Junior Member
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09-08-2019
, 11:52
[Help/Req] Shop Plugin/Sma
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#1
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Hello can somebody edit/fix this pluging for me?
Remove all the bombs, shield , gravity. i need a plugin that has
He bomb 400$
Bunnyhop 4000$
doublejump 3000$
silent walk 2000$
respawn 5000$
or if u have another sma than this with the stuff that i need would be great
ocixcrom
PHP Code:
/* Plugin generated by AMXX-Studio */
#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <fun>
#define PLUGIN "shop"
#define VERSION "1.0"
#define AUTHOR "kasper"
new cash[33];
public plugin_init() {
register_plugin(PLUGIN, VERSION, AUTHOR)
register_clcmd("say /shop", "cmdShop", 0);
}
public cmdShop(id)
{
new menu = menu_create("\yShop: ", "cmdShop_handler");
menu_additem(menu, "\yH\wE Grenade \r| \y7000$", "1", 0);
menu_additem(menu, "\yF\wlash Grenade \r| \y6000$", "2", 0);
menu_additem(menu, "\yS\wmoke Grenade \r| \y5400$", "3", 0);
menu_additem(menu, "\yS\whield \r| \y10000$", "4", 0);
menu_additem(menu, "\yS\wpeed \r| \y 8000$", "5", 0);
menu_additem(menu, "\yG\wravity \r| \y 4500$", "6", 0);
menu_setprop(menu, MPROP_EXIT, MEXIT_ALL);
menu_display(id, menu, 0);
}
public cmdShop_handler(id, menu, item)
{
if( item == MENU_EXIT )
{
menu_destroy(menu);
return PLUGIN_HANDLED;
}
new data[6], szName[64];
new access, callback;
menu_item_getinfo(menu, item, access, data,charsmax(data), szName,charsmax(szName), callback);
cash[id] = cs_get_user_money(id);
new key = str_to_num(data);
switch(key)
{
case 1:
{
if(cash[id] > 7000)
{
client_print(id, print_chat, "You Have Bought HE Nade");
cs_set_user_money(id, cash[id] - 7000);
give_item(id, "weapon_hegrenade");
}
else {
client_print(id, print_chat, "You Dont Have Enough Money");
}
}
case 2:
{
if(cash[id] > 6000)
{
client_print(id, print_chat, "You Have Bought Flash Bang");
cs_set_user_money(id, cash[id] - 6000);
give_item(id, "weapon_flashbang");
}
else {
client_print(id, print_chat, "You Dont Have Enough Money");
}
}
case 3:
{
if(cash[id] > 5400)
{
client_print(id, print_chat, "You Have Bought Smoke Nade");
cs_set_user_money(id, cash[id] - 5400);
give_item(id, "weapon_smokegrenade");
}
else {
client_print(id, print_chat, "You Dont Have Enough Money");
}
}
case 4:
{
if(cash[id] > 10000)
{
client_print(id, print_chat, "You Have Bought Shield");
cs_set_user_money(id, cash[id] - 10000);
give_item(id, "weapon_shield");
}
else {
client_print(id, print_chat, "You Dont Have Enough Money");
}
}
case 5:
{
if(cash[id] > 8000)
{
client_print(id, print_chat, "You Have Bought Speed");
cs_set_user_money(id, cash[id] - 8000);
// not worked yet
}
else {
client_print(id, print_chat, "You Dont Have Enough Money");
}
}
case 6:
{
if(cash[id] > 4500)
{
client_print(id, print_chat, "You Have Bought Gravity");
cs_set_user_money(id, cash[id] - 4500);
set_user_gravity(id, 0.25);
}
else {
client_print(id, print_chat, "You Dont Have Enough Money");
}
}
}
menu_destroy(menu);
return PLUGIN_HANDLED;
}
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