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[CS:GO/ANY] Player Souls


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romeo7
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Join Date: Mar 2017
Old 05-30-2020 , 12:12   Re: [CS:GO/ANY] Player Souls
Reply With Quote #51

Quote:
Originally Posted by FrAgOrDiE View Post
I`d really like to figure out which is the problem in your server. Could you message me privately on steam or discord? I will help you.
You must check client validity when using GetClientTeam function. Otherwise it will get error when client index -1 or 0.
And don`t add space when formatting translation: "{1:N}, {2:i}" ---> "{1:N},{2:i}".

Edit: And last i checked: add hTimer[client] = INVALID_HANDLE; inside Timer_Respawn otherwise it will get invalid timer handle error when client left radius at the last second and timer Timer_Hint will be resume repeating.
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Last edited by romeo7; 05-30-2020 at 15:45.
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OXYD
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Old 05-30-2020 , 19:39   Re: [CS:GO/ANY] Player Souls
Reply With Quote #52

Quote:
Originally Posted by FrAgOrDiE View Post
I`d really like to figure out which is the problem in your server. Could you message me privately on steam or discord? I will help you.
I've added you.
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FrAgOrDiE
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Join Date: May 2018
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Old 05-31-2020 , 07:14   Re: [CS:GO/ANY] Player Souls
Reply With Quote #53

Quote:
Originally Posted by romeo7 View Post
You must check client validity when using GetClientTeam function. Otherwise it will get error when client index -1 or 0.
And don`t add space when formatting translation: "{1:N}, {2:i}" ---> "{1:N},{2:i}".

Edit: And last i checked: add hTimer[client] = INVALID_HANDLE; inside Timer_Respawn otherwise it will get invalid timer handle error when client left radius at the last second and timer Timer_Hint will be resume repeating.
1. ?? Where and why? (?) I already check client validity where needed.
2. Why? It works anyway.
3. ? this is already doing his job: https://github.com/FrAgOrDiE02/Galax...-souls.sp#L475
I knew that I need to assign null or INVALID_HANDLE otherwise the handle would throw errors, but for some reasons it is working as it currently is so I won`t touch it 😅
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FrAgOrDiE
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Location: Italy
Old 05-31-2020 , 07:49   Re: [CS:GO/ANY] Player Souls
Reply With Quote #54

Nevermind, you were right man, that assignment is apparently needed
we have it in the NEW UPDATE
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Sajmooooon
Senior Member
Join Date: Nov 2018
Location: Slovakia
Old 06-11-2020 , 14:56   Re: [CS:GO/ANY] Player Souls
Reply With Quote #55

//// galaxy-souls.sp
//
// C:\Users\Simon\Desktop\sm1.9\addons\sourcemod \scripting\galaxy-souls.sp(72) : error 139: could not find type "GlobalForward"
// C:\Users\Simon\Desktop\sm1.9\addons\sourcemod \scripting\galaxy-souls.sp(124) : warning 213: tag mismatch
// C:\Users\Simon\Desktop\sm1.9\addons\sourcemod \scripting\galaxy-souls.sp(523) : error 092: number of arguments does not match definition
// C:\Users\Simon\Desktop\sm1.9\addons\sourcemod \scripting\galaxy-souls.sp(604) : warning 213: tag mismatch
// C:\Users\Simon\Desktop\sm1.9\addons\sourcemod \scripting\galaxy-souls.sp(6) : warning 203: symbol is never used: "g_cvarChatTag"
//
// 2 Errors.

Any solution ?
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FrAgOrDiE
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Old 06-11-2020 , 20:00   Re: [CS:GO/ANY] Player Souls
Reply With Quote #56

Quote:
Originally Posted by Sajmooooon View Post
//// galaxy-souls.sp
//
// C:\Users\Simon\Desktop\sm1.9\addons\sourcemod \scripting\galaxy-souls.sp(72) : error 139: could not find type "GlobalForward"
// C:\Users\Simon\Desktop\sm1.9\addons\sourcemod \scripting\galaxy-souls.sp(124) : warning 213: tag mismatch
// C:\Users\Simon\Desktop\sm1.9\addons\sourcemod \scripting\galaxy-souls.sp(523) : error 092: number of arguments does not match definition
// C:\Users\Simon\Desktop\sm1.9\addons\sourcemod \scripting\galaxy-souls.sp(604) : warning 213: tag mismatch
// C:\Users\Simon\Desktop\sm1.9\addons\sourcemod \scripting\galaxy-souls.sp(6) : warning 203: symbol is never used: "g_cvarChatTag"
//
// 2 Errors.

Any solution ?
1. Use "Handle" instead of "GlobalForward"
2. On each "TeleportEntity" add: "TeleportEntity(..., ..., NULL_VECTOR, NULL_VECTOR"
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Sajmooooon
Senior Member
Join Date: Nov 2018
Location: Slovakia
Old 06-12-2020 , 03:20   Re: [CS:GO/ANY] Player Souls
Reply With Quote #57

Quote:
Originally Posted by FrAgOrDiE View Post
1. Use "Handle" instead of "GlobalForward"
2. On each "TeleportEntity" add: "TeleportEntity(..., ..., NULL_VECTOR, NULL_VECTOR"
Thanks
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