 1.9-6236 or higher. Lower versions unsupported!

If you are getting "Attempting to create unknown particle system "XXX_numX_fX'" errors in client console, make sure that you have fastdl setted up correctly and all files (.pcf and textures) got downloaded from your server fine! If everything correct on your side, then please report about that here!
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